Chaos: "It isn't about permission. You don't just decide spontaneously that words have different meanings."
All right, Chaos, let's take a look at her actual words again. I am not going to patronize or talk down to you, but I am going to guide you through the process of understanding what somebody is saying based on the words they are using. Bear with me.
Anita: "I should note that this kind of misogynistic behavior isn?t always mandatory; often it?s player-directed, but it is always implicitly ENCOURAGED."
Already, the fact that she's using "implicitly" means we are not talking about being guided, pushed or rewarded in any explicit way. Would you disagree with that? Or are you insisting that encouragement, by its very nature, can ONLY be explicit? In any case, as if anticipating that what she said might cause confusion, she IMMEDIATELY explains:
Anita: "In order to understand how this works, let?s take a moment to examine how video game systems operate as playgrounds for player engagement."
"This" meaning "how such actions are implicitly encouraged", right? I'm not twisting anything around to interpret it in a unique and unlikely way here. Are you with me? So she's made 2 things clear so far: She's not talking about games pushing you into doing certain actions, and in order to understand what she means by "implicitly encouraged", we have to understand "how video game systems operate as playgrounds for player engagement", which, of course, she proceeds to explain:
Anita: "Games ask us to play with them."
Now, if you want to go by your logic, games don't ask us to play with them at all. Games just exist and we can choose whether or not to play them. Unless she's talking about advertising or something, right? But she isn't. She continues:
Anita; "Now that may seem obvious, but bear with me. Game developers set up a series of rules and then within those rules we are invited to test the mechanics to see what we can do, and what we can?t do."
Here she uses the word "invited" similarly to how she uses "implicitly encouraged". The game never actually TELLS the player "Hey, player! Test the mechanics to see what you can do and what you can't do!". Rather, she is referring to the now significantly developed symbiotic developer-player relationship, where players understand the "language" of video games and how to play them, and developers understand what players' expectations are and make use of them in order to make games feel natural and intuitive. She continues:
Anita: "We are ENCOURAGED to experiment with how the system will react or respond to our inputs and discover which of our actions are permitted and which are not."
There's that word again. Here we see a stronger parallel forming between how she uses "encouraged" and "invited". Please not she has yet to say ANY game encourages killing hookers, let alone Hitman, which she hasn't mentioned yet (even though she's got a clip playing in the background). She's still only giving context so clarify that she is talking about how games are designed to be played. They are, after all, literally DESIGNED to be PLAYED (unlike real life, by the way). Now I imagine you would crack out the ol' "But that's not what encourage means!" chestnut again, after which I would again say 'Do you understand the point she's making?" Developers know how players play games. While many games still make use of "Press Start" text on the title screen, many don't because they assume the player has played enough games to take that as a given. In those cases, even though the titles screen does NOT tell you to "Press Start", you are still implicitly encouraged to do so because that is the "language" of games that is understood by both players and designers. To go back to a past example, this is the same way Super Mario implicitly encourages you to press right the moment the game starts, because there are few ways the player can have an impact on the game at all at that point, and fewer still that lead to progress being made. Back to Anita:
Anita: "The play comes from figuring out the boundaries and possibilities within the gamespace."
Everybody who has ever played Duck Hunt has tried to shoot the dog. Most have done it a couple of times for novelty's sake but, after realizing that there is no reaction, most gave up on that action. If you COULD shoot the dog, the number of instances of dog-shooting would exponentially increase. Players would realize the game is giving them permission to indulge in a non-gameplay related bit of fun and they would take advantage of it. In that sense, if Nintendo made a Duck Hunt remake and decided to let you shoot the dog this time, they would be implicitly encouraging players to do so, ESPECIALLY since they know there's already a demand for that. The reason Anita uses "encouraged" instead of "allowed" is because it's more than just the designers going "you can do this if you want". They know what players want, they know how players play games, and they know how to tap into that to make great, engaging experiences. I would even go as far as saying the link between creator and consumer is stronger in the game industry than it is in any other form of entertainment media.
Also, note that she's done with the word "encourage". She doesn't use it again until an unrelated context later. She never once said Hitman or any game encourages killing hookers (in that video, at least). Now you've made it clear that you don't care how she explains herself. You draw the line because, for you, "encourage" HAS to be used in a specific way, regardless of whether or not it actually fits within a different context (which it totally does in this case). But that's your problem. How can you understand what she's saying if you actually don't care how she explains herself? I was taught when studying language that context plays a greater role in communication than even word choice. If you're going to dismiss context altogether because you want to get pedantic about word choice, then you can't see the forest for the trees.
That's the problem with the Anti-Sarkeesies as a whole. They have a narrative they want to push and they will focus all their attention on whatever will allow them to do so while dismissing any rebuttals or alternative interpretations (even more likely ones) as invalid without even acknowledging that they exist. That's not a debate. You, Chaos, are a rare exception in that you actually seem interested in discussing this and not just looking for excuses to ridicule me. I sincerely appreciate that.