The game situation is better though - Luckey's Tale and Blazerush were good fun, and the 3d effect adds a lot more than you'd think. Eve valkyrie is graphically super impressive but I didn't get much out of it - it might be because I suck horribly at it, but endless random multiplayer deathmatches aren't really my thing. Elite I liked a lot more, although I am even more terrible at that than Eve. I don't know what they think a tutorial is, but I spent the first 10 minutes of the 'introduction to vr' tutorial trying to work out how the fuck to take off, and then immediately spun out of control and crashed into several other ships and the dock. Things didn't really improve from there ;p I think it's safe to say it has a somewhat steep learning curve.
Don't know that I'd recommend rift as a whole to anyone who didn't have cash to throw away though. I'll see how the vive goes, showing up next week ( yes, I am an idiot and wasting money ;p )
Ok, as an update - Project Cars is really good with rift, and I don't normally get much out of racing games. If you are a fan of racing games already I can see that being a pretty big draw.
As for the vive -
Cons :
Setting it up is pretty damn painful - Rift was plug it in and point the camera at your face. Vive means planning out where to put the basestations, being aware they need to be high up and have to have power running to them. This was pretty damn annoying. On the bright side, the dire warnings about how they have to be solidly mounted and within 15ft of each other seem to be wildly overblown. To try it out I just dumped one of them on the back of my couch, and the other one 15m away on a dresser, and the tracking was perfectly fine for everything I tried. So you don't really have to wall mount them or anything.
The setup with the headphones is just needlessly stupid in comparison to the rift ones - even with the earbuds it's quite complicated to get the cords hanging correctly to be able to put them on while wearing the headset, and if you try to put them on beforehand, you run the risk of getting the cord trapped under the headstraps. Much fumbling around, probably the worst thing about it.
Speaking of cords - the cord to attach the vive is like 5x as big as the rift one, it's a significant annoyance. It also needs another power plug for the breakout box, although this one you'd locate close to the pc anyway so isn't really an annoyance by comparison.
Comfort wise it's pretty much a wash for me, with a minor loss to the vive for giving me sweaty face. That probably has more to do with all the walking around than pure design quality though.
Pros :
Display wise the two are pretty much the same, although the Vive is significantly brighter and doesn't have the 'god-rays' that people have complained about a lot on reddit ( basically in a high contrast scene like white text on a black background, the text will look like it's got a light shining through it - moving your head around will move it, it's kind of like lens flare. ). For what it's worth they didn't really annoy me on the rift, your mileage may vary.
The room-scale experience basically blows the rift right out of the water. The rift games are mostly cool with 3d but not really anything that is all that different to what you'd have run across before. It adds an extra element, like color tv vs black and white I guess, but the basics aren't all that different. In comparison the vive room scale stuff are just vastly more immersive and unlike anything I've run across previously.
There's a lot of talk about how rift will do the same kind of stuff when the touch controllers are available, but color me pretty skeptical - the cords to everything are just way too short to try anything similar. They seem to be hardwired into the headset itself too, so even if they extend it with a powered breakout box like the vive, you'd be dragging it all over the floor behind you, and I have no idea how'd you manage to get cameras on either side of a room with the tiny cords on the camera - you'd have to have the pc in the middle for a start, which obviously wouldn't work.
Ironically, placement flexibility is actually waaay better than on the rift, despite the hassle in setup. This is mostly due to something I hadn't thought of with the rift setup before running into it - because the tracking is coming from the constellation camera, it needs to be able to see your face, this means if you want to move to a different location ( in my case it was onto a couch instead of at my computer desk ), not only will you have to move the camera too ( see previous complaint about shortness of cord ), but the 'front' facing for the vr environment will now be in a totally different spot so you'll have to recenter everything or you get stuck trying to turn your neck in improbable angles to try and see the oculus home menus. With the vive the base stations are in fixed locations anyway so you can go sit wherever the fuck you like within range of the really long cord without worrying about it.