Right click portrait select loot spec as DPS, tank everything and your items that drop will be DPS spec.Getting pure dps gear while trying to gear up a tank is super not fun at all. I miss dodge/parry and older itemization in general.
This is absolutely not the case. I don't know about other tanks, but Haste is absolutely worthless for Monk tanks to the point where you should pretend it's not even on the gear and an item with haste is probably worse than an item without it that's two raid tiers lower.Wat? it's much easier for tanks right now because most stats are viable. There's still your 'best' stat but none of the other stats are so bad that you can't use the new 630 piece over some 600 shit (Unless you're a DK after trinkets)
I started tanking in crit/versatily/haste gear cause that's all I could get and it was just fine (even in challenge modes) until I was able to get bonus armor/multistrike shit after hours of farming.
It's arguably the worst stat , yes, but it's not so shitty, it still helps in generating more chi. Of course if you play with Serenity, it's totally useless, because you can stack shuffle in advance. I play with Chi Explosion and I don't shit over haste items, so far the little bit I found on gear didn't bother me. I gear for bonus armor (which I can't get as drop because I'm too lucky), mastery, crit and versatility, haste and last multistrike.This is absolutely not the case. I don't know about other tanks, but Haste is absolutely worthless for Monk tanks to the point where you should pretend it's not even on the gear and an item with haste is probably worse than an item without it that's two raid tiers lower.
Meh -- I think Blizzard is trying to remove botters and farmers from professions. This current iteration of professions are meant to be progression routes for people who need them. For example, I have two friends that will absolutely never raid and likely never 5 man group. They're entertained by doing random other things. They like the professions because A) its a way to get iLVL gear that is otherwise unavailable to them and B) they don't have to go do any dumb shit for it.Am I the only person that thinks work orders and crafting in general for this expansion is probably the worst ever? I love sitting around waiting for my garrison to give me bars I should be able to make for a week in order to make one item.
I know a couple. They may group once in a blue moon if it's friends only, but they are generally spending their time doing whatever on an army of alts. Grouping for them is about the little social experience with friends, but not for items or any other form of reward, if they craft it's usually to sell, unless it's beatiful to wear or tens of thousands times better than what they are wearing. The perfect casual players.I wouldn't be surprised to find out that total recluse players (people who never group) are more common than you'd think, which explains a lot of the design choices.
Except now garrisons are the grind, and raiding is the easiest route.Meh -- I think Blizzard is trying to remove botters and farmers from professions. This current iteration of professions are meant to be progression routes for people who need them. For example, I have two friends that will absolutely never raid and likely never 5 man group. They're entertained by doing random other things. They like the professions because A) its a way to get iLVL gear that is otherwise unavailable to them and B) they don't have to go do any dumb shit for it.
You're missing the point, man. My casual recluse friends don't perceive it as a grind -- they aren't racing to any sort of goal or competing against anyone. They very concept of a grind doesn't register with this crowd;if they ever feel like they're actually grinding they'll go play something else. Easiest route to what? Max iLVL...? I know this is hard to believe but that might not be the primary goal of some WOW players...Except now garrisons are the grind, and raiding is the easiest route.
If you want mitigation as a warrior, versatility reduces incoming damage by a certain percentage. Mastery increases block/crit block chance so you'd want to prioritize versatility over mastery.Are you a warrior? If so, bonus armor > master > crit > versatility for mitigation. Haste isn't bad, either, as it reduces the GCD.
I'm not missing the point at all. It's just that raiding is going to be vastly easier than the drawn out grind of garrisons. People grinding out garrison gear are going to feel foolish at how much easier it would have been just to raid it in much shorter time.You're missing the point, man.
What do you mean it overrde dungeon lockouts? Does this mean tanks can infinite-queue for heroics? I was doing them with "specific dungeon" to do the ring quest, so I didn't try randoms.Haste isn't that hot for a Pally tank either. I stack bonus armor / mastery more or less. The rest ends up being Crit or Versatility depending on what drops. Over the course of 1 week, Heroics went from being pretty cautious affairs, lots of CC and such, to near chain pulling. I think the majority of the population is rolling in ilvl 630+ now and so everything smoothed out. I noticed my own survivability jump by leaps and bounds in the 610 - 630 range. I also enjoy my Paladin a bit more than my DK. It isn't as great for open world and soloing, but I feel sturdier when I tank. I think it may just be the sound of things hitting my shield that is reassuring.
The last half of this weekend I switched my loot spec over to Holy to try and build a set. Unfortunately, Holy wants the exact opposite of stats (Crit / Haste) and so it will need another arrangement of gear. I enjoy Retribution quite a bit, but I want to start raiding. I never really liked tanking LFR, was a lot of stress, so I will probably try and heal so I can have decent queue times still.
It is really nice having sub 15 second queue times for Heroics though. I spammed the crap out of them this weekend. I appreciate how queuing for randoms overrides your dungeon lockout as well. The satchels that you get for being heals / tank could give better rewards though. 50 to str / int 'runes' for 1 hour are kind of lame.
yeah, that's exactly how it is...What do you mean it overrde dungeon lockouts? Does this mean tanks can infinite-queue for heroics? I was doing them with "specific dungeon" to do the ring quest, so I didn't try randoms.