Lol
You know that's a Satirical propaganda clip from an In-universe show? Its making fun of Woke crap.
I am nearing the middle(end?) of the 2nd planet, which I didn't/don't like because its a Fallout-level of destruction war-torn devastated area(Fallout post-apocalypse people should love it). It's seriously one of the best RPG I have played in years, not that I play that many.
-Quests are good, solvable in several ways, nothing is really overtly ideological, nothing hits my radar as Woke.
-They go out of their way to make fun of the factions evenly: Aunties Choice is Corporatist/Capitalist faction, Protectorate are the Socialist/Totalitarians (there is no stealing in their towns, nothing is personal property) they may be a little nicer to the Protectorate folks but no question Aunties Choice are the "good guys". 2nd Planet is the Order, who believe in the mathematical perfection of the universe who are fighting with Aunties and their own splinter rebels the Glorious Dawn.
It's easier to understand the politics of OW2 if you think about it more like the Old West in Space than anything resembling our world: Corporate towns, untested products, big claims, etc. The Protectorate is ruled by the Sovereign, who sends their citizens for "Mental Refreshment" for the slightest mistakes or demerits. The Order is like the Big Science/Church of the 19th Century. None of them are spared and all of them have sympathetic characters. The whole game plays like the old RPG Paranoia if anyone remembers that far back.
-Combat is pretty good if not great on normal, way better than OW. One review compared it to Destiny; I don't know about that but it's fun. Companions can do lots of damage and some healing, depending on how you spec them and if you spec into Leadership skill. -Add-on/mods to weapons don't do damage mods, that all comes from skills.
-Skills set up is super, super restrictive: Have a plan going in. The game doesn't reward experimentation. No game has ever needed a skill/perk Build Planner more than this one. 62/64 are all you are going to get without Flaws helping you, and believe me you probably don't want that help.
-The whole setup is make to encourage/demand a definite Character type and allow for multiple play throughs where you do different things with different skills.
-This run for me is Ex-con Innovative Lucky Dumb Leadership/Lockpick/Engineering; Maybe next time I do a Lawbringer Brilliant Nimble Sickly Science Medical Hacker or a Something Nimble Lucky Dumb Observation Guns Stealth. Engineering and Lockpick are so powerful together, though. I put a point in Hack and took the Restricted Access Perk so I could get access to to more in the Vending machines; I didn't do much but unlock 4 extra items of varying helpfulness. The more you know.
-Supposedly a point is Observation and taking Treasure Hunter is the way to go and really helps out in getting good loot to sell or break down from crafting but since I locked out Observation are part of the 5 skills I chose (you have to pick 5 skills to never put a point in as part of the drawback for "Dumb") so much for that one.
-The limit forces the player to make hard, interesting, definitive choices about their characters on each playthrough.
There are a few puzzles but nothing too aggravating; most of the ones requiring skills have multiple ways to solve them.
The game does not hold your hand or offer tons of hints, it spins you up and lets you go. One review I watched said he entirely missed two possible companions in his first play through. There are tons of uniques you CAN get but you have to be paying attention or looking closely, checking the merchants, etc. Again, it doesn't have flashing lights or guard rails. It can be rushed through if you just follow the mail quest but I have spent probably the last 12 hours on planet 2 Dorado trying to figure out where things are, how to get places.
It would be a shame to pass on this great game because of an out of context clip from Twitter/X and Obsidian's rep.
EDIT: AMD Adrenalin was showing me at 52.x FPS with TSR Frame gen; I switched that to FSR4 and it jumped to 115.4, very high everything, so rocking right along. The game keeps proving that it doesn't give a shit if you know what's going on; I picked up a task on the way as part of a quest to explore the Z whatever refinery; nowhere was the nature of the task recorded. Initially when I got back to the task giver, she said "you didn't do the thing, sorry!" and only then I realized the marker was for the main explore quest, not the task quest, which was never logged anywhere. Holy crap, Devs, at least acknowledge the task in the journal!