World of Warcraft: Forever

darkmiasma

Blackwing Lair Raider
1,378
2,110
When the game released there were no retard rocks to summon lazy faggots. It was added a few patches later and changed a dozen times over the years until they went fully turbo tard with retail queues.

Yeah, that sounds right - really did make the playerbase lazy as hell. Also, really stole some of the thunder for having a warlock in your group.

The convenience of being summoned was nice, but the world felt huge when you had to take the boat, or zeppelin, or pay a mage to port you to another city to save 20 minutes.
 

moonarchia

The Scientific Shitlord
<Bronze Donator>
33,101
65,316
You're giving blizzard a lot of credit at not being retarded here
Retarded would be ignoring the vast majority of the players. This isn't OG Blizzard that can make new things people love. They need as much retention as they can get for this.
 

Cybsled

Naxxramas 1.0 Raider
19,143
15,643
Am I crazy, or were there summoning stones for the dungeons in Vanilla? Maybe they weren't in right away, but I feel like I remember running for like 20 minutes to get to the dungeon and I'd go to use the stone to summon people and no one else was even on the same continent and they all wanted a summon. It was annoying as hell trying to get someone else to come (or was it 3 people needed?). Half my groups would break up just because the other 4 people were lazy assholes.

The stones got added very late into vanilla. I remember when Dire Maul came out and my warlock ass was still forced to summon people, so the summon stones weren't in place by that patch. Although Dire Maul is what I think finally got them to add those stones to summon people. The stones acting as a group finder were in, but you still had to travel to them to use that feature.

Yeah, that sounds right - really did make the playerbase lazy as hell. Also, really stole some of the thunder for having a warlock in your group.

The convenience of being summoned was nice, but the world felt huge when you had to take the boat, or zeppelin, or pay a mage to port you to another city to save 20 minutes.

It was a little too big at times. If you were alliance and wanted to run Dire Maul, because flight paths weren't very efficient it would literally take you like 25+ minutes to travel there. And because there was no summon stones at the time, if you had a player drop out or back out, you were kind of fucked because most recruiting happened in cities.

Like someone else posted earlier, people forget why certain features were added to begin with. The "I want the world to feel large" crowd are usually the first to bitch about it taking too long to get anywhere, especially when it's the 100th time they've been forced to make the long slog to a location.
 
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Xevy

Log Wizard
9,837
4,933
Making the dungeon quests worth it (which most are) with long pre-reqs in real world and adding spots for leveling between dungeons (whether grey mobs or actual level restrictions) would've been better than nerfing summoning stones altogether, but that takes infinite more effort than dialing the exp number down and turning off the ability to easily do multiple dungeons.
 

mkopec

<Gold Donor>
28,970
45,912
Maybe they should add a few more flight paths to even shit out a bit. Basically make it so that no dungeon is more than 10-15 min from anywhere.