World of Warcraft: Current Year

Neranja

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Anyone that's played a fucking paladin in Vanilla
And that right there is your hint. He never played Vanilla, like a lot of those "Classic" guys. And yet, at the same time, they are all experts on what and how an MMO should be, and what it means to return to the root of the genre.
 
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Furry

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All you people looking forward to fags online because you wont have to be sweaty to get your rewards. Lmao OLD.
 
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Magimaster

Trakanon Raider
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All you people looking forward to fags online because you wont have to be sweaty to get your rewards. Lmao OLD.
frost-dnd.gif
 
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TJT

Mr. Poopybutthole
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The combination of hit and crit into single stats are going to be a big deal. Shaman and Paladin will probably be way stronger than they were in Classic/Turtle/etc.
 

M Power

Potato del Grande
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The combination of hit and crit into single stats are going to be a big deal. Shaman and Paladin will probably be way stronger than they were in Classic/Turtle/etc.
Paladin already looks way OP based on what the showed.
 

TJT

Mr. Poopybutthole
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You need to look at it in comparison to the other classes. Paladin is strong but doesn't get an interrupt, slow, or gap closer. Consecration has also been gimped.

In that sense it is unlikely that Shaman gets any real tanking ability because shaman does have interrupt, multiple slows, purge, cleanse, rebirth, etc. Ghostwolf can even be used indoors now.

Dungeon Experience has been nerfed also to limit boosting or at least slow it down. They will likely do something to reduce the efficacy of gold farming.
 
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Kaines

Potato Supreme
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You need to look at it in comparison to the other classes. Paladin is strong but doesn't get an interrupt, slow, or gap closer. Consecration has also been gimped.

In that sense it is unlikely that Shaman gets any real tanking ability because shaman does have interrupt, multiple slows, purge, cleanse, rebirth, etc. Ghostwolf can even be used indoors now.

Dungeon Experience has been nerfed also to limit boosting or at least slow it down. They will likely do something to reduce the efficacy of gold farming.
Given the reduction of dungeon xp, hopefully a majority of those 1,000 new quests are in the 40-50 range to help out that desert of a quest gap.
 
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TJT

Mr. Poopybutthole
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Given the reduction of dungeon xp, hopefully a majority of those 1,000 new quests are in the 40-50 range to help out that desert of a quest gap.
Doesn't even need to be some severe change.

Once per day per dungeon you get the normal experience rate and gold/vendor drops. Boss drops and POE blues remain unchanged. Any additional runs you get 1/5 the experience and gold. Easy.
 

Leon

<Silver Donator>
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Given the reduction of dungeon xp, hopefully a majority of those 1,000 new quests are in the 40-50 range to help out that desert of a quest gap.
Yeah 40 to 50 is really the worst. Moresso on alliance iirc. The large chunk of quests in hinterlands really helps on horde side.
 
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