Theres some people you just cant help, even with medication.some of you need step out of your state of denial and seek help for your stockholm syndrome. Game is bland, a WoW clone #938, and sane people are quitting in droves. Enjoy your delusions.
Theres some people you just cant help, even with medication.some of you need step out of your state of denial and seek help for your stockholm syndrome. Game is bland, a WoW clone #938, and sane people are quitting in droves. Enjoy your delusions.
I wouldn't say this. There's plenty of community in most MMOs if you get involved and branch out. What the die-hards want is forced interaction and that will hopefully lead to a community(IE EQ but not even sure that will happen with today's gamers). Problem being current trends and gamer attitude is very secular and they are quite happy to sit in their own bubble and never reach out.Being able to play with friends is not the same as the game having a community. Community is created from group rivalries, server politics, competition, reasons to interact outside of your guild or friendship group - no recent MMO has managed to really pull that off.
If the game doesn't promote you to step out of that bubble for a majority of it's content (not just talking Wildstar but any MMO) then you can't expect most players to do that (or even be comfortable with it) for only end game. Let's face it, most people who play these games just want to see the content, they could give a damn about the inter-dynamics of server community.I wouldn't say this. There's plenty of community in most MMOs if you get involved and branch out. What the die-hards want is forced interaction and that will hopefully lead to a community(IE EQ but not even sure that will happen with today's gamers). Problem being current trends and gamer attitude is very secular and they are quite happy to sit in their own bubble and never reach out.
They've said they're going to add a quest to each dungeon so you get something the first time you complete it. I would guess exp would be a part of it. They've also said they plan to add some sort of tutorial dungeon so the difficulty doesn't jump so much from questing to doing dungeons and adventures. But, yeah, neither of those things are going to do much unless they increase the exp in them. It's pretty basic risk vs. reward. People go where the exp is, pure and simple.I'm NOT asking for the difficulty to be reduced for any of this content. It should remain challenging and there should be a harsh learning curve. However, it makes absolutely zero sense for players to get 2.5%-5% of a level from an entire adventure/dungeon run. When you compound this with repair costs and the lack of adequate compensation you're left with players being channeled into strictly quest grinding to advance their characters.
Pretty much this. The other raiding guilds are constantly talking to me about the progress they're making on bosses and who has the better guild / who has the best single group time for dungeons. Any time I stream I still get 150-200 viewers on a pretty consistent basis talking about dungeon strats and builds. Out of our original raid team that entered GA we've had 1-2 people quit/flake and continue to have new applicants. I'm not trying to sell anyone on Wildstar - at this point you know if it's the type of MMO you'd like but they've pretty much stuck to what they've said they wanted to do.I'm running good and bad players through silver dungeons. Sometime's failing because retards die to lazers in the first 5 seconds of a fight. I do this for 6+ hours a night.
It is still fun.
Get some fucking friends.
Also community is actually kind of building, and I'm on one of the larger servers (Pergo). There's the 'oh this dude makes XXX' and 'this dude is good at ____' and such. If you're a good tank or healer you'll make friends fast. If you're a decent dps who knows how to interrupt/not stand in red you'll be that 5th slot for everybody ever.
Damn son... not sure how I missed that. Thanks.Go to Transaction History - you can unsub from there.
It really is fun. If itemization wasn't terrible I'd be having a blast. We haven't lost a single person yet who has stepped into GA, and we're recruiting for our second raid. I just wish I could run dungeons for upgrades rather than bashing my head against the wall crafting for the rune slot lottery or figuring out how to win trade like the professionals.I'm running good and bad players through silver dungeons. Sometime's failing because retards die to lazers in the first 5 seconds of a fight. I do this for 6+ hours a night.
It is still fun.
Get some fucking friends.
Also community is actually kind of building, and I'm on one of the larger servers (Pergo). There's the 'oh this dude makes XXX' and 'this dude is good at ____' and such. If you're a good tank or healer you'll make friends fast. If you're a decent dps who knows how to interrupt/not stand in red you'll be that 5th slot for everybody ever.
They seriously raid 18 hrs a day?While you Fires of heaven baddies are hating on the game i'm busy over here getting server firsts with the true number 1 guild.
Afterlife | Est. 1999
Fucking 12PM 12AM is so retarded, can never figure out which is which. Apparently they can't either.They seriously raid 18 hrs a day?
Something tells me they don't know the difference between PST and PDT either.Fucking 12PM 12AM is so retarded, can never figure out which is which. Apparently they can't either.
Afterlife was on our server when we started Rift. They tried to "compete" with us for server firsts. They failed horribly.While you Fires of heaven baddies are hating on the game i'm busy over here getting server firsts with the true number 1 guild.
Afterlife | Est. 1999