yeah. landmark was a tech demo at best. no game. An of course no story/lore to actually connect it to EQ at all.
Building was super versatile.... if you spent ages learning it and fiddling with the tools. but, it was just way too complicated for mass use. I posited it back then, and certainly believe it now. The simple grid nature of Minecraft/terraria, etc. and the snap too prefab building pieces of every other survival builder is a greatly desirable trait. It allows people to quickly and easily build structures that look decent. Form building plans in their heads they can execute. Creativity from constrained bounds.
So, 3 failures for it.
1. Tools were too complex.
2. Not enough game to balance out the building. reasons to go exploring.
3. Released to the public too early. can only make a first impression once. And it released to the wild in way too early of an alpha state. it never got a chance to make it to beta or release, because everyone played the hell out of it, streaming it, etc... when it was totally empty. EA releases like that, should be reserved for unknown games. you are only damaging your own game, if its picked up by a billion streamers and is totally unfinished. and played to hell and back at that point.