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There's just so many things that need to be unfucked in this game its hard to know where to start.
Haven't played it much, get me a list I can start to work on them this weekend.There's just so many things that need to be unfucked in this game its hard to know where to start.
It is fun and I sunk probably 30+ hr in it just playing single playerIs there any reason for someone who doesn't view D3 as a catastrophic failure and even still enjoys playing it from time to time to buy TL2? I got a free $10 gift card, it was on sale for $10 yesterday, I placed it in my cart and was about to buy it, essentially for free, when I realized when would I ever play this game?
Or just remove fish and make pets non-combat, seems like quick and dirty solution. Yeah, that's basically what I mean with enchanting being useless, you are just rolling for very specific stats, stat gain adjusted seems like a straightforward solution.Without enchanting a lot of current builds don't work or don't work nearly as well. The only thing people use enchanting for is pumping base stats to ridiculous levels. If you want to eliminate enchanting, then give more stat points with each level up. You can shift the majority of stat points to the later levels, so level 100 gives you the most. As for how much, look at the amount of stat points current enchanting allows you to place on a full set of level 100 gear, then prorate that out with the level ups.
Fishing is only there for giant fish (the permanent pet changes), all the other fish suck. What I would like to see is a method to have more control over how your pet levels up. If we are going all out on a re-design, then pets should have skill trees as well.
If you are going to keep fishing, the variety of fish and what they do should increase. Also all fish buffs should be permanent and you should be able to apply two or three at a time. Obviously only one appearance changing fish could be applied at a time. Micromanaging fish feeding to the pet was cumbersome and gave almost no benefit compared just slapping on a permanent fish and leaving it at that.
Or just remove fishing and buff the pets so they don't flee 100% of the time in higher difficulty levels.
The biggest issue this game has however, is the absolutely huge number of bizarre decisions made in regards to how most of the modifiers, found on equipment, interact with skills... that shit is just impossible to figure out without tons of data collection and testing in game. But to redo all of that stuff would take forever.
Runic stated that the insanity of their mechanics was because they were just looking for the shortest route to a balanced game and wanted people to just play it and not power game it. This just made it frustrating as hell trying to figure anything out with regards to picking loot.