World of Warcraft: Current Year

Cynical

Canuckistani Terrorist
2,407
5,600
I'm only half crippled, but that wheelchair shit is insulting, that isn't fucking supportive of disabilities at all. I hadn't even seen that in-game, thought it was random Asmon screeching, but no it's actually real. JFC Blizzard.

"Universe full of magic, goats flying spaceships, and untold crazy shit, but hey guess what cripples? Yall still gotta roll around, get fucked! We can resurrect and heal random murderhobos that fall in molten lava all the time, but fuck your legs lolool, no hope for you stupid fucks!"
 
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Janx

<Gold Donor>
7,737
23,134
unimpressed michael keaton GIF


Edit:
Also
 
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Animosity

Silver Baronet of the Realm
7,747
6,624
Nothing about this looks remotely fun. Looks very half finished. Seems like a lot of the internet agrees.
 

Koushirou

Log Wizard
<Gold Donor>
5,517
14,326
What the fuck is up with the lip synching in that cinematic. I didn't really play much of TWW and the trailer for it wasn't that good, IMO, but the animation quality was a shitload better than whatever this just was.
 
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Runnen

Ahn'Qiraj Raider
2,113
5,363
What the fuck is up with the lip synching in that cinematic. I didn't really play much of TWW and the trailer for it wasn't that good, IMO, but the animation quality was a shitload better than whatever this just was.

It's hard to compare the two cinematics; TWW had no action and was focused only on two characters' faces in close-up, with barely any background (Silithus dunes). Midnight is a lot more action-packed, and there's more characters to focus on (three main characters) plus a lot of background characters/monsters. It's still disappointing because BFA cinematic was even more action-packed and still managed to look a lot better than this one. Honestly, the "quality" of the graphics isn't really the problem for me in this cinematic, it just feels bland and dull really.

I think the cinematics team peaked with WotLK cinematic but that was the old guard, and then there was a brief revival in the BFA days where we were given like 4 or 5 high-budget cinematics just to tell the story of Saurfang, Anduin and Sylvanas.. but since then, it's been going down steadily.
 

Skylancer81

Trakanon Raider
782
1,120
No mention of the next tier of hero talents from 81 to 90. Guess another 'evergreen' feature that gets scrapped after one expansion.
 
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Cybsled

Naxxramas 1.0 Raider
17,835
14,367
But will the sex dungeons be as good as FFXIV?!

Probably not - Blizzard will probably install some sort of detection where if a female character enters the sex dungeon, they will be banned for supporting "violence against women" or something. Only dudes will be allowed.
 

Wombat

Trakanon Raider
2,540
1,219
1) This sure feels like another one of these.

2) But part of Blizzard's more aggressive release schedule has been them reusing more and more content in the point releases. Seeing that only two new zones are brand new seems par for the course.

(Actually, how do the revamps work? Is literally half the initial expansion phases of existing zones? Or are they flat out replacing the zones (and presumably kicking newbie Belfs over to Org) a la Cataclysm?)
 

jayrebb

Naxxramas 1.0 Raider
15,518
15,536
Looks like Midnight will be the first expansion I've passed on since BFA. Phoned in rehash content has no appeal.
 
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Runnen

Ahn'Qiraj Raider
2,113
5,363
1) This sure feels like another one of these.

2) But part of Blizzard's more aggressive release schedule has been them reusing more and more content in the point releases. Seeing that only two new zones are brand new seems par for the course.

(Actually, how do the revamps work? Is literally half the initial expansion phases of existing zones? Or are they flat out replacing the zones (and presumably kicking newbie Belfs over to Org) a la Cataclysm?)

None of Midnight's zones are recycled, except in the lore. Old Silvermoon and Quel'thalas zones (Eversong Woods, Ghostlands, Sunstrider Isle/Silvermoon City) all remain in the game, available to starting Blood Elves and throughout leveling for all races, but the restriction from TBC back when they were implemented remain, you cannot fly there, and can only access it through the clunky portal in the Eastern Plaguelands or a teleport if you're Horde.

However, once you're at the appropriate level to do the Midnight campaign, you can access the entirely revamped Quel'thalas zone which encompasses all of the previous Quel'thalas zones, fully remade with the lore updated to reflect the healing of the Dead Scar and the destruction of Deatholme, with flight available, and a rebuilt, much larger and entirely new Silvermoon City.

It's similar to what they did with Arathi Highlands, where the old zones remains in the game but they made a completely revamped / modern graphics version with new lore and new rares / encounters back in BFA, but you can access both versions by just speaking with a bronze dragon NPC. For Midnight's two "recycled" zones, it's just on a much larger scale and the changes are a lot bigger, where Arathi was just basically upgraded graphics but very similar layout.

Zul'Aman raid instance in old Eversong Woods also remains available, but Zul'Aman as a zone for Midnight is entirely new content. The two other zones are brand new in the lore, since we only recently discovered the Harandir in TWW, and the Voidstorm just wasn't there before the Void invasion obviously.