Man, having to run around and get the illusions for weapon enchants is a real pisser. I have every enchant, including rare ones on my enchanter, yet in order to get their appearance, I have to refarm some (Like the Karazhan ones) or make recipe tomes for the old school ones.
The only up side (which in a way is a down side) is that because I was playing actively during all those xpacs, all the required reps are leveled appropriately. But then again, the down side of that is that these reps are easier to level now then they were then. (Which is only an issue since my enchanter is my alt, meaning it wasn't like I farmed them anyways since she was my main, this was extra effort.)
Feels like I'm getting slapped in the face because I was actively playing previous xpacs.
As far as ability pruning, I am all for it, but I hate what they've done right now. Used to be, if you knew your class, all the extra abilities could make it so any group with you was way more effective or efficient. They've removed so many of those extra abilities, and made tanks so reliant on healers, that I feel really impotent. I find it harder to carry groups based on stellar healing or tanking performance and that's such a god damn kick in the balls.
I was already somewhat resentful that my sheer veteran status often meant pugs were likely to succeed if I was around (That's not me saying I AM THE BEST, I just have a good memory and can remember dungeons and bosses and what abilities made them easier/trivial) just because it meant I was often the de facto leader. (When the MC anniversary came along, I led 15 of those fucking raids just because they did not squash the dungeon down to LFR amounts)
But now I have less tools for it, and whereas I used to be able to basically completely heal myself and my party as a paladin tank, or be able to keep myself alive to such an extent as a DK tank etc, if my healer blows or my DPS blows, it's way more likely we have stupid fucking wipes.
I really feel like the control is out of my hands after this patch. I don't see how Legion could change that; the ancient weapon?
Sort of feels like the GW2 effect - they removed the holy trinity in that game because they wanted to be "new" and "different" but had no real answer for awhile for what the holy trinity solved.
Feels like a similar thing - remove shit that they think is uninspired or ability bloat, and then you've chopped the head off of anyone who could make use of them.