The same was true of the BMG Lifetap which healed the group. I believe it was an Arcane spell so if you attacked a mob strong to arcane, the tap would heal the mob and take life from the group. Pretty cool mechanic imo and made for some absolutely hilarious moments.
Yes. It was hilariously deadly. I loved those aspects of Vanguard. As has been stated to death, with more attention the game would have been amazing. Most fights were straight forward and boring, but those occasional times where the game systems were actually used were really fun and interesting.
The Arcane reflect mobs really fucked up my elaborate macro system, though. I had shit set in game and using my programmable keyboard that between the cast of every damaging spell it would shoot off one of two wands before firing the spell. One of the wands I used well into APW raids was the red one you got for the CIS(?) quest lines that was arcane, so was healing mobs as I nuked them. Same with mobs that damaged you when you meleed, had it such that when it fired off and swapped wands it auto attacked one round, but that would mess me up at times, too.
It was fun, though, constantly having to balance damage and healing with is-this-a-good-idea metric. Early on people freaked out that I was in melee range nuking the shit out of mobs, stacking dots, using low level dots to build points, constantly firing off finishers, using my own jolts and shit, all while my groups health was yoyoing like crazy but single handily keeping groups alive long past the point of a wipe..... and then rolling on offensive caster gear. The guild I joined had one other BMG that was more a vitality and standard heal type, so people didn't exactly know what to make of me.
A good BMG was OP (and pretty stressful getting to that point keeping all the plates spinning), but holy shit the bad ones made the class look like one of the worst ones ever conceived.
Anyhow, next game that copy/pastes the BMG class and/or Disciple can have my money.