The Heroes Journey (Multiclass EQemu Progression Server)

Grez

Trakanon Raider
1,271
1,227
I dont think HE was too hard, it was the mechanic of his adds that made the encounter hard. But yeah the mo-fo hits hard.
BB two-shotted my mnk/clr/sk a bunch of times before HIS damage was nerfed, doubt I got him below 80% in his unnerfed form.
 

Nulolan

Golden Knight of the Realm
168
21
I dont think HE was too hard, it was the mechanic of his adds that made the encounter hard. But yeah the mo-fo hits hard.

No he was definitely way hard pre-nerf, you probably didn't try it when velious came out. After nerf it was easy to solo in era, just slightly harder then kera.
 

Muligan

Trakanon Raider
3,254
916
I don't know if anyone has any of the devs ears but my hope is they do something to incentivize killing the bosses. One, I think its a cool aspect of the expansion. PoP has much more than farming the top raid boss over and over again since you have the pantheon of gods and all of PoT where you experience them again.

My thought is you make each tier of gods a percentage to get augments, glamour, or some other specialized loot. I understand Quarm should probably be your greatest chance to get BiS items but with so many lore-driven bosses, they could easily drop specific types of augments so you can change it up over the 16 weeks. Maybe each of them drop of piece that can be combined for a Legendary Augment. Such as Rallos, MM, Fennin, and Quarm drop a piece for a melee specific Aug. So a god from each tier drops a piece with Quarm dropping the final piece.

I think PoP has far too much potential to be interesting for this type of server and deserves more than getting to Time and spam killing Quarm. Just my thoughts.
 
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Jackie Treehorn

<Gold Donor>
3,101
7,888
I don't know if anyone has any of the devs ears but my hope is they do something to incentivize killing the bosses. One, I think its a cool aspect of the expansion. PoP has much more than farming the top raid boss over and over again since you have the pantheon of gods and all of PoT where you experience them again.

My thought is you make each tier of gods a percentage to get augments, glamour, or some other specialized loot. I understand Quarm should probably be your greatest chance to get BiS items but with so many lore-driven bosses, they could easily drop specific types of augments so you can change it up over the 16 weeks. Maybe each of them drop of piece that can be combined for a Legendary Augment. Such as Rallos, MM, Fennin, and Quarm drop a piece for a melee specific Aug. So a god from each tier drops a piece with Quarm dropping the final piece.

I think PoP has far too much potential to be interesting for this type of server and deserves more than getting to Time and spam killing Quarm. Just my thoughts.
It definitely needs…something.

I killed Bristlebane once. I killed sleeper once. I killed emp 3-4 times because it was so easy to get to. I killed Seru twice. Then I barely played at all. I can’t do farming, it needs to be interesting in some other way to keep me engaged. I need some kind of challenge.
 

Kirun

Buzzfeed Editor
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16,473
No he was definitely way hard pre-nerf, you probably didn't try it when velious came out. After nerf it was easy to solo in era, just slightly harder then kera.
He was only doable by a few combos in his prenerf version. But that was also without level 65, new gear, spells, etc. that PoP will bring over Velious tier loot.

Outside of the custom content, people will be steamrolling PoP. Probably a time clear within 24 hours or less.

16 weeks of PoTime is going to be ROUGH. There are a lot of phases in PoTime that you can't really "skip" because it's all triggered content. Shit is going to get real old, real fast. 4 months of that is just...ugh.
 
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mkopec

<Gold Donor>
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It definitely needs…something.

I killed Bristlebane once. I killed sleeper once. I killed emp 3-4 times because it was so easy to get to. I killed Seru twice. Then I barely played at all. I can’t do farming, it needs to be interesting in some other way to keep me engaged. I need some kind of challenge.
Well I mean EQ has been all about farming shit from the beginning. Everything gained in EQ, whether it be gear, items, quest items, or whatever is camping spawns and PH spawns. Thats almost every MMORPG ever made. You keep repeating same content until you get what you came there for. Unless you just buy it from bazaar, but then whats the point to it all? Also you want challenge, but then you pick the only combo that steamrolls almost everything with a few clicks of a button. I get it, it was the smart combo to pick for a first character. EZ offline AA, and hardly no ramp up time. But if you want challenge, then pick something else and level it and then throw that against Bristlebane or Seru and see how you fare. Or come back when they have the SSF shit up and try something then, where you cant just buy raid gear for pennies, and get your lv 1 to 5K hp and 2K AC and then level them offline with 2-3 pets.
 
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Witless

Trakanon Raider
132
129
Change Log

- Doppelgangers now respect spell recast times of spells they inherit from their owner. (They were chain casting .5 cast 10 second recast spells like Ranger nukes)
- Swarm pets inherit spell modifiers from their owner even when their owner has no other pets. (Swarm pet buff?)
- Zone State restoration is now improved in such a way as to prevent spawning multiple mobs on zone restore. (I'm honestly glad they are working on getting this right before PoP comes out.)
 
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Kirun

Buzzfeed Editor
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Change Log

- Doppelgangers now respect spell recast times of spells they inherit from their owner. (They were chain casting .5 cast 10 second recast spells like Ranger nukes)
- Swarm pets inherit spell modifiers from their owner even when their owner has no other pets. (Swarm pet buff?)
- Zone State restoration is now improved in such a way as to prevent spawning multiple mobs on zone restore. (I'm honestly glad they are working on getting this right before PoP comes out.)
Lulz. The rich get richer. They should just rename this server The Petcucks Journey.

Whenever I zone into Sleeper's to do my Keras run there are anywhere from 6-12 pets hanging by the echo every time.
 

mkopec

<Gold Donor>
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Lulz. The rich get richer. They should just rename this server The Petcucks Journey.

Whenever I zone into Sleeper's to do my Keras run there are anywhere from 6-12 pets hanging by the echo every time.
Dude, like 3/4 of this fucking server is pet cucks, its silly. And having one now, I get why. Its fucking EZ mode. You just stand back and watch.

They are stuck in a hard palce right now. Because we all know they need nerfs. But then they risk 2K out of the 3K people being pissed off and quitting.
 
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Araxen

Golden Baronet of the Realm
10,657
8,091
It seems to me this server is prime to have "seasons" like ARPG's do once they get through all the expansions they want to do. When they do the reset is when you nerf the shit out of the pets. For now they are here to stay.
 

Kirun

Buzzfeed Editor
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16,473
Dude, like 3/4 of this fucking server is pet cucks, its silly. And having one now, I get why. Its fucking EZ mode. You just stand back and watch.

They are stuck in a hard palce right now. Because we all know they need nerfs. But then they risk 2K out of the 3K people being pissed off and quitting.
There was a bug fix to petcucks back in the Kunark era that they flipped the fuck out over and it was literally just addressing a bug.

They're extremely gunshy about nerfing them and it's partially why white damage builds are suffering as well. Because any buffs to white damage are also going to make pets even stronger.

The real issue is the pet bags IMO. A mage pet is basically like adding a 4th class to your comp and acts like a warrior with slightly less health/avoidance, but probably does comparable if not more DPS than an actual warrior.

Pet bags are a great idea in theory, but absolutely overpowered as shit on a server such as this.
 
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mkopec

<Gold Donor>
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There was a bug fix to petcucks back in the Kunark era that they flipped the fuck out over and it was literally just addressing a bug.

They're extremely gunshy about nerfing them and it's partially why white damage builds are suffering as well. Because any buffs to white damage are also going to make pets even stronger.

The real issue is the pet bags IMO. A mage pet is basically like adding a 4th class to your comp and acts like a warrior with slightly less health/avoidance, but probably does comparable if not more DPS than an actual warrior.

Pet bags are a great idea in theory, but absolutely overpowered as shit on a server such as this.
Yeah I was gonna say the mage pet bag is fucking broken. On the main pet cuck I dont even have any augs and not fully BIS pet bag and the pet has 11K HP, god knows how much AC and mitigation, and no matter what I do I cannot pull taunt off of him, even with chaining bloodlust and ancient nukes.

I have an alt right now that im AAing in DN and I added a mage so I can offline the AA. Anyway this is a lv 50 pet? that I made lv 52 with he gloves? Anyway I know DN mobs are weak as shit but this pet has no fucking problem tanking 5-8 blobs, hardly takes dmg and if he does he insta heals. And his pet bag does not even have any lego items.

edit: I was wrong, he does have a few legos in there, but ti was all just crap I had lying around in bank.

1741800849769.png
 
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mkopec

<Gold Donor>
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They're extremely gunshy about nerfing them and it's partially why white damage builds are suffering as well. Because any buffs to white damage are also going to make pets even stronger.
They are gunshy about everything now. In the streams the dev keeps getting questions about "when are you going to buff XXX, how bout YYY?" And he keeps on saying that they dont want to make the next FOTM class, the next "this build needs this class". So he keeps on saying XXX and YYY are in a good spot....LOOOL

He gets asked why the Ench dopples dont get melee skills, (like monk kicks, rogue backstabs..etc) same shit, they dont want to make the next FOTM. I know, it might be broke as fuck, but cant they tune it further? As of right now you cant pair an ench with 2 melee because its worthless without spells.

So here we are stuck in a perpetual 3-4 builds OP as fuck, the rest can suck a dick because devs gunshy.
 
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Kirun

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They are gunshy about everything now. In the streams the dev keeps getting questions about "when are you going to buff XXX, how bout YYY?" And he keeps on saying that they dont want to make the next FOTM class, the next "this build needs this class". So he keeps on saying XXX and YYY are in a good spot....LOOOL

He gets asked why the Ench dopples dont get melee skills, (like monk kicks, rogue backstabs..etc) same shit, they dont want to make the next FOTM. I know, it might be broke as fuck, but cant they tune it further? As of right now you cant pair an ench with 2 melee because its worthless without spells.

So here we are stuck in a perpetual 3-4 builds OP as fuck, the rest can suck a dick because devs gunshy.
Yeah, we went through this back when Paladins were really shitty(they still kind of are)and had discussions with the devs about what would not only help Paladins, but melee in general.

So, they came out with the Paladin changes and we all kinda sat there going, "Well, not really what we asked for at all, but hey..let's have an open mind and if they iterate on these, we might have some interesting combos."

That was well over a month ago now and basically it's more of that, "They're fine" thing you're talking about. The cope back when the changes were implemented was also, "Well, Paladins are going to be sooooo good because curse cure is so important!!" I kept trying to tell people that Ssra curse wasn't going to be a big deal and it's a silly thing to hang your hat on. Now the big cope with Paladins is, "OMG, wait until Hopebringer!!" and my answer is, "Oh, you mean the sword that was renowned for its group healing on a server where nobody really groups and I can also just give to a pet?"

But white damage sucking fat cock is why I'm going to be completely regearing my Ranger build into SD come PoP. It's clear the devs have no intent on making white damage much better.
 

Rangoth

Blackwing Lair Raider
1,943
2,029
I think there are many problems, but overall this server is still fun.

  • Anytime you rely on a single gimmick(cure curse/levitate/resist a thing) it never has holding power. You either plow through the thing anyway or you can do it easier with that component
  • There are a few very particular things that are just broken which make certain classes OP due to the nature of this server
    • SP is really only valuable because of procs + dots
    • Pet bags make the pets absolute beasts. Normally pets always had a slight edge over non-geared players, but now pets are somewhat geared so they should continue to moderately scale
    • Bard songs playing forever and not wearing off
    • ranger being able to proc on "triple attack" with bow, but melee cant

Spell power isnt really fantastic for an all out spell build because you simply cannot nuke enough to down major bosses. I've tried it. I've tried everything from chaining the low mana low dmg thing, with decent SP which can hit for 1-3k and crit for more or my top nukes which hit for 5-6k and crit for 10k+.......but neither come close to procing every other attack(pet or player) for 500ish. In combination with other skills. I could burn a few early xpac dudes down before I got smoked as the caster but anything in Luclin simply had too much hp

They should come out with a +white dmg thing or something, kinda forcing people to choose between SP or white dmg or at least something to give pure melee a decent bump. For pets I am not sure what to do, any move either gimps them or keeps them as unstoppable. I am not sure how to get them somewhere in the middle of the pack.

I play my petcuck like a beastlord(basically go in and melee) on almost all fights because the proc damage outdoes applying every dot i have by a huge margin and it's 100x less effort than keeping all dots up.

Bottom line: I dont think they can "balance" the classes on this server to a point where it's even. Better off just finding ways to boost the undesirables and letting people do what they want since it's all instanced anyway.
 

mkopec

<Gold Donor>
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I think "balancing" on a server like this with 260 combos is a fruitless task. But clearly there is standouts and clearly there are classes that need some nudging to be more viable. And im not even saying to nerf anything really. But definitely buff shit thats lackluster right now for sure. Like I said nerfing pet cucks now would be disastrous for the team, lol. Although they did say POP is bringing some sort of pet mitigation nerf. But its more for PoP stuff thats coming up, like items and certain buffs, whatever.

They could also start fucking with some of the AA and disc timers for melee too. Like taking a 15min timer and making it 10 or whatever. Taking the 5 min timer and making it 2. etc... there is plenty they can do to balance melee vs the spell dmg shit. going through some more of the AAs in later exp packs and adding them in...etc... But you know, that would actually take some work and testing. something that theyre speding their time on doing other shit like dungeon finder and SSF/HC

I also hate that were not getting any new AA either. Its basically gear up with POP and thats it.
 

Kirun

Buzzfeed Editor
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Yeah, AA additions from other expansions is the easiest way to bring melee "level" with casters. There are a boatload of AAs out there that they haven't added which would boost a lot of melee classes up, without just a general "white damage" buff that'd also impact pets.

It also has the side effects of giving you some more stuff to "grind", rather than not having really spent any AA since Kunark, because all your shit is purchased. They could even make them super expensive, like they recently did with the buff slots and costing 100AA/ea.

There are plenty of creative ways to boost melee, but they seem more interested in all this "season" bullshit, alternative rulesets, etc.
 

mkopec

<Gold Donor>
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When PoP releases and we see some of the gear, Im hoping more of the hybrid type builds are more viable. essentially plugging in more SP in those white builds without sacrificing any of the Hdex Hstr and attack and see where they come up. If this is the case, I think these will be the new hotness. Imagine my RNG/SHD/BRD not only with 150Hdex but now sporting 400-500+ SP To set those procs off.