Oh I'm well aware that UO was infinitely more hardcore than this. Personally I think that the Rogue system needs to be drastically changed. Loot should be available as soon as you get it in the Dark Zone. Death should result in dropping one random equipped item. Rogues shouldn't be fucking high lighted on the map, but should be Rogue for exponentially longer, and unable to enter the PvE/Safe Zones as well as dropping an extra item or two when killed.
Honestly I was hoping they would move towards the item system of UO where yes a Vanquishing whatever was great, but it wasn't necessary to compete, and could easily be taken by a better player. Personally I don't want an attachment to my loot, and I want skill to rule over all. More importantly I want a reason to fear Rogues, and a larger reason to hunt them as well as a real choice of going Rogue. Going Rogue right now isn't even a decision if someone pisses you off.