Valanior is pretty dead too. But it has NPC companions that one-shot dungeon bosses (companions can only be used in instances) that allow you to solo 5-man content. So I'm enjoying it until Project Epoch releases. It think most people interested in private WoW servers are just waiting for PE as well. Nothing else even seems close to release right now.so powered through to outlands as storm giant....i'm not sure if all featured builds are like this, but it reminded me mostly of SW:TOR, in that the entire class via the mythic enchants, is built around a couple of synergies where skill A triggers the next use of skill B to instacast and skill B gives a huge bonus to skill C (and skill C can only be used if you cast skill B first) so you end up with a>b>c>repeat which is just too simple of a rotation to really be that enjoyable. Initially it was fun to see the huge dmg numbers and kinda 2-3 shot everything but there's a difference between having enough abilities where you might naturally figure out the best rotation which might vary based on situation, but generally you wanna do x,y,z, and having the rotation basically dictated to you where you will never do anything other than a>b>c because any other method of play is dogshit and 10x less effective.
Now A52 has been going on a long long time so I understand its got tons of bloated abilities and such but it's too much stuff for me to really figure it out and build my own custom class.
So I looked into Elune (random skill server) and that was just A52 with random choices, so nah. Looked into COA a bit since it seems like its the next alpha that's going to go live, but its just vanilla > wotlk with 21 set custom classes, and based on what I saw on A52 i don't know if I trust their custom classes to be as in depth as the original classes from blizzard.
So I settled on bronzebeard. vanilla>wotlk focused on the original 9 classes. it's basically wotlk+ with custom content and a small number of mythic runes (compared to A52) and really, the mythic runes are basically like the SOD enchants. they add unique shit to the base class without being too overwhelming.
So it's like SOD but vanilla + custom content and it's going through to WOTLK, using WOTLK as the baseline for talents which is much, much better than vanilla.
Yeah it's kind of a dead server, but its definitely fun.
What are the benefits that make Epoch look so appealing? I read their little website bullet points and to me it just seems like, "Classic WoW. Same, same, but different. But still same."Valanior is pretty dead too. But it has NPC companions that one-shot dungeon bosses (companions can only be used in instances) that allow you to solo 5-man content. So I'm enjoying it until Project Epoch releases. It think most people interested in private WoW servers are just waiting for PE as well. Nothing else even seems close to release right now.
The two big selling points for me are Classic+ (Vanilla WoW is just way too boring) and 25-man raids. 40-man raids are a complete no-go for me. Which is why I won't play on any of the current Blizzard Classic servers. I enjoyed SoD, but the slow role out of content just killed it for me. Having a full 1-60 experience with 25-man raids already waiting at end game is greatness.What are the benefits that make Epoch look so appealing? I read their little website bullet points and to me it just seems like, "Classic WoW. Same, same, but different. But still same."
I just don't get the appeal, but maybe I'm missing something.
Ascension devs are so slow to develop stuff that Blizzard might actually beat them to Classic+ releases.I bought access to Rexxar with the 21 unique classes. Doing that until Epoch releases, then switching back to Rexxar when its out of beta. Lack of Mythic+ in Epoch really killed my interest.
What makes 40 mans a no go for you? Any reason other than they kind of suck?The two big selling points for me are Classic+ (Vanilla WoW is just way too boring) and 25-man raids. 40-man raids are a complete no-go for me. Which is why I won't play on any of the current Blizzard Classic servers. I enjoyed SoD, but the slow role out of content just killed it for me. Having a full 1-60 experience with 25-man raids already waiting at end game is greatness.
Too many people fighting over 5 drops. And the classic loot tables on each boss were stupid deep. Way too often guilds would never see certain drops at all.What makes 40 mans a no go for you? Any reason other than they kind of suck?