So you're telling me they don't have the ability to disable a skill?Making gameplay changes like taking out a feature that's exploited takes time. There are so many things that can go wrong and do go wrong that you then have to unfuck. Then that unfuck fucks 10 other things you didn't think of and now you just spent 4-5 months on one issue.
People don't understand that game engines are inherently not built to be plug and play. As games get bigger and people expect more from them they get infinitely more complex. It's one reason why a lot of large publishers are risk averse when it comes to implementing features... any features not already fully supported by an engine.
I have zero problem with that and fully understand it. Sadly the majority of people are not so understanding and I can't blame them either. What does the average person know about game development when game "journalists" teach them nothing about the industry beyond PR bullshit.
It doesn't need to be permanently removed, but it needs to be disabled until they can figure out how to make it work properly and not be the basis for every exploit in the game.