That's been my biggest letdown in these games so far. If I build a damn village, I want NPCs walking around it and going about their business like they would in GTA or Skyrim. I don't need them writing original poetry or anything, just more than a character model that performs 3 actions when aggroing and is otherwise a statue.The building/world changing system is miles ahead of Ark and Exiles. Two of the major survivals ppl rent servers for. So yes, they did reinvent the wheel. If these guys manage to do an NPC system with AI so villages and towns are alive and not dead stiff like Exiles, this game wins hands down.
You could put 1000 hours into a Conan Exiles town with thralls everywhere, however with no custom pathing, emoting, personalities, it's lifeless trash.
I still don't understand the popularity of this.
I get that it launched relatively bug-free, has a great price, and runs on a potato. However, it really doesn't do anything different than other survival games already on the market - and in some cases does less. I'm just failing to understand why this game is so huge. It isn't like they reinvented the wheel or anything. Is it just the fact that there's a somewhat linear progression system and people like the slightly linear aspect? I seriously just don't understand the "hook".
Yeah, I guess that's really why at the end of the day. Vikings are the "in" thing now. The world/building system is definitely solid, but you get a similar or better experience in other modded survival games. Hell, even No Man's Sky has a better deformation/formation system IMO.I really think it's just Vikings. Why else would the latest Assassin's Creed game be so popular when the series is just the same recycled trash as always?
Me either....kinda. But I like it.
I really liked Conan Exiles too because it just felt like a big sandbox full of farming/grinding/building. Basically 2 things that game companies have been trying to avoid for years, but a lot of us like that stuff. I don't like most story driven games that are on rails.
Not really sure how to describe it. I think it's easier to accept something like this for what it is, as opposed to games like Borderlands (where I'm annoyed AF about the voice acting) or Anthem (where the cities just feel hollow and dead). Maybe it's just because simple games like this aren't infuriating when you run into something broken or something that works silly as fuck (like the repair function). It's expected.
Farming & building is a blast. Fined me a game that looks like Red Dead Redemption and lets me actually build something wherever I want and I'll be over it. But paying "15 beetle balls to construct the tent exactly where the tent goes" isn't appealing and that's normally what you get in the AAA games.
You can put fires on horizontal core wood logs and later on a stone floor.Spam it. No cost to repair.
Can't build a campfire on the floor, need to remove the floor tile. Put a stilted roof tile above it so the smoke can escape (seen here in the corner of my house)
Edit: a couple more photos.
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Build a frame first using the 2m poles. Waaaaaaay easier.Alright so building in this game is fairly annoying. Is there a hotkey or something Im missing to auto align walls and roofs and shit because they just do not snap to each other correctly or easily.
Thanks Nostradamus.This game is gong to die off faster than Cyberpunk 2077. I give it a couple weeks until it's not in the top 20 steam games anymore. Really over hyped. Chopping wood and stone, building empty buildings is the majority of it's content. How many mob types are in the game less than 10? They priced it at $20 because they knew this, smart, and good for them.
i mean, people like structure.Yeah, I guess that's really why at the end of the day. Vikings are the "in" thing now. The world/building system is definitely solid, but you get a similar or better experience in other modded survival games. Hell, even No Man's Sky has a better deformation/formation system IMO.
I've played probably 15+ open-world, "survival" type games. So, I've definitely been around the block with these types of games. This game just reeks of "have you heard the latest Britney Spears song!?!" syndrome.
It's definitely a "good" game, especially for $20, I just can't understand how the hell it's one of the best-selling Steam games of all-time when it doesn't really do anything different than plenty of games before it.
Yeah, Conan is a great example. That game has grinding, dungeons, bosses, and one of the better building systems on the market. Pets, mounts, all of it. Now, barrier/cost of entry is a little steeper, but it does a lot of things better than Valheim, it just doesn't have terrain deformation/formation and doesn't offer a "linear" style of progression. As much as people rail against it, Valheim has really made me question if people don't actually enjoy a decent amount of linearity to their games, because that's about the only thing somewhat "different" that it offers in comparison to most other large-scale, survival games.
Yeah, that's all fair and I'm certainly not speaking as if Conan is the pinnacle of survival games. The game certainly has had its share of problems, especially early on in its life. Purges are a great concept on paper, but their implementation is dogshit. It really makes thralls as "guards" a pointless waste of time and past the first 5 or so hours, your base is basically never under threat. I also agree that more games need to make base "editing" far less restrictive. I shouldn't be punished with losing materials because I accidently placed a wall tile backwards or something.i mean, people like structure.
A big thing for day9. he wants games games to give him goals. and yeah, hates sandboxes that just say. go. pretty sure kenshi, bannerlord etc, would drive him nuts.
Conan certainly had a number of flaws. the rental servers, pvp focus with SHITTY pvp. compared to here, we can also make some points on those "terraria elements".
conans resource allocation was kindof shit. almost haphazard. it was neither spread out to encourage allowing building based on flavor, nor located in key locations to create conflict or expeditions really.
idk about every location, but like the black forest enemy spawns does create a good dynamic here. its very Terraria like. enemies in Terraria constantly spawn in spawnable locations just outside of the screen. so you are constantly under attack. and when you get to resources you generally need to set up a quick base camp. (even if it just means walling yourself in to be safe.) but campfires, torches, etc yeah.
Again, conans decay system DISCOURAGES you from dropping torches, building roads, ladders, bridges, etc. when as a player, you really want to do that shit.
Here carts and the actual ability's to build roads, of course encourages it.
For camps in conan are just smelting, etc convenience. never really under threat.
its insane to me Terraria style progression is not in more games. especially survival yes. subnautica does it obviously, with depth, etc. but even beyond that, special loot from chests, bosses, farming, etc. even this game doesn't go nearly far enough in that regards. I want WAY more terraria style stuff in this. different color wood from diff biomes. i want the deer boss to drop 5 diff rare weapons. (the antler mace is great, more of that.), and so on. like the dungeons in this, should have some really cool unique items in their chests. but dont currently. and same with conan, lots of cool places where cool chests, with unique items could spawn.. yet..
base attacks actually happen here.. (dunno if they ever fixed that in conan) but uh, lets see. 213.4hours in conan according to steam. I had one of my bases raided exactly 1 time iirc, by 2 scorpions? and if im misremembering that, it was actually zero times.
Both games have lifeless bases. conans artificial thralls were a big disappointment. This one didnt even bother. I really like the settlement aspects of like fo4, kenshi, even terraria.
kindof fits in with the base attacks. having settlers, that you need to feed, defend, arm, etc is way more pleasing then just an empty base with crafting benches. and the more lifelike they are with entertainment, day/night cycles, jobs, etc, the better.
The next boss is the "Elder" (notice the five stones where you start out and hang the tropies, they're ordered by progression). Bronze is after the deer boss because you can't crush rocks without the Antler pickaxe.
ftw tho. again, smart. game of the moment smart.the complete lack of system requirements
This actually pissed me right the fuck off.
I just wanted to be able to break rocks to get them out of the fucking way, but I'm forced to kill some boss just to get access to pickaxes?