World of Warcraft: Season of Discovery

Your faction and server type?


  • Total voters
    112
  • Poll closed .

Szeth

Trakanon Raider
2,199
997
I'm 49.5 but didn't stay on past midnight because I'm at work today. Enjoyable grind so far, wish I had done some more of it in the new rep area instead of dungeons because I will need to get honored either way. But I leave tomorrow for a week so we'll see how it goes while I'm away.
 

Chimney

Trakanon Raider
1,652
1,167
How long did it take?

Considering this or Elden Ring DLC prep or FF14 for the crossover event.

8-12 hours for most of my party depending on whether or not they used fodder and with breaks here and there.

I think I could do it solo on my mage faster.
 

Chimney

Trakanon Raider
1,652
1,167
I'm 49.5 but didn't stay on past midnight because I'm at work today. Enjoyable grind so far, wish I had done some more of it in the new rep area instead of dungeons because I will need to get honored either way. But I leave tomorrow for a week so we'll see how it goes while I'm away.

If you got out there pre gold nerf and before it got crowded it was pretty gross exp and money. One guildie made about 500g and got to 50 at basically the same pace as our dungeon group. When we went we kept getting 200+ player layers in the ashenvale one so we ditched and went back to ZF.

I started doing the feralas one though and it's still decent xp/money/rep and not so crowded for at least another day or two ;[
 

Uber Uberest

rdr^2
<Bronze Donator>
2,712
2,328
I did 48-50 in the Feralas incursion Friday morning. Great xp once you figure out all the quests and get a route down, gold was fine. 40-50 took about 10 hours. Got a couple rogue runes, bought my WSG ring, dagger, and bracers. Looking forward to ST tonight. I’ve really enjoyed all the SoD changes to this point.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,681
1,827
They halved pvp damage because everything is so bursty.

....BUT, apparently that damage debuff is only for level 50s, do with that what you will ;)
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,681
1,827
Who designed the 51 incursion zones? I've got a lot of MMO time under my belt, and these have to be one of the most unfun things to do in a game I've ever seen.
 
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Mist

Eeyore Enthusiast
<Gold Donor>
30,446
22,277
Who designed the 51 incursion zones? I've got a lot of MMO time under my belt, and these have to be one of the most unfun things to do in a game I've ever seen.
I think they're supposed to be difficult, require grouping. The problem with WoW players is that they will always optimize the shortest path to the cheese, turning a challenging activity into a cumbersome exercise that borders on the edge of exploitation.
 
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Cinge

Ahn'Qiraj Raider
7,018
2,099
I think they're supposed to be difficult, require grouping. The problem with gamers is that they will always optimize the shortest path to the cheese, turning a challenging activity into a cumbersome exercise that borders on the edge of exploitation.
FTFY.
 

RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,681
1,827
I think they're supposed to be difficult, require grouping. The problem with WoW players is that they will always optimize the shortest path to the cheese, turning a challenging activity into a cumbersome exercise that borders on the edge of exploitation.

Good in theory, but there was only 1 horde group going (to the 50 alliance groups roaming), and like you said, they would only invite for No Kill runs. After countless snares, dismounts, debuffs from the few mobs that were up, my grande finale was apparently a giant raid turtle that will chase you with ticking AE damage in a 300 meter radius until you completely exit the zone. I gladly obliged and logged out :p
 

Fight

Ahn'Qiraj Raider
4,579
5,392
Phase 3- Interest is Waning

This has been a difficult bridge phase. Our guild merged with another guild midway through Phase 2 to bolster our numbers and then we brought in a 3rd guild when Phase 3 launched. This brought our core group up to 25 or so raiders. It was all pretty smooth from a personnel standpoint. We were able to clear Sunken Temple in the 2nd lockout and have it on farm status sub-one hour.

Sunken Temple is a pretty good raid, but the itemization is lackluster and it gets worse knowing all of will be replaced in short order next phase. Our guild numbers are strong for the weekly raid, but dip down to 3-4 people during the rest of the week.

There just isn't much to do that feels meaningful or worthwhile. And, if you missed out on the Launch Day Incursion gold spike, you can't keep up with the economy inflation and fucked AH prices. There just isn't much to do outside of creating alts and most of us got that out of our systems in Phase 1 & 2.

The game is on log on 1-hour a week status and that is going to be a death sentence for most guilds as people just stop logging on at all.
 

Animosity

Bronze Baronet of the Realm
6,531
5,510
Completely agree. P3 hasnt been fun at all. ST raid has so much trash and takes way too long. Gear is barely an upgrade. Grinding incursions is mind numbing. And doubling down on STV was even worse. For being a seasonal server it has way too much grinding going. Most my friends have quit by now.
 

Mist

Eeyore Enthusiast
<Gold Donor>
30,446
22,277
I think they can turn it around at 60. I was really wary about this phase going into it, expecting all of the problems that showed up.

There's no point in hardcore gear grinding because all of the content is pretty trivial, and I don't expect it to be very hard at 60 but I could easily be wrong.
 

uniqueuser

Vyemm Raider
1,738
4,890
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