Some one should make a game based on the Forever Knight tv-series, that could be cool.
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I think this is kind of a problem and yet again one of those fundamentally stupid ideas that should have never gotten off the ground. like the name Phyre"At no point playing this did I ever feel like the main character was some super powerful centuries-old elder vampire.
Something like 400 years old. It doesn't really matter though, just like everything else. They removed all the gameplay mechanics that would be inconvenient to explain, like someone fresh out of torpor being able to hack computers or pick modern locks, the only cars in the game are parked because apparently Seattle in WoD has no ability to deal with even a minor snow storm and the whole city is basically shut down for the duration of the game's narrative, etc. Everything else Phyre might have culture shock from is hand-waved away because of the Johnny Silverhand ripoff in your head being there to explain things.is the actual age given?
I remember that show! It was pretty good 90s stuff.Some one should make a game based on the Forever Knight tv-series, that could be cool.

I find it impossible to believe that Hardsuit's combat was worse than what these walking sim retards cooked up.
That said, Hardsuit had plenty of other problems and the game still would have ended up a woke shitshow because of people like Cara Ellison and having Paradox as the publisher. There was only ever one possible good outcome for VtMB2 and that was it being cancelled entirely.
I feel like Paradox must not have realized TCR was scrapping everything until the project was fairly far along to have allowed that to happen, which would be funny because it's Paradox's lack of oversight that let Hardsuit turn the original project into a trainwreck in the first place.Recently learned it was The Chinese Room that scrapped the previous work done on the sequel. The lead designer at TCR said that they are starting from scratch because he prefers to write a new story than work on someone elses. Found a direct quote from TCR.
Paradox was so desperate to ship this game they let TCR do whatever they wanted as long as they shipped. Working on 10 different systems in the original Bloodlines 2 sequel is how you DON'T ship. So you can guess why every single feature was removed. TCR was not going to become the new HSL and get bogged down by mission creep and chaotic narrative with a hundred quests.
Mitsoda et al were fired by Paradox, but a common misconception is HSL/Paradox had something to do with completely throwing away 5 years of development. They didn't know before the firing that the next studio intended to remake the game from scratch. They just wanted Mitsoda and the lead director gone from HSL because Paradox blamed them for misleading and mission creep. Mitsoda promised a 25h game in 2015 to Paradox at the meeting. By 2020 they had 5-6h of MSQ ready to ship. They asked for another year. Paradox gave them another year and they blew that date too. Should have just cancelled it.
I still want the original MSQ and the 200 quests and original dialogue system to come out somehow-- but it likely never will. One of the decisions TCR made was to throw out anything with dialogue checks/stats. I don't see a future DLC bringing it back.