WoW Ascension (Classless Realm)

sadris

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Of course the alpha is a ghost town, its a paid-only alpha and your character is going to get wiped when BB is released.
 

Sylas

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So I started this up and was very quickly overwhelmed. was playing Blood Elf which i've never done before (missed out on TBC, but did most outland content on classic on the road to WOTLK), was doing the build your character thing picking every skill myself, and trying to wrap my head around all the classic+ and ascension specific shit going on in this thing...

it was just too much overload. I started over with a standard build (Storm Giant, like a roided out 2h enhance shaman) playing an Orc (most familiar race) so really only dealing with ascension specific systems and such, like all this mystic enchants.

Still completely lost but hoping it'll start to make sense. my bank is overflowing with enchants but no idea how to use them, so just storing them for now. I think once I hit 70 ill unlock all the enchants this build uses for free? Between bag and bank space i'm staying broke, gotta save up a bit more for the 100% mount which i guess you get at 30 now.
 

Sylas

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so powered through to outlands as storm giant....i'm not sure if all featured builds are like this, but it reminded me mostly of SW:TOR, in that the entire class via the mythic enchants, is built around a couple of synergies where skill A triggers the next use of skill B to instacast and skill B gives a huge bonus to skill C (and skill C can only be used if you cast skill B first) so you end up with a>b>c>repeat which is just too simple of a rotation to really be that enjoyable. Initially it was fun to see the huge dmg numbers and kinda 2-3 shot everything but there's a difference between having enough abilities where you might naturally figure out the best rotation which might vary based on situation, but generally you wanna do x,y,z, and having the rotation basically dictated to you where you will never do anything other than a>b>c because any other method of play is dogshit and 10x less effective.

Now A52 has been going on a long long time so I understand its got tons of bloated abilities and such but it's too much stuff for me to really figure it out and build my own custom class.
So I looked into Elune (random skill server) and that was just A52 with random choices, so nah. Looked into COA a bit since it seems like its the next alpha that's going to go live, but its just vanilla > wotlk with 21 set custom classes, and based on what I saw on A52 i don't know if I trust their custom classes to be as in depth as the original classes from blizzard.

So I settled on bronzebeard. vanilla>wotlk focused on the original 9 classes. it's basically wotlk+ with custom content and a small number of mythic runes (compared to A52) and really, the mythic runes are basically like the SOD enchants. they add unique shit to the base class without being too overwhelming.

So it's like SOD but vanilla + custom content and it's going through to WOTLK, using WOTLK as the baseline for talents which is much, much better than vanilla.

Yeah it's kind of a dead server, but its definitely fun.
 

Kaines

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so powered through to outlands as storm giant....i'm not sure if all featured builds are like this, but it reminded me mostly of SW:TOR, in that the entire class via the mythic enchants, is built around a couple of synergies where skill A triggers the next use of skill B to instacast and skill B gives a huge bonus to skill C (and skill C can only be used if you cast skill B first) so you end up with a>b>c>repeat which is just too simple of a rotation to really be that enjoyable. Initially it was fun to see the huge dmg numbers and kinda 2-3 shot everything but there's a difference between having enough abilities where you might naturally figure out the best rotation which might vary based on situation, but generally you wanna do x,y,z, and having the rotation basically dictated to you where you will never do anything other than a>b>c because any other method of play is dogshit and 10x less effective.

Now A52 has been going on a long long time so I understand its got tons of bloated abilities and such but it's too much stuff for me to really figure it out and build my own custom class.
So I looked into Elune (random skill server) and that was just A52 with random choices, so nah. Looked into COA a bit since it seems like its the next alpha that's going to go live, but its just vanilla > wotlk with 21 set custom classes, and based on what I saw on A52 i don't know if I trust their custom classes to be as in depth as the original classes from blizzard.

So I settled on bronzebeard. vanilla>wotlk focused on the original 9 classes. it's basically wotlk+ with custom content and a small number of mythic runes (compared to A52) and really, the mythic runes are basically like the SOD enchants. they add unique shit to the base class without being too overwhelming.

So it's like SOD but vanilla + custom content and it's going through to WOTLK, using WOTLK as the baseline for talents which is much, much better than vanilla.

Yeah it's kind of a dead server, but its definitely fun.
Valanior is pretty dead too. But it has NPC companions that one-shot dungeon bosses (companions can only be used in instances) that allow you to solo 5-man content. So I'm enjoying it until Project Epoch releases. It think most people interested in private WoW servers are just waiting for PE as well. Nothing else even seems close to release right now.
 

Kirun

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Valanior is pretty dead too. But it has NPC companions that one-shot dungeon bosses (companions can only be used in instances) that allow you to solo 5-man content. So I'm enjoying it until Project Epoch releases. It think most people interested in private WoW servers are just waiting for PE as well. Nothing else even seems close to release right now.
What are the benefits that make Epoch look so appealing? I read their little website bullet points and to me it just seems like, "Classic WoW. Same, same, but different. But still same."

I just don't get the appeal, but maybe I'm missing something.
 

TJT

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It's the general appeal of Classic, plus more custom content following the same design philosophies. That's the reason. In addition they do a few things that make it a little more convenient to raid (25 mans and not 40 like Turtle Wow). Their own raids, bosses, factions, etc etc.

Turtle is also desperately in need of reigning in their problems with Hardcore, a 7 year old server that's extremely populated and oversaturated, and Chinese farmers. But they don't seem to care about it at the moment.
 
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sadris

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I bought access to Rexxar with the 21 unique classes. Doing that until Epoch releases, then switching back to Rexxar when its out of beta. Lack of Mythic+ in Epoch really killed my interest.
 

Kaines

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What are the benefits that make Epoch look so appealing? I read their little website bullet points and to me it just seems like, "Classic WoW. Same, same, but different. But still same."

I just don't get the appeal, but maybe I'm missing something.
The two big selling points for me are Classic+ (Vanilla WoW is just way too boring) and 25-man raids. 40-man raids are a complete no-go for me. Which is why I won't play on any of the current Blizzard Classic servers. I enjoyed SoD, but the slow role out of content just killed it for me. Having a full 1-60 experience with 25-man raids already waiting at end game is greatness.
 
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Kaines

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I bought access to Rexxar with the 21 unique classes. Doing that until Epoch releases, then switching back to Rexxar when its out of beta. Lack of Mythic+ in Epoch really killed my interest.
Ascension devs are so slow to develop stuff that Blizzard might actually beat them to Classic+ releases.
 

TJT

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The two big selling points for me are Classic+ (Vanilla WoW is just way too boring) and 25-man raids. 40-man raids are a complete no-go for me. Which is why I won't play on any of the current Blizzard Classic servers. I enjoyed SoD, but the slow role out of content just killed it for me. Having a full 1-60 experience with 25-man raids already waiting at end game is greatness.
What makes 40 mans a no go for you? Any reason other than they kind of suck?
 

Kaines

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What makes 40 mans a no go for you? Any reason other than they kind of suck?
Too many people fighting over 5 drops. And the classic loot tables on each boss were stupid deep. Way too often guilds would never see certain drops at all.
 
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Kaines

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Plus, even Blizzard admits that the 40-man raid dynamic was a failure. It's been 19 years since the last time they released a 40-man raid. (Naxxramas, 2006)