Sludig
Potato del Grande
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- 13,404
Yeap I brought up the being able to purchase supplies from the fob via ammo or maybe mechanical supplies. Otherwise 99% of the time coordinating a resupply is slower than just looting or respawning and coming back.There's some pretty easy counters to a lot of the bullshit:
-GL's do reduced damage to lower body and/or you can't pinpoint shoot them. They should lob more than they do, and maybe lose damage at distance. They need to be the anti-infantry RPG equivalent for battlefield fights and fortified positions. Not cheap 1-shot ordinance.
-Vehicles unlock as score progresses like the APC.
-Vehicles have restrictions on amount/user cooldown that decreases as score goes up so you can spam vehicles when it's closer to end game. No tanks/Havocs off the rip.
-RPG does only anti vehicle damage but has a huge projectile hit box so you can blast vehicles, but can't spam infantry. RPG direct hits doing 35 damage guaranteed on infantry probably fine for rez cleanups and window peakers after they're dinged up.
-BMR/FAL I'm not sure about. BMR should just have a headshot modifier, but it's still easy to 1-2 tap heads. But 2-3 body shots killing is dumb. FAL is 3 shot full auto and that's pretty dumb. Maybe major damage falloff for FAL and minimum distance for BMR.
-Reduce the weight of anti vehicle shit and MINIMALLY make RPG shells 2x1 slots, not 3x1. The fucking MAWS is 2x1.
-Mortars can't triple spam. That's a no brainer. They could easily remove the RNG built in to counter this.
-HP Ammo I'm unsure on. It's definitely a strategy, but being able to kill 10 people in a 30 round MP5 HP mag is absurd. Probably just make it do more to armor, slightly less than fmj, with a bonus to limbs. The complete opposite of AP. Having a +30% damage bonus vs FMJ and 30% penalty on armor makes it worth it if you're legging still, but not nearly triple damage.
-Free kits that are free, I'm SICK of seeing like 5 dead fully naked guys in a crucial battle because they're trying to free kit up. These fuckers can't drop 300 dollars on a free gun, bag, and two mags with bandages. Wasting defibs and smokes to rez them in an absolute kick in the dick.
-One Drill per Fob. Limited pull time as I think with enough logi currently with fuel pallets you can basically infinitely suck it. Also maybe make Drills unlocked based on scores/game progression. The Tower system was supposed to do this but outside the beta and day 1/2 I don't think ANYONE has ever free tower sucked in the hundred games I've played. It just doesn't happen.
-Overall outside CERTAIN vehicles, I think most shit should do reduced damage to infantry and increased damage to vehicles/buildings. I don't want chopper cucks farming us for less than the cost of my armor and gun. Beefier RPG changes would help, but they gotta do one or the other.
-FOBs need another use. Drills are fine if toned down, but kind of annoying when the Tower system exists. They need a way to resupply troops or guarantee respawns, especially with the changes to parachutes coming where pilots have to land. The APC is nice, but it's fodder for rocket choppers unless you build a shell FOB around it. Even then they don't have to kill it if they camp it.
Basically they need to horn in the bullshit while tailoring niches to niches. Vehicles should be made for fighting vehicles and provide a presence, but they can't be better, cheaper, stronger, faster infantry with limited weaknesses. SMG's should be rewarded for <10m engagements and quick movement, but not shooting my toes off at 45m in 3 bullets. AR's should be the king of mid range, but shouldn't out dps an smg with hipfire like the M4 often does. Snipers are good early wipe, but shit later unless it's the 50 cal. I'm not sure if it's balanced or not, maybe it should do 90% damage to 2 armors instead of instakill and obviously ALWAYS 1 shot headshot. Shotguns work pretty well if you can get flesh shots and are cheap and effective. LMG's are disgusting with bipods and insane recoil if not crouched otherwise and even then pretty rough, SAW especially. PKM you can tap fire because it's shooting fucking sniper rounds. FOB's should be useful, but not the end game. I'm not trying to dodge mortars and helis for 45 minutes while drill A-C all recycle cooldowns. Hot Zone needs to be more required. Too many people just go for kills where they can get them, stale fights from HZ areas from 15 minutes ago, Bob farming, etc.
They got the parts they just need to smooth the edges and grease the right wheels.
The apc I don't think was meant to really just always sit parked in rear fob. It's a big target but obviously has good synergy and power of it can help a blob push and start supported with a tank or if they ever add someone l don't more midsize vehicles.