Damn boy'o that's some real garrison hate.I'm optimizing my garrison by leaving it after the intro. This shit is the gayest shit they've ever added to the game, and they've added a lot of stupid shit.
One thing to note is your followers still get XP even if they fail so while it may get tougher for a bit even a failed higher level quest winds up being pretty rewarding for them xp wise which seems to get them up to snuff pretty quickly. And once you get the salvage yard unlocked then you can start gearing them up which should help even more.About followers and mission levels. Are the available missions you get based off of your character level? The problem I am having is that the character I am actively leveling has followers trailing behind mission levels making them more risky to complete. The character that I just got up to 93 to do daily mission stuff with has followers that are walking through most available missions in general. I feel like I may have hamstrung my progress my trying to get 96 / salvage yard on my main.
I have been running a ton of missions and still on pace for having what I need to unlock garrison level 3 when I am ready for that. One thing to note is when you are out in the field kill rares if you see one. Almost all of them drop at least some garrison resources so most are worth one or two follower missions for a kill.Yeah it's a delicate balance of doing something useful with them as much as you can and keeping enough GR around. Right now I have 1500 GR and I am not wasting it since I need 2k to unlock Garrison level 3.
I'm not, fish are worth more than herbs on my server, so I just fish like a fiend and sell them then buy up herbs with the coin I make.Shit I had no idea you could specify what they plant. I think I finally have a herbalist follower too.
I'm sad that the fishing shack doesn't poop out free fish for you.
Later on you will get higher level followers, and you can even buy a L100 one (for 5k) when you hit L100 yourself--assuming you've been following the quest path you will easily be revered with CoE.About followers and mission levels. Are the available missions you get based off of your character level? The problem I am having is that the character I am actively leveling has followers trailing behind mission levels making them more risky to complete. The character that I just got up to 93 to do daily mission stuff with has followers that are walking through most available missions in general. I feel like I may have hamstrung my progress my trying to get 96 / salvage yard on my main.
Sure, 2k is simple, but it's actually a little over 4k to get the garrison to rank 3 and everything else to rank 2. That requires some serious time investment running around the world with HandyNotes_DraenorTreasures installed to pick up all the treasures and kill all the rares. Right now I've done almost everything in SMV, Talador, and Spires, and I'm still short a few hundred GR for my bunker and haven't even thought about upgrading the barracks yet.Yeah 2k GR is pretty simple to get if you just go treasure/rare hunting in between BG/heroic queues. I'm at like 1700 and I've been fking around on my tradepost converting GR to herbs.
Yeah, Nagrand is on the menu for today after I go kill all the L100 rares in SMV/Talador/Spires for some loot. Got to 100 without it because my friend and I prioritized getting rares and treasures while leveling, plus I got to 700 mining one day while waiting for him to get through an 8 hour queue.Damn son got 100 without nagrand? Nagrand was the fastest zone in the game for me due to the tankworks seige engine just mowing down fields of mobs and quests.
If you do go to nagrand be sure to find the 3 fishing treasures for the uber ass follower
Would be pretty bad ass if you could set a follower to the trade post and pick a bonus building and automate collection/work orders.May as well be a cart track from the mine to the trading post.
The trading post wants a random item each day.May as well be a cart track from the mine to the trading post.
Followup to earlier question: Do the trading post work orders cycle with each order, or daily? Because dumping days worth of ore each time it pops up sounds ideal.