Vulg
Golden Knight of the Realm
- 245
- 173
Aside from the phasing issues, you're just missing lore. They've embedded a lot of the 'storytelling' into the questing, especially in Pandaria.
Choosing talents for each of your six tiers is more of a situational decision thing now. There are still some 'obvious' choices that people consider mandatory (i.e. the big issue with the old system; not much 'min-maxing' going on when every spec is identical), but there's a bit more flexibility now.
Think of glyphs as modifiers on your abilities. Majors change them in a significant way that might affect how you use those abilities in an encounter and Minors are just flavor.
Choosing talents for each of your six tiers is more of a situational decision thing now. There are still some 'obvious' choices that people consider mandatory (i.e. the big issue with the old system; not much 'min-maxing' going on when every spec is identical), but there's a bit more flexibility now.
Think of glyphs as modifiers on your abilities. Majors change them in a significant way that might affect how you use those abilities in an encounter and Minors are just flavor.