how about you keep your faggot rift talk in a rift thread.I'm pretty sure Rift is in the black. If you don't spend a kajillion when you remix the model it's a good platform. Allegedly SWToR is in the black too, but until they release an xpac I'm dubious of that.
Didn't SWToR just release an expansion?I'm pretty sure Rift is in the black. If you don't spend a kajillion when you remix the model it's a good platform. Allegedly SWToR is in the black too, but until they release an xpac I'm dubious of that.
Not quite, in GW2 you have an autoattack and no skill requires that you standstill. WildStar has no autoatk, which means you'll be spamming your basic attack while moving, you'll appreciate GW2s autoatk after playing this. WildStar also has attacks that require standing still, and multi-part attacks that require you to spam that attacks key just to get to fire fully. Example, the default attack for Esper requires that you press its hotkey 4 times to get to fully fire (dumb, you can be moving though), or a Spellslingers default attack, it takes almost 2sec for it to fire after pressing its hotkey (it has to charge up, but you can move), or another SS attack which doesn't allow you move due to you having to charge it up manually. IF WS had copied GW2s combat fully, it would be a much more fluid experience in combat.You can run and gun and dodge just like gw2 in Wildstar.
The so called expansion Rofl, was originally supposed to be content patch with cathar race and ranked warzones all the same patch think like 1.2Didn't SWToR just release an expansion?
Pretty sure you just talked to a pair of tits in a Carbine T-Shirt. There's no way a developer has not seen the gameplay from TERA or GW2.I'm not sure who the team member was that was there, but I got some "I haven't played Tera etc." kind of things when talking to her. that was a little bit alarming as you pretty much should have a good handle on everything that has come out in the west if you are looking to be competitive. However, she could've been unrelated to design.
I could see not having played Tera, it wasn't THAT big, but it's a pretty big flaw imo, yes it's a korean grinder, yes it has naked ladies and lolis everywhere, but fuck if the combat isn't the best I've played in a mmo. Whatever though I don't feel this is trying to compete with Tera in terms of gameplay, looks more like GW2 to me. Don't think you'll see a game rivaling Tera's combat until they port Blade and Soul or some shit, in 3years when the game has gone dead in korea(if it isn't already no idea). Hell you find good combat even in shitty F2P korean games, stuff like Dragon Nest or Vindictus have awesome combat.Nah, she wasn't a show girl, she was a member of the dev team, a bunch of other team members passed through the area and had a chat with her about game related stuff. I can't speak for GW2, but she definitely hadn't played Tera.
I'm becoming a mild fanboy of Wildstar, but I have to agree with you. The controls' responsiveness and fluidity of movement/combat will very likely be the determining factor in me either staying for a long time or getting bored after a couple months.I think a large reason for Wow's success that goes unnoticed is just how good and responsive the engine actually is. Its one of those things thats taken for granted, but in terms of cripsness and fluidity its simply a joy to play. Most games in the last few years Ive been excited to play have had a large moment after I've logged in and went "Oh." realising that the engine/controls/whatever are just total trash in comparison and its very hard to readjust.
Odd. I played GW2 for a month or two after release and didn't notice skill lag much at all. Started playing again a couple months ago, and combat is really smooth. Compared to WoW it has just as smooth combat animations (if a bit spastic / odd looking at times), while compared to Tera it has super fast combat movement. Two things about Tera combat I didn't like were the animation locks and the extreme slowness of movement while in combat, GW2 is much better with those two aspects (but I still like Tera's combat overall).Am I the only one who think's GW2s combat was pretty much awful?
It wasn't on tor's lack of responsiveness but if I put Wow and tera as top tier, GW2 felt like I was running in cement and casting with extremely high latency. On top of that the lack of spell variation was incredibly dull and probably killed the game for me. I hope Wildstar is nothing like GW2.
I think a large reason for Wow's success that goes unnoticed is just how good and responsive the engine actually is. Its one of those things thats taken for granted, but in terms of cripsness and fluidity its simply a joy to play. Most games in the last few years Ive been excited to play have had a large moment after I've logged in and went "Oh." realising that the engine/controls/whatever are just total trash in comparison and its very hard to readjust.
No I thought everything about GW2 combat was dreadful. The movement, the ability use, everything seemed floaty and unresponsive. Everything felt like I was playing at 200 ping. Things like the jumping puzzles really brought it out for me. The Christmas one especially. Nothing was hard about it but the delay/lack of responsiveness in GW2 made it so foreign and hard to adjust to what was really the simplest platforming. In the end I felt like I was timing the game, with no relation to my characters relative position, if that makes sense, to the point where I could do it blind as well as I could do it looking at my character (the first half anyway). It's not something I like to think about but if I recall TOR had much better movement than GW2, though it did have that ability delayAm I the only one who think's GW2s combat was pretty much awful?
It wasn't on tor's lack of responsiveness but if I put Wow and tera as top tier, GW2 felt like I was running in cement and casting with extremely high latency. On top of that the lack of spell variation was incredibly dull and probably killed the game for me. I hope Wildstar is nothing like GW2.
I think a large reason for Wow's success that goes unnoticed is just how good and responsive the engine actually is. Its one of those things thats taken for granted, but in terms of cripsness and fluidity its simply a joy to play. Most games in the last few years Ive been excited to play have had a large moment after I've logged in and went "Oh." realising that the engine/controls/whatever are just total trash in comparison and its very hard to readjust.
Sounds fucking horrible. Having to play DDR with your fingers(which, for some reason, is the only way developers feel like they can add "fun" or "difficult" gameplay), while spamming auto-attacks? Ugh..You are using the "1" key to spam your basic attack (no autoattack) while attempting to use the other keys to move quickly, like in a shooter and keep the camera centered. The game seems like it could benefit greatly by using camera/combat control similar to something like Tera where things are being fired off with mouse clicks.