Wildstar Launch Thread - Server: Stormtalon | Faction: Dominion

Draegan_sl

2 Minutes Hate
10,034
3
Pyros is 100% right but I think he was too nice about combat and and the class system. It's fucking bad. Really fucking bad. It's like they asked tad to design four classes and all tad wanted was to give warriors kick.

However if youth like the class and combat system then the game is very well done I'd you like quest based theme parks. Dungeons and raids are good.
 

Devnull_sl

shitlord
94
0
I've been in the beta since summer, played for a while and think I offically gave up on this back in December. Think my biggest is gripe is the class design. I cannot for the life of me get interested in any of these classes.
Yeah. I think part of problem is that every class has to be a fully functioning DPS class + either tank or healer. Combine that requirement with the limited action set and you have a very formulaic design you have to follow for each class so they can't be that interesting.

Medic is the only class I was able to be even remotely entertained by.
 

Draegan_sl

2 Minutes Hate
10,034
3
Stalker was the best class because their special class function, stealth could be used any time all the time. Every other class is a shitty cool down you never end up using.
 

Cinge

Ahn'Qiraj Raider
7,023
2,101
Having a blast on medic, so not sure. But its the only class I've played entire time also.

Hoping the mid to late game is polished enough come release, with them doing all testing to just 4 weekends now.
 

Xevy

Log Wizard
8,635
3,839
I've been in since summer as well, but I got to 35, or so, I think never farther. Leveling is very tedious, especially solo. A few of the quests are funny/enjoyable but it's very traditional theme park shit. Combat is hectic and I'm not sure how they'd tune it for PVP but I didn't hate it. I didn't feel as control in mass battles as I have in other games, but I was usually melee. You're going to see a shit ton of telegraphs on the ground but that's just how it goes. Spread out, pick your fights, own people in skirmishes not clusterfucks. Crafting has been retooled several times and it's getting there, but they really need something dynamic to make it go from "slightly-above-WoW" to "I NEED NODES TO MAKE STUFF CUZ STUFF RULES!". The gear crafted isn't necessarily bad, but it's just the crafting of in and of itself that is fairly boring. Slight gamble mechanic, but not really.

Overall I think if they adequately make raids/dungeons fun, challenging, and WORTHWHILE, make PVP tuned to make it less hectic more actual thought-based-skill type combat then they'll have a solid game that I think can last people 2-3 months without a major content push. Which in this day and age of MMOs is like calling it a Golden God.

But there are still many changes to be made.
 
51
0
I got into beta around November and from then until now I have barely made it to level 20. Most of this is due to my hectic work schedule. I have played mostly as a Spellslinger during my testing and my experience has been all over the place, because they keep making sweeping changes to the class that really doesn't make sense. They can't figure out how to make Spellslinger fun. The toggled Spell Surge ability might be the most clunky utility for a class I've ever played. No joke, there was a moment a few patches ago where I could barely survive quest mobs unless I used a Rapid Fire glitch. I'd like to think I am a pretty competent player so this was one of the more frustrating moments I've ever had in an MMO. Spell Surge just needs to disappear plain and simple. I really want to like this game and I will probably pre-order just because the MMO genre is a fucking wasteland at the moment. Just my quick 2 cents.
 

Helldiver

Bronze Knight of the Realm
228
3
Personally a lot of the issues had to do with the UI or me.
-UI large and in the way and typically covered 50% or more of the character. Which meant I had to resize it, which meant everything was tiny letters. (Going to be fixed in later phases)
-Loved the combat most of the time. Didn't get far on Warrior but got to about 13-14 with my Spellslinger. Combat was pretty much just spamming my forward cone attack while dodging all over the place or comboing the stun+plus the big shot thing.
-Monsters always hit you with their normal attacks. The only dodgeable attack is their main telegraph. As you get into the teens and in dungeons, monsters have white attacks which always hit, basic telegraphs which they spam and are hard if not impossible to dodge, and then their big main telegraph attack. I'm sure once I'd have gotten into the 20's or in dungeons I'd get overwhelmed.

-Quests are extremely boring. They're broken up by the BC/MoP style "escort these fruit people here while killing their captors" type fair or the "Hop on this hot-air balloon and put out some fires". Half of the time I didn't know what the fuck I was doing or going. But I just kept moving with the herd and got there eventually. Half the time I'd complete quests without even knowing I completed them. Do you ever turn in profession quests? Or do they just keep unlocking rewards as you progress? I really don't play these WoW-Hybrids for the quests anyways so I didn't really care.
-If you've playedRunes of Magic, that shitty WoW wannabe F2P, that's how the questing felt in this thing. I never felt engaged in the storylines or quests. Even when the dominion was burning the local wildlife I really didn't give two shits. I mean at least WoW tries to get you interested. Actually the whole game felt like a more expensive version of RoM minus the dual classing.

-Professions felt gimmicky. I did science and settler, but mostly leveled up settler. Loved the unlocks on that like extra bag space and such. Everything else was just glorified community buff pads (think engineer from Team Fortress from back in the day). Each area has a "theme". Collect the tokens found in that area, walk up to the Settler pad, if you have enough tokens you can build one of the available "buff pads" at that place. If one has already been built by another player (they are instant), you can instead upgrade their duration by a minute). No, you don't get to run around establishing settlements or making building attachments. I felt the buffs were pretty good. But the whole presentation is very jarring.. I mean... when you put a pad down it has large glowing icons to what buff it gives. Didn't try the other professions so can't comment fully. I heard Soldier was the most boring of them all.

-Extremely "themeparky". Turn left, glowing flower to collect. Turn right, trip over a glowing tree with a green icon, double click it to make it grow. Move forward, get hit by a glowing mushroom that allows you to do a jump puzzle. Atleast WoW hadsometravel, exploration, and discovery. Things in this are packed in tight. I'd argue that you are practically on rails the whole time (like the starting island on MoP).
-Gratuitous use of Phasing, which I kind of liked but may bug some people.

-Feels like everything is thrown all over the place. I know a lot of their humor and such is mature, but this really feels like it's targeted at tweens and kids, and I don't mean the graphics. I got a heavy Skylanders vibe from it minus the cool toys or voice overs. Shoot if it weren't for the vacuum cleaner (yes you vacuum up your loot with the V key) I could almost see large glowing coins floating all over the place (which by the way, when a coin is dropped by monsters it's these big glowing coins like Mario Bros).

I know a lot of folks don't like the combat, but I'm picking this up for the first free month. I'm cool with the combat and it seems like something I can waste some free time with. Definitely not a serious MMO and it'll come and go like all the others. Such a shame really.
 

Abefroman

Naxxramas 1.0 Raider
12,588
11,904
To each their own. I enjoy the combat and hate shit like LOL and tab targeting. The questing is same old shit and tedious but since I rush to max for raids and shit it's something I sadly have to overlook. My biggest problem has been the game client and I'm hoping they fix it so it runs acceptable for the graphics they are using. Hopefully Teso and WS will be the last of the quest hub leveling MMO's.
 

Blitz

<Bronze Donator>
5,697
6,218
Personally a lot of the issues had to do with the UI or me.
-UI large and in the way and typically covered 50% or more of the character. Which meant I had to resize it, which meant everything was tiny letters. (Going to be fixed in later phases)
-Loved the combat most of the time. Didn't get far on Warrior but got to about 13-14 with my Spellslinger. Combat was pretty much just spamming my forward cone attack while dodging all over the place or comboing the stun+plus the big shot thing.
-Monsters always hit you with their normal attacks. The only dodgeable attack is their main telegraph. As you get into the teens and in dungeons, monsters have white attacks which always hit, basic telegraphs which they spam and are hard if not impossible to dodge, and then their big main telegraph attack. I'm sure once I'd have gotten into the 20's or in dungeons I'd get overwhelmed.

-Quests are extremely boring. They're broken up by the BC/MoP style "escort these fruit people here while killing their captors" type fair or the "Hop on this hot-air balloon and put out some fires". Half of the time I didn't know what the fuck I was doing or going. But I just kept moving with the herd and got there eventually. Half the time I'd complete quests without even knowing I completed them. Do you ever turn in profession quests? Or do they just keep unlocking rewards as you progress? I really don't play these WoW-Hybrids for the quests anyways so I didn't really care.
-If you've playedRunes of Magic, that shitty WoW wannabe F2P, that's how the questing felt in this thing. I never felt engaged in the storylines or quests. Even when the dominion was burning the local wildlife I really didn't give two shits. I mean at least WoW tries to get you interested. Actually the whole game felt like a more expensive version of RoM minus the dual classing.

-Professions felt gimmicky. I did science and settler, but mostly leveled up settler. Loved the unlocks on that like extra bag space and such. Everything else was just glorified community buff pads (think engineer from Team Fortress from back in the day). Each area has a "theme". Collect the tokens found in that area, walk up to the Settler pad, if you have enough tokens you can build one of the available "buff pads" at that place. If one has already been built by another player (they are instant), you can instead upgrade their duration by a minute). No, you don't get to run around establishing settlements or making building attachments. I felt the buffs were pretty good. But the whole presentation is very jarring.. I mean... when you put a pad down it has large glowing icons to what buff it gives. Didn't try the other professions so can't comment fully. I heard Soldier was the most boring of them all.

-Extremely "themeparky". Turn left, glowing flower to collect. Turn right, trip over a glowing tree with a green icon, double click it to make it grow. Move forward, get hit by a glowing mushroom that allows you to do a jump puzzle. Atleast WoW hadsometravel, exploration, and discovery. Things in this are packed in tight. I'd argue that you are practically on rails the whole time (like the starting island on MoP).
-Gratuitous use of Phasing, which I kind of liked but may bug some people.

-Feels like everything is thrown all over the place. I know a lot of their humor and such is mature, but this really feels like it's targeted at tweens and kids, and I don't mean the graphics. I got a heavy Skylanders vibe from it minus the cool toys or voice overs. Shoot if it weren't for the vacuum cleaner (yes you vacuum up your loot with the V key) I could almost see large glowing coins floating all over the place (which by the way, when a coin is dropped by monsters it's these big glowing coins like Mario Bros).

I know a lot of folks don't like the combat, but I'm picking this up for the first free month. I'm cool with the combat and it seems like something I can waste some free time with. Definitely not a serious MMO and it'll come and go like all the others. Such a shame really.
Sentiments exactly. My playing of Wildstar just felt way too "closed in" or "theme park". I just didn't feel like the world/exploration aspect actually existed. Also I know some people like what Carbine is going for in the style & humor department, but that shit always just came off as nerdy as fuck. The level up graphic... I just couldn't handle it.
 

iannis

Musty Nester
31,351
17,656
They need to push this out the door.

Every build is making the game worse. Esper and Engineer are good classes. Well, they're better. Stalker is ok. Medic and Warrior are bad. Spellslinger is straight up horrible. The "streamlining" of the AA/amp system makes me question why the system even exists. There are entire sections of the patch notes that they have included in previous patches. They've told us that stealth+amps are fixed 3 times now. So much about this patch screams, "We've been told to release this in two months. We give up."

Which is a shame, because it does run markedly better. It's a shame because the group content is well done and enjoyable (if you're not a pity-invite class). It's a shame because the Path system is probably the one innovation they have that actually works (it could work better, but it works). It's a shame because there are parts of this thing that are obviously lovingly crafted (housing comes to mind, Wilderrun comes to mind) -- and then there are parts where they're just doing something because it's industry standard... and they're doing it badly.

Feature creep and modular development, where the B teams are handling important systems and not relegated to database entry (there are even bugs in their patch notes... heh). I can only imagine how disappointed I would be if I'd been watching development for longer than I have been.

All that said it'll still be worth the price of the box if you come into it with a premade. Maybe.

It does depend on how much they manage to fuck it up in the next 2 months. Because I'm not being snide or exaggerating -- every build is making the game worse. Not all at once and not every piece of the build is worse, but taken as a whole.
 

kemuel

Lord Nagafen Raider
109
56
They need to push this out the door.

Every build is making the game worse. Esper and Engineer are good classes. Well, they're better. Stalker is ok. Medic and Warrior are bad. Spellslinger is straight up horrible. The "streamlining" of the AA/amp system makes me question why the system even exists. There are entire sections of the patch notes that they have included in previous patches. They've told us that stealth+amps are fixed 3 times now. So much about this patch screams, "We've been told to release this in two months. We give up."

Which is a shame, because it does run markedly better. It's a shame because the group content is well done and enjoyable (if you're not a pity-invite class). It's a shame because the Path system is probably the one innovation they have that actually works (it could work better, but it works). It's a shame because there are parts of this thing that are obviously lovingly crafted (housing comes to mind, Wilderrun comes to mind) -- and then there are parts where they're just doing something because it's industry standard... and they're doing it badly.

Feature creep and modular development, where the B teams are handling important systems and not relegated to database entry (there are even bugs in their patch notes... heh). I can only imagine how disappointed I would be if I'd been watching development for longer than I have been.

All that said it'll still be worth the price of the box if you come into it with a premade. Maybe.

It does depend on how much they manage to fuck it up in the next 2 months. Because I'm not being snide or exaggerating -- every build is making the game worse. Not all at once and not every piece of the build is worse, but taken as a whole.
Looks like they listened
WildStar Release Date And Pre-Order Bonuses Announced - IGN
 

Barab

Silver Knight of the Realm
446
35
It seemed in beta you saw extreme changes in class abilities from patch to patch so carbine could see how the changes played out in order to find that medium.
 

Draegan_sl

2 Minutes Hate
10,034
3
The game was better in the last beta (a year ago). You could deconstruct all items and craft your gear anywhere in the game. It actually made getting drops interesting. Then you had milestones that were tied to stat thresholds. This started at level 1. You would modularize your gear so you hit certain thresholds and gain bonuses as you leveled. It was fun.

They ripped that out, put it into a crafting system which makes the whole thing useless for leveling, and sterilized everything with a shitty amp system then used the interesting milestone system and sterilized that into a fucking points system for your skills which is aaaaaaaaaaaaaaaaawful.

The game gets worse and worse as time moves on as the marginalize their original design. This is why you don't listen to your beta testers because half of them are fucking retarded and the other half don't know what they really want. Then you get 5 people every time that want to drag game design back to 1999 because every mob needs to take 10 hours to kill.

I don't even want to talk about how awful class design is even if you ignore how the customization and builder aspects of it are awful.

Every single class is shit. They're all boring, unimaginative and bad. It's like they took every generic class in everyone MMO distilled them down to builders and finishers and dumped them into a game without any reasoning.

Fucking shit, ESO managed to make four classes with amazing diversity and interesting synergy. Wildstar should be able to do it.
 

Stave

Potato del Grande
2,095
3,955
I greatly enjoyed the first beta weekend of it. Have been in 2 subsequent ones and haven't played it nearly as much. Part of it is I don't want to invest a ton of time into a beta char as I will probably be playing at launch, and part of it is as others have said, feels just like a mindless quest grind (Mind you I only got to level 14). I can't put my finger on it, maybe it doesn't have enough variety, but the quests all feel the same. I did notice as I level, things seem to be opening up a bit more, and I got my housing plot, etc, so maybe things variety it up more as you level. I do enjoy some of the unique things though like challenges, and low gravity areas and whatnot. I am curious to see higher end gameplay, raids, dungeons, and pvp, and do hope that they can polish it up a bit more, as I do want to love this game, it has that appeal to it. It's definitely not lacking on the character/IP aspect of it, just needs to work on the gameplay.
 

Valderen

Space Pirate
<Bronze Donator>
4,467
2,633
I like the game, but then I love theme park quest based games and I enjoy the combat.

I liked the Esper, Spellslinger and Engineer a lot. I kinda like the warrior and stalker but those were WAY too generic, if I am gonna play a sci-fi game...a generic warrior and rogue is the last thing I want, there's almost no attempt to make them sci-fi.

I agree with Draegan, the game was better before when we were able to "Chip" our gear and with the Milestone system.

Sadly tons of beta testers were absolute MORONS, and refused to "Chip" their gear, saying it's not something that should matter till later levels, and then complained that the game was too hard. (BTW, this is not a exaggeration, it really happened...a lot).

I barely played it since the winter beta though because I really liked it, and didn't want to burn out during beta since I was in very early.

I'll be pre-ordering for sure, and most likely level a few toons on each faction. How many will depend on how interesting the end content is for someone who like solo/small group stuff and doesn't really raid or pvp.

I know I am not getting TESO. That game simply didn't grab me...even after multiple attempts...been in beta since day 1. I tried multiple times to get into it but never could.
 

Tearofsoul

Ancient MMO noob
1,791
1,256
I would say both ESO and Wildstar are boring in term of questing/leveling. They are both themepark, kill ten rat or whatever you wanna call it.

Class system, ESO is better. It offers A LOT more freedom. Wildstar on the other hand, it is very static. Combat system, Wildstar is better, it is more fluent, more dynamic, and fast peace. ESO on the other hand, I don't lilke it at all.

In terms of end game. everyone keeps telling me in ESO, "once you leave newbie island, the game opens up and the end game PVP is awesome".
Now, in Wildstar, from my experience, raiding is awesome. It is intense because both healing/dpsing require actual aiming. That adds a new layer of difficulty.
 

Quaid

Trump's Staff
11,556
7,863
It's fucking pathetic that TESO turned out better than this game.

They better hit a home run with the raid game, otherwise this is going to be an enormous flop.