World of Warcraft: Shadowlands

Qhue

Trump's Staff
6,343
3,203
34d 23h 53m
I'm now at a weird place where dungeons dont exist for me in any real sense. I'm ROFL-casual but walking around in Covenant set gear that is higher ilevel than LFR and would only be replaced by a Mythic-7. Mythic-7 is nothing except when you realize I've never done anything past Mythic-0 and have no desire to start down that raid.io gearscore meta-filtered path to insanity.

In the era of Mythic-dungeons I don't even know why heroic dungeons exist anymore. Who is even running them? Is it solely people who are on their Nth alt? Yeah there is a quest to run two dungeons each week for which the heroic versions qualify, but the reward is just faction (which is hardly needed at this point) and just seems pointless.

That's the whole game at this juncture -- pointless. It didn't need to be and yet here we are. So frustrating.
 

Mist

I'm With HER ♀
23,348
10,735
181d 17h 34m
Heroics exist to get your ilvl up to raidfinder level on alts.

They exist for the first 2 weeks to get you up to where you can clear M0s.
 

Merrith

Golden Baronet of the Realm
16,636
5,939
63d 20h 39m
Heroics also existed for when you still needed a Legendary memory drop and you'd already ran your M0 for the week with no luck.
 
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Qhue

Trump's Staff
6,343
3,203
34d 23h 53m
Heroics give Renown via catchup? Well that helps I suppose but also just reinforces the alts-only nature of the thing. I suppose Covenant betrayal factors in as well.
 

Daidraco

Blackwing Lair Raider
3,906
1,892
35d 20h 22m
Im not doing anything until 9.1, honestly. Gearing up past ~210 is just absurd at this moment without some real time commitment. So for your above average casual or worse, the game is pretty much.. take your main up to around Mythic 10, finish the story, make an alt or more, see those stories, stop playing. The base of Shadowlands is good in my opinion. But it needs content that isnt superfluous and some class adjustments to bring them more into line with the "meta". (That, or nerf the damage in the lower keys.)
 
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kaid

Blackwing Lair Raider
4,642
1,179
15d 21h 45m
Heroics exist to get your ilvl up to raidfinder level on alts.

They exist for the first 2 weeks to get you up to where you can clear M0s.

Every week there are two dungeon quests worth a good amount of anima. Heroics are a good way to just bang them out in 15 minutes or so no fuss no muss.
 

BoozeCube

Mr. Poopybutthole
<Prior Amod>
26,249
145,704
263d 4h 20m
Interesting that they had to nerf every single fucking thing. Oh well I guess this will be nice for the 7 people still playing Shadowlands.

With scheduled weekly maintenance in each region this week, we’re deploying a slate of adjustments and fixes to Dungeons and the Castle Nathria raid. Our goals are oriented around eliminating some pain points while reducing difficulty in encounters that have shown themselves to be frustrating.

Dungeons and Raids

  • Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects.
  • Plaguefall
    • Margrave Stradama
      • Plaguebound Devoted health and damage reduced by 40%.
      • Reduced the cast frequency of Infectious Rain during her final phase.
      • Slightly adjusted the timing of Plague Crash so there is a little more time between tentacle slaps.
  • Sanguine Depths
    • Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on Mythic Keystone difficulty.
    • Kryxis the Voracious
      • Severing Smash damage reduced by 20% on all difficulties.
      • Essence Absorption damage reduced by 20% on Mythic difficulty.
    • Executor Tarvold
      • Fleeting Manifestation health reduced by 20%.
  • Spires of Ascension
    • Lakesis, Klotos, and Astronos are no longer affected by Mythic Keystone affixes that trigger on death (example: Sanguine).
    • Lakesis, Klotos, and Astronos Oppression now increases damage taken by 1% per application (was 2%).
  • The Necrotic Wake
    • When Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets.
    • Kyrian armaments (Bloody Javelin, Discarded Shield, Discharged Anima, and Forgotten Forgehammer) now persist through death.
    • Brittlebone Crossbowman damage reduced by 20%.
    • Fixed an issue where Brittlebone Crossbowman’s Shoot was ignoring armor.
    • Brittlebone Warrior damage reduced by 20%.
    • Brittlebone Mage’s Frostbolt Volley damage reduced by 20% and cast time increased to 3.5 seconds (was 2.5 seconds).
    • Brittlebone Mage’s Frostbolt damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
    • Corpse Harvester health reduced by 29%.
    • Corpse Collector health reduced by 29%.
    • Stitched Vanguard health reduced by 14%.
    • Nar’zudah’s health reduced by 20%.
    • Skeletal Monstrosity’s health reduced by 20% and melee damage reduced by 25%.
    • Loyal Creation health reduced by 24%.
    • Kyrian Stitchwerk health reduced by 25% and melee damage reduced by 17%.
    • Blightbone
      • Carrion Worm’s Blood Gorge applications required to trigger Carrion Eruption increased to 5 (was 3).
    • Amarth
      • Reduced the range skeletons are summoned during Land of the Dead.
      • Unholy Frenzy attack speed bonus reduced by 20%.
      • Reanimated Warrior damage reduced by 20%.
      • Reanimated Crossbowman damage reduced by 20%.
      • Reanimated Mage’s Frostbolt Volley damage reduced by 20%
      • Reanimated Mage’s Frostbolt Volley damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
    • Surgeon Stitchflesh
      • Embalming Ichor duration reduced to 1 minute (was 6 minutes).
  • Castle Nathria
    • Council of Blood
      • Dreadbolt Volley damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids.
      • Drain Essence damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids.
      • Dark Recital duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds).
    • Sludgefist
      • Colossal Roar damage reduced by 10% on Mythic difficulty.
      • Chain Slam damage reduced by 35% on Mythic difficulty.
      • Chain Bleed damage reduced by 35% on Mythic difficulty.
    • Stone Legion Generals
      • Stone Legion Goliath health reduced by 10% on Mythic difficulty.
      • Stone Legion Goliath’s Ravenous Feast cooldown increased by 6 seconds on Mythic difficulty.
      • Stone Legion Skirmisher health reduced by 6% on Mythic difficulty.
      • Serrated Swipe, Serrated Tear, and Stone Fist’s range increased to 100 yards (was 10 and 20 yards).
      • Serrated Tear and Stone Fist damage reduced by 20% on Mythic difficulty.
      • Heart Rend’s range increased to 300 yards (was 10 yards).
      • Heart Rend no longer applies Heart Hemorrhage to the player who dispelled the Magic effect on Mythic difficulty.
      • General Kaal and General Grashaal’s spell cooldowns now reset with phase changes.
      • Volatile Stone Shell absorb shield decreased by 20% on Mythic difficulty.

With the Stone Legion Generals fight, in addition to slightly reducing overall difficulty, we’re making changes to make it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage, and the order in which they occur should be more reliable.
 

Dalien

Registered Hodor
2,035
1,510
35d 1h 54m
And still not even a basic acknowledgement from them that old content scaling is busted, never mind any kind of plan to fix it. Now that the campaigns are finished, there really is nothing for casuals to do if you don't raid/M+/PVP.

Ion wanted to squish stats and levels but instead he's squishing subs.
 

Merrith

Golden Baronet of the Realm
16,636
5,939
63d 20h 39m
Interesting that they had to nerf every single fucking thing. Oh well I guess this will be nice for the 7 people still playing Shadowlands.

With scheduled weekly maintenance in each region this week, we’re deploying a slate of adjustments and fixes to Dungeons and the Castle Nathria raid. Our goals are oriented around eliminating some pain points while reducing difficulty in encounters that have shown themselves to be frustrating.

Dungeons and Raids


  • Manifestation of Pride (Prideful Affix) now sees through Stealth and Invisibility effects.
  • Plaguefall
    • Margrave Stradama
      • Plaguebound Devoted health and damage reduced by 40%.
      • Reduced the cast frequency of Infectious Rain during her final phase.
      • Slightly adjusted the timing of Plague Crash so there is a little more time between tentacle slaps.
  • Sanguine Depths
    • Fixed an issue where flying Chamber Sentinels would fail to contribute Enemy Forces requirements on Mythic Keystone difficulty.
    • Kryxis the Voracious
      • Severing Smash damage reduced by 20% on all difficulties.
      • Essence Absorption damage reduced by 20% on Mythic difficulty.
    • Executor Tarvold
      • Fleeting Manifestation health reduced by 20%.
  • Spires of Ascension
    • Lakesis, Klotos, and Astronos are no longer affected by Mythic Keystone affixes that trigger on death (example: Sanguine).
    • Lakesis, Klotos, and Astronos Oppression now increases damage taken by 1% per application (was 2%).
  • The Necrotic Wake
    • When Bloody Javelin and Discharged Anima hits more than eight enemies, the total damage is distributed evenly across all targets.
    • Kyrian armaments (Bloody Javelin, Discarded Shield, Discharged Anima, and Forgotten Forgehammer) now persist through death.
    • Brittlebone Crossbowman damage reduced by 20%.
    • Fixed an issue where Brittlebone Crossbowman’s Shoot was ignoring armor.
    • Brittlebone Warrior damage reduced by 20%.
    • Brittlebone Mage’s Frostbolt Volley damage reduced by 20% and cast time increased to 3.5 seconds (was 2.5 seconds).
    • Brittlebone Mage’s Frostbolt damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
    • Corpse Harvester health reduced by 29%.
    • Corpse Collector health reduced by 29%.
    • Stitched Vanguard health reduced by 14%.
    • Nar’zudah’s health reduced by 20%.
    • Skeletal Monstrosity’s health reduced by 20% and melee damage reduced by 25%.
    • Loyal Creation health reduced by 24%.
    • Kyrian Stitchwerk health reduced by 25% and melee damage reduced by 17%.
    • Blightbone
      • Carrion Worm’s Blood Gorge applications required to trigger Carrion Eruption increased to 5 (was 3).
    • Amarth
      • Reduced the range skeletons are summoned during Land of the Dead.
      • Unholy Frenzy attack speed bonus reduced by 20%.
      • Reanimated Warrior damage reduced by 20%.
      • Reanimated Crossbowman damage reduced by 20%.
      • Reanimated Mage’s Frostbolt Volley damage reduced by 20%
      • Reanimated Mage’s Frostbolt Volley damage reduced by 36% and cast time increased to 2.5 seconds (was 2 seconds).
    • Surgeon Stitchflesh
      • Embalming Ichor duration reduced to 1 minute (was 6 minutes).
  • Castle Nathria
    • Council of Blood
      • Dreadbolt Volley damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids.
      • Drain Essence damage reduced by up to 20% in smaller raid sizes in Raid Finder, Normal, and Heroic difficulties. Damage will remain the same in 30-player raids.
      • Dark Recital duration reduced to 6 seconds on Normal and Heroic difficulties (was 7 seconds).
    • Sludgefist
      • Colossal Roar damage reduced by 10% on Mythic difficulty.
      • Chain Slam damage reduced by 35% on Mythic difficulty.
      • Chain Bleed damage reduced by 35% on Mythic difficulty.
    • Stone Legion Generals
      • Stone Legion Goliath health reduced by 10% on Mythic difficulty.
      • Stone Legion Goliath’s Ravenous Feast cooldown increased by 6 seconds on Mythic difficulty.
      • Stone Legion Skirmisher health reduced by 6% on Mythic difficulty.
      • Serrated Swipe, Serrated Tear, and Stone Fist’s range increased to 100 yards (was 10 and 20 yards).
      • Serrated Tear and Stone Fist damage reduced by 20% on Mythic difficulty.
      • Heart Rend’s range increased to 300 yards (was 10 yards).
      • Heart Rend no longer applies Heart Hemorrhage to the player who dispelled the Magic effect on Mythic difficulty.
      • General Kaal and General Grashaal’s spell cooldowns now reset with phase changes.
      • Volatile Stone Shell absorb shield decreased by 20% on Mythic difficulty.

With the Stone Legion Generals fight, in addition to slightly reducing overall difficulty, we’re making changes to make it feel more consistent between attempts. This means that while certain abilities are no longer avoidable, their impact together with other abilities should be more realistic to manage, and the order in which they occur should be more reliable.

Looks mostly like Mythic raid nerfs, and some nerfs/toning down of shit that becomes semi stupid in high keys on Tyrannical.
 
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Warmuth

Molten Core Raider
812
421
21d 13h 50m
Looks mostly like Mythic raid nerfs, and some nerfs/toning down of shit that becomes semi stupid in high keys on Tyrannical.

NW on tyrannical was a hard pass. Tyrannical in general is shit, 40% more health is just a slog. Seems like 25% along with the extra dmg would be more than fine as a “here’s a bit more challenge added”.
 
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Razzes

Golden Knight of the Realm
427
389
20d 13h 2m
Fortified can be lame since you can cheese most bosses with lust/pride. Tyrannical actually requires you to strategize and do boss mechanics. It's telling when a 1k2 rio fortified dps goes into tyrannical not knowing how to stun the girl when she casts her big aoe on DoS. Tyrannical isn't that big of deal anyway for people who only wants their 14s.

I don't mind them nerfing some of the outliers in M+ to bring them more in line with the rest. Like the first and second boss of SD, or the last phase of the last boss of plaguefall.
 

Mist

I'm With HER ♀
23,348
10,735
181d 17h 34m
I like the alternation between weeks, trash vs bosses, just think tyrannical is too extreme.
 

Jox

Molten Core Raider
513
412
66d 16h 49m
I'm at war with Jox

Each week he loses a smidgen of ground. In 8 weeks we should have a final conclusion.

Lol I concede, boomkins are the apex dps class. This is turning into the classic thread levels of speshul.
 

BoozeCube

Mr. Poopybutthole
<Prior Amod>
26,249
145,704
263d 4h 20m
Boomkins have always been faggots. The best thing WoW could do is bring back hybrid penalties on faggot classes with retard levels of utility. If you can cast a heal you cant top DPS.
 
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nu_11

Trakanon Raider
987
1,655
44d 10h 41m
Boomkins have always been faggots. The best thing WoW could do is bring back hybrid penalties on faggot classes with retard levels of utility. If you can cast a heal you cant top DPS.
Yeah well... Boomkin Lives Matter

So fuck off bigot :smuggly:
 
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