XCOM 2

TJT

Mr. Poopybutthole
<Gold Donor>
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I am in the same boat Gavin is in my current campaign. Rushed a lot of tech, have only ran one of the Shadow Room missions and 3 blacksites. Sitting at 2 bars from completion. But I am preparing to open up more as soon as my radio room finishes and I can make the connections to the other blacksites. Which is the only bottleneck I've noticed as far as "base management." Lost a lot of guys so far. My ace Ranger and Sniper are still trucking though. I think I have 4 Captain+ rangers, 3 Captain + snipers, 3 Spaecialists. My grenadiers die the most for some reason. Powering up a Psi Operative now too. But so far, they're just meh. Need more skills but to get the good ones they need upwards of 40 days training on top of being leveled up.

My rangers definitely do all the heavy lifting. I abuse the fuck out of Bladestorm to essentially Riposte groups to death.
 

cyrusreij

Trakanon Raider
1,714
576
My sniper has over 100 kills, she is fucking stupid good. A well managed Serial plus free reload mod is like cheating.
 

Denaut

Trump's Staff
2,739
1,279
Like the first one this is probably the most frustrating game I've ever played. I know "it's xcom" blah blah blah. But I am getting pretty tired of doing really well and then hitting that one mission that just butt fucks you sidways.

"Moderate" difficulty mission where the timer is like 6 turns, I shoot at one pod from concealment and activate 3 pods and 2 turrets at the same time. Half of my veterans who have hardly even taken damage the entire game get erased in 2 turns.
 

TJT

Mr. Poopybutthole
<Gold Donor>
41,029
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That's XCOM baby. When you turn a campaign around from that kind of setback. Feels good. Mine was a mission Destroy a Beacon, then the reinforcements dropped on my face and I was in no position to take out one of those mechs before it missile barraged 3 of my seriously wounded veterans.

The other two decent guys I had in the mission were out for 20 days each. But I'm back from that now. Shitty moments are the most memorable ones.
 

Gavinmad

Mr. Poopybutthole
42,474
50,624
I finally finished a psi op and took her on a mission. MADRE DIOS!! I had an 8 turn clock to get the chest open. Because of vigilance, the layout of the train, and the timer, when I made my move I knowingly activated every single enemy on the map, expecting things to get pretty rough.

One soldier took a serious wound from having their cover destroyed then being shot. That's it.

80% chance to dominate a <powerful endgame psionic enemy>? Yes please. Immune to the explosive damage that exposed my ranger? Yes please. Void rift to destroy cover and shred the enemy reinforcements? Yes please. If it wouldn't take 4 months to get them all trained, I think I'd run a team of 5 psi ops and one specialist for hacking/skullmining. Too bad you can't build more than one psionics lab, that would be sick and would make a pretty funny mod.

Anyway, most of my general complaints about the game are the exact kinds of things that the Long War mod addressed. Building a lab seems like it was a waste of time because of how small the tech tree is. Psionics, although much more powerful this time around, are implemented even worse than in EW/EU. It doesn't seem like a partially trained psi-op gets any benefit at all from missions, so the optimal way to use the lab is to just immediately upgrade it and leave two psi ops inside cooking until they have every ability. Also the muton counterattack abilitiy seems grossly imbalanced. Missing a melee attack can be disastrous enough, but them getting a free melee hit on you seems like a good way to guarantee your ranger is probably going to die on higher difficulties, which means you just never melee mutons. Ironically Berserkers seem safe to melee, Centurions seem to have a 100% chance, and regular Mutons either do it very rarely or gain the ability later in the campaign.

I think a Long War style mod would be even more amazing for XCom 2 than it was for EW, but they're busy with their own game now
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Faith

Useless lazy bastard.
1,178
857
3rd time in a row I get an extraction mission where the evaczone is placed on top of a building you can not reach the roof of.... what am I doing wrong? Did I miss an "Elevators and you, 101" lesson somewhere? Normaly I can climd the outside of most buildings, but the last 3 missions its been glass walls all around and no way I can get my guys to reach the roof...
 

Lithose

Buzzfeed Editor
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113,035
3rd time in a row I get an extraction mission where the evaczone is placed on top of a building you can not reach the roof of.... what am I doing wrong? Did I miss an "Elevators and you, 101" lesson somewhere? Normaly I can climd the outside of most buildings, but the last 3 missions its been glass walls all around and no way I can get my guys to reach the roof...
I've had this once. I'm not sure if you can manually call down extraction somewhere else but in my game, a grenade landed on the building and blew a tile out, which made the game automatically re-draw the landing. So try that if it's fucked. (I suspect this is a bug with procedural map)
 

intelnavi_sl

shitlord
162
1
Timers are probably the most unfun thing about this game, maybe it can be modded out or changed into something else. Using a stealth scout to map everything out (they are even steathed on non-stealth missions) lets me move alot faster and kill alot faster. Not rushing communications has handicapped me a bit, so playing from behind is fun. Meanwhile my squad can murder anything. I love rangers, for mutons just shotgun them in the face. Also, hacking specialists seem shitty, while medical seems op. I end up hacking with a Ranger 70% of the time anyway. Meanwhile medical can heal and remove effects on the entire team in one action? Yes please. Then a sniper for the cherry.
 

Gavinmad

Mr. Poopybutthole
42,474
50,624
Haywire protocol can disable or control Sectopods and Mecs.. My combat hacker has a 100% chance to stun a Sectopod. That's a really big deal when you activate more than one pod. Combat protocol is guaranteed damage to finish off a wounded target regardless of their cover. Scanning protocol is handy for when you're out of concealment, for making sure you can safely advance around blocked LoS when you're still in concealment, and revealing the positions of Faceless and Chrysallids. I will probably respec my combat hacker to get restoration instead of capacitor discharge though. Discharge is very potent but I just don't need that much firepower in my squad setups.

Both sides of the ability tree are very potent.

Now that I have a Psi-Op I never use my blademaster. I'm not gonna bother respeccing her since she'll still be quite good in retaliations, but otherwise she just can't compare to the power of a run & gun rapid firing shotgunner. Blademaster really needs to scale by an additional 2 for each tech level of your weapon, but even then I'm not sure I'd use one.
 

Xexx

Vyemm Raider
7,447
1,652
Curious how hard XCOM is to get into saying that 2 would be my first to play.
 

Bandwagon

Kolohe
<Silver Donator>
22,832
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I can't figure out what I'm supposed to be doing to stay ahead of the avatar project. The only thing that drops the timer is dark sites, right? If not, how do I get the other missions?
 

TJT

Mr. Poopybutthole
<Gold Donor>
41,029
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So, uh, I had no idea that Warden/Predator armor were armor per se. Since they're in the same menu as the Nanoscale bullshit utility item. Been playing with my dick in a vice wondering why my dudes have shit for health.

God damn, I'm stupid.
 

Gavinmad

Mr. Poopybutthole
42,474
50,624
I can't figure out what I'm supposed to be doing to stay ahead of the avatar project. The only thing that drops the timer is dark sites, right? If not, how do I get the other missions?
Storyline spoilers, short version is that advancing the storyline knocks off chunks of Avatar progress here and there.

The initial black site the storyline points you at knocks off some avatar progress, then once you decode the black vial with a shadow chamber, it gives you a special mission. I havent done that mission yet (it occurs to me that even though im almost maxed on technology, i haven't progressed the story very far) but I believe that mission will knock off Avatar progress. Decrypting the Nexus skull gives you a mission, and the objective to skulljack a live Nexus. When you skulljack a live Nexus, it spawns an Avatar, killing that Avatar knocks 3 bars of Avatar progress off and gives you a shadow chamber research to autopsy it but you can't perform the autopsy until you've done some other shadow chamber research that I don't have yet so I assume the avatar autopsy is near the end of the storyline.
 

Lithose

Buzzfeed Editor
25,946
113,035
Damn mimic beacon is OP. Completely trivializes a lot of encounters if you use it right. Very little reason to use smoke over it, as it soaks easily 2-3 aliens turns in damage. Which in general soaks up more damage than 20 defense does (And unlike smoke, it draws all visible aliens, where as smoke might only cover 2-3 of your guys, and turn their half cover into full). Beyond that though is draws in melee aliens letting you AE, or as Gav said earlier, letting your blade master rip them apart. Should really only be usable once per match.

I can't figure out what I'm supposed to be doing to stay ahead of the avatar project. The only thing that drops the timer is dark sites, right? If not, how do I get the other missions?
You can't, don't try. Build your network toward Avatar base locations, but save them. Save black site missions as well. When the bar fills up you get a count down. Let the count down go a few days, then go do an Avatar location or black site, it will reset the count down and shave a couple bars off. You can keep going like this for a long time, because as your network grows, you get access to more avatar sites.

It's not like EW where the bar fills up and game over.
 

Armadon

<Bronze Donator>
3,571
6,510
3rd time in a row I get an extraction mission where the evaczone is placed on top of a building you can not reach the roof of.... what am I doing wrong? Did I miss an "Elevators and you, 101" lesson somewhere? Normaly I can climd the outside of most buildings, but the last 3 missions its been glass walls all around and no way I can get my guys to reach the roof...
Hold middle mouse button down and scroll up or down. That shit pissed me off because they don't tell you that in game. I just lucked out into finding that combo.
 

Dudebro_sl

shitlord
862
2
Had a fun thing happen where a snake grabbed my ranger and it pulled my guy to him and wrapped him up, and then blademaster went off and killed him. my character's animation for the rest of the match was a him twitching and a dead snake wrapped around him and he just teleported to where he was going.

I also made some armor that said it protected from all the elements like fire and acid etc so I put in on my ranger.I launch an acid grenade into a group and then send my ranger to go in and clean up and he starts burning from acid.
 

Gavinmad

Mr. Poopybutthole
42,474
50,624
DAMNIT!!!

So I raided the forge and recovered a stasis suit just like the one they were holding the commander in during the tutorial, and I had this sudden thought, omg I bet it's Vahlen in there and they were using the expertise she developed doing autopsies (in the brief period before XCom fell) to combine alien and human DNA just like they using the commander's tactical expertise to improve advent troops.

It wasn't Vahlen
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