Yes, that's what they committed to. I think with VR content will be king and you'll need some very compelling games to move the product. I don't know what Valve is planning on that front. I don't know if they're going to offer a developer kit months ahead of the release or just release it into the wild ala steam box.Hasn't Valve committed to a November launch of their VR headset? Or was it just their other products they showed at PAX?
I didn't see videos of the demos they used with the vive, but certain demos/games will be less likely to cause motion sickness than others.Everybody said that the HTC system that was at mobile world congress didn't make anyone sick the way that the Oculus Rift does, I think because of better latency and higher resolution. I guess at this point it doesn't really matter if Oculus Rift fails, the inventor got his payday already and it's not like Facebook needs the money, but it's still pretty weak that they had a 2 year head start on everybody and they are going to get beat to market by a rip-off of their idea that is better than the original.
It's probably true in some form or another. Valve hired Michael Abrash and he was working on their VR stuff, before he went to Oculus. I think Valve's unit will be more in inline with what we were expecting initially from Oculus - a gaming focused VR headset.Re: Oculus Rift being beaten to market - Valve claims they've been working on Vive for several years (predating Oculus). Could be BS, but that's what they said at the Vive reveal.
I agree, this is what will most heavily influence my first VR purchase as early as this fall if these consumer units really launch. The idea that Valve is building a platform with the VIVE the first piece of it has me hopeful that people will just fall into line with what they're doing to some degree. Not sure the direction Oculus Rift is going but Sony will probably do Sony things and it'll only be compatible with their console or something, MS's helmet is more of an ARG device so it's on an island too.I'm hoping the VR market is just like the Android phone market without the Apple faggotry. All VR devices compatible with PC software and you simply buy the one that has the features you want or "build quality". What I do not want is to see competing formats.
I don't see anything in Valve's VR that would keep it from doing a seated experience. If anything the tracking Valve is using is superior for seated over the OVR and will just end up having the flexibility to do both. I agree though with you in the fact that having to stand and move around and shit is cool for a brief amount of time for a look what this can do thing, not for 2 plus hours of gaming.One big difference between Valve and OVR is it seems like OVR is targetting the seated experience moreso than Valve. Maybe this will change once they show what their new input scheme is (wouldn't surprise me if it uses Lighthouse tech). Personally I only really care about seated experience VR with traditional controllers because I don't want to stand up or wave my hands around. That shit is great for 5 minute demos and awful for extended gaming.
LOL love LeoLeo Laporte said on TWiT yesterday that he tried VR porn and it was amazing. It does seem like that is one form of entertainment that is particularly well suited for a fully immersive experience.