It does. You could probably buy it for under 1k in trade chat. People usually just delete them since they dont want to bother.So that Garrison mission for the tentacle heirloom still pops right? That's pretty much the main reason I've been logging in lately. Keep getting the retraining token for the rare 675 mission ...
So hang on - what are you arguing here ? That they have less 5 man content with each expansion ? You know that's what the gif is saying right ? Or were you getting around to suggesting that the Draenor dungeons are actually the equivalent of blackrock depths and should count as at least 4 dungeons so they are actually doing more with each expansion ?To be fair, that "dungeons" GIF above is misleading and mostly bullshit.
Yes, there were more dungeons during Burning Crusade than in some recent expansions, but the basic temple for Burning Crusade dungeons was "create an environment and then split it into 3 dungeons.. Coilfang Reservoir gave us Underbog, Steamvaults and Slave Pens which are incredibly similar, same with Mechanar, Botanica and Arcatraz, and the biggest culprits were Auchindoun (4 dungeons, including one with TWO bosses) and Hellfire Citadel...
Basically, in Vanilla, those dungeons above would have qualified as one dungeon.. and in BC, they would have split Blackrock Depths into 3 or 4 dungeons.. it's easy to make a lot of dungeons that way I guess..
The problem with that was the LFR gear was crap and Normal was too big a step up for casual pugging, so it all fell apart.Also as for the dungeons in dreanor you have to look at the LFR. It clearly this expansion was what they were expecting those who were not raiders to do end game. Dungeons were pretty much only to feed people gear to get them ready for lFR. Its about the only thing that makes the lack of items or replability of the draenor dungeons make any sense at all. They have expanded the LFR content which while nice for the casuals I am not really positive really fills the slot people liked in dungeons.
Yup. Unless you're in a very active guild and pushing some content (be it Mythic or even Heroic), it's basically "complete achieves and fill collections" time.The last couple weeks have been pretty good to me. I've gotten Invincible, Pureblood Firehawk, and today I got the Astral Cloud Serpent.
I did 3-9 dig sites every day for a year straight to finish this. The last pristine one was really depressing.Yup. Unless you're in a very active guild and pushing some content (be it Mythic or even Heroic), it's basically "complete achieves and fill collections" time.
I still haven't finished the full archeology base. Because, for some reason, any Pristine artefact counts as "you've solved that artefact", but does not count in the achieve. So I'm hoping that, one day, the Arrakoa gods will grant me the chance of a Solar Orb. The collection of Pristine fills up slowly, but base? No way.
Such is the will of Random, let its fickleness be known.
Correct. I am the most casual of casuals, and I don't bother. I haven't even seen HFC.Other than a desire to complete the Legendary Quest, there is absolutely no reason to do LFR.
-No Archimonde trinkets.
-Shitty Tier.
-Ten item levels less than baleful gear.
-No Ring Upgrades.
Why bother, even if you are the most casual of casuals.
Blech. If they weren't annoying as fuck to tank I might actually do them.it gives actual good reasons (toys, mounts, and good gear)
Yup and the dungeon gear was even more crap. So basically non real raiders had nothing much to do or look forward to other than bashing old raid content for things that actually look half decent. I really hope they go back to the pandaria style just have them flagged so an LFR set piece bonus does not stack with normal raiding set bonuses and that should fix some of the raiders feeling compelled into doing lfr. WOD had some interesting ideas but a lot of them tended to short circuit themsleves. Still I did like the fact with LFR in pandaria and wod that I got to see all of the content the expansion had to offer story wise. I don't think I ever would have had the patience to PUG normal raid archimode its painful enough on LFR with the you suck buff.The problem with that was the LFR gear was crap and Normal was too big a step up for casual pugging, so it all fell apart.
I'm arguing that yes, there are "technically" less dungeons in WoD than in BC or WotLK, but only because the dungeon number was unfairly inflated in BC (4 dungeons where it would have been considered one in Vanilla) and that WoD's shorter lifespan also explains its smaller number of dungeons (WotLK added dungeons in 3.3 and Cata in 4.1 and 4.3).. My second point is that people do not want to do huge dungeons anymore (like in Vanilla) because they do not fit in with the casual style of gameplay that most MMOs have moved on to.So hang on - what are you arguing here ? That they have less 5 man content with each expansion ? You know that's what the gif is saying right ? Or were you getting around to suggesting that the Draenor dungeons are actually the equivalent of blackrock depths and should count as at least 4 dungeons so they are actually doing more with each expansion ?
I would agree there was a good amount of dungeons in WOD and they actually are pretty fun as well. The train thing was freaking hard initially one of the harder dungeons I have bumped into in the last few expansions. They just short circuited all the normal reasons you would keep stepping foot in the dungeons after the second week of the expansion. It seems like they are going back and helping things a bit but pretty late to bother.I'm arguing that yes, there are "technically" less dungeons in WoD than in BC or WotLK, but only because the dungeon number was unfairly inflated in BC (4 dungeons where it would have been considered one in Vanilla) and that WoD's shorter lifespan also explains its smaller number of dungeons (WotLK added dungeons in 3.3 and Cata in 4.1 and 4.3).. My second point is that people do not want to do huge dungeons anymore (like in Vanilla) because they do not fit in with the casual style of gameplay that most MMOs have moved on to.
TL,DR : there are enough dungeons in WoD, the problem was in the lack of rewards to keep players running them.