I was thinking the exact same thing.It's still pretty gay that blood has virtually no abilities where they swing that big ass 2h they old. Which is pretty retarded
I was thinking the exact same thing.It's still pretty gay that blood has virtually no abilities where they swing that big ass 2h they old. Which is pretty retarded
Death strike and autos. Also the sword does move down when death coiling! COUNT ITI was thinking the exact same thing.
There's a spot in Shadow Moon valley with instant spawning mobs that drop lots of greens and grey vendor trash (also if you have trade post rank 2 you can get auction modules which go for 600-2000g+ depending on the module)Any of you WoW vets have any idea how viable it'd be for someone to get high iLVL gear solo via gold? I don't know how frequent awesome shit is on the bmah. I have a friend who is vehemently opposed to group content -- I'm wondering if he could get rich farming old raids for rare drops or some shit like that, and then buy 665+ gear with it?
What's a solo player do to farm up massive gold, other than be Vitality? I.e., it has to be actual combat-related content.
Jabberwhacky;927111 said:Could you guys elaborate why Glyph of Outbreak is mandatory?/QUOTE]
No CD?
DK is just bad to play. Might as well delete the class at this point.
The class was perfect at launch, but Alex's little prostitute loving ego got shit on, and his little Paladin class was far less than equal, so DK's got shat upon year after year.
I know that feel. I really enjoy druid healers, probably for that reason. From tanking perspective, I don't have a problem with Holy Paladins, but the rest of the group might. I agree with the AoE sentiment for Holy, it just isn't quite there.I like druid healers because I love seeing a constant stream of green numbers scrolling up my screen. It makes me feel more secure as a tank.
Yes, in AOE situations I believe. The more CC you do not use, the more damage DKs seem to pump out. I suppose that is true for all tanks. DoTs, Blood Boil, etc. just add up to a really good damage situation.Is Blood spec the one that is usually owning everyone in the group in both DPS and tanking?
You just partially answered your own question. You don't pull with Outbreak without the glyph, and you don't pull with Outbreak with the glyph. Pulling has nothing to do with why the glyph is good; in fact having the glyph makes pulls slightly more annoying because it takes a couple seconds longer to get the RP to get diseases rolling on everything. I usually open with defile if I'm just running into the pull. In tighter quarters I'm a big fan of starting off with a basic taunt or death grip (or strangulate on a caster), then ducking behind a corner and popping defile right on that corner. After that a death strike on the biggest baddest melee mob in the pack and I'm ready to outbreak and blood boil. With death grip and strangulate you can do the same thing out in plain sight if your group is savvy enough to not charge ahead past you. It also makes CC more feasible because you can pull everything way away from the initial pull location. All that is basically on the first pull; after that you can end a fight with enough RP to instantly pop diseases onto a new pack.Could you guys elaborate why Glyph of Outbreak is mandatory? I thought I've been doing aight, tanking CMs and today my group killed heroic Kargath (I was the tank up in the bleachers) and got up to normal Twins before we ran out of time....but I never use Outbreak. I tried the non-glyphed version and didn't like it since pulling with it doesn't do any damage so the boss immediately runs to any random DPSer, and if you glyph it you obviously can't pull with it since you got no RP, so what do you guys pull with? Defile?
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On my DK, the DPS Gold I achieved in like ilvl580 gear. But we are beasts.Finally won the gold in proving grounds... So annoying. Dont know about you guys but doing this in mostly heroic dungeon gear wasnt a breeze has a monk. Not frustrating like hexos was in the brawlers guild but still. Was hoping for some reward but hey, this is acheivement craft now.
What does this mean? Do you mean prior to WoD, everyone had a 400ms+ ping regardless of connection?What people have forgotten is the server responsive initiative that Blizz rolled out with 6. Blizz wanted server response to go from 400ms to 10ms...huge HUGE HUUUUGE difference...and one that took absolute balls of steel to roll out on a server wide basis. .
From what I'm told, the proving grounds scale above ilvl 610. That is, it does not matter if you have 640 or 610, it's going to increase damage/hp to match. So, above 610, it only becomes easier if your class scale more than linearly with gear levels.Finally won the gold in proving grounds... So annoying. Dont know about you guys but doing this in mostly heroic dungeon gear wasnt a breeze has a monk. Not frustrating like hexos was in the brawlers guild but still. Was hoping for some reward but hey, this is acheivement craft now.