XCOM 2

Gavinmad

Mr. Poopybutthole
42,544
50,793
You juice them up with every +accuracy mod you can get (scope upgrade, tracer ammo, perception PCS) then park them on high ground with commanding LoS of where you expect to be fighting, and then rain down death. I think pistoliers are better for the first chunk of the game, but once you get one developed a sniper just racks up the kills.

@Lithose I'm thinking maybe the mimic beacon shouldn't benefit from cover. It would still be extremely powerful but it wouldn't soak up all the fire from every alien in range for a full turn.

As far as my position on SMGs and leaders, I stand by it. I never said they weren't viable, I'm sure they work just fine if you tailor strategies around them. I just think it's strictly better not to.
 

Mures

Blackwing Lair Raider
4,014
511
I like marksmen/snipers even more in this one with rangers and concealment. After breaking concealment I'll have my ranger sneak ahead while concealed and it makes for some easy no cover, squad sight kills. Pretty sure my marksman has the most kills so far by a long shot.
 

Gavinmad

Mr. Poopybutthole
42,544
50,793
I didn't use one for the first half of the game or so, until I got a LT sharpshooter as a reward. Between kill zone and serial, she sure as fuck is catching up though.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
12,218
29,888
Anyone happen to know if overwatch action-cam is modifyable similarly to the option to turn off global action cam (it'd have to be via ini or mod, i'd assume)? I've never given one shit about action cam in either of these games, it's a macro-tactical game, not an action game.
 

Mures

Blackwing Lair Raider
4,014
511
I do enjoy how much the physics has been improved in this game though, makes for some good kill cams, like when I blasted a trooper with a shotgun blast close range and they went flying back 4 feet and bent in half over a guard rail.

My favorite so far is 3 guys were on a roof, I launched a grenade at them, hitting all 3. It blew out the floor underneath them and two died from the falling damage.
 

Conefed

Blackwing Lair Raider
2,838
1,694
There is a surprising lack of character screenshots.
I've seen a weaksauce Kylo Ren and a decent Dr. Gordon Freedman
 

Gavinmad

Mr. Poopybutthole
42,544
50,793
I do enjoy how much the physics has been improved in this game though, makes for some good kill cams, like when I blasted a trooper with a shotgun blast close range and they went flying back 4 feet and bent in half over a guard rail.

My favorite so far is 3 guys were on a roof, I launched a grenade at them, hitting all 3. It blew out the floor underneath them and two died from the falling damage.
Yeah blowing up the roof is one of my favorite ways to break concealment.

Powered heavy weapons are absurd. Like crazy absurd. Especially the Shredstorm cannon.
 

Dioblaire

And now my Watch has ended...
<Donor>
1,841
452
This game is consuming my waking hours here recently, and destroying my sleep schedule. I only stopped playing this morning because the game crashed during one of my missions. Don't know how many times I tell myself, "this is the last mission for tonight."
 

Bandwagon

Kolohe
<Silver Donator>
22,919
60,106
I do the same thing.

This game does a good job of actually getting you attached to the characters, especially if you customize them a bit. Ellis "Big Hurt" Hartwell got renamed to "Near Miss", and I took his cigarettes away from him until he can land a fucking shot.
 

Seananigans

Honorary Shit-PhD
<Gold Donor>
12,218
29,888
I am getting my ass reamed on Commander. Gonna drop it to Veteran I guess. I didn't think I sucked this bad.
 

Lithose

Buzzfeed Editor
25,946
113,035
Btw, here is the status effects from the INI if anyone was curious.

BLEEDINGOUT_TURNS=4
BLEEDOUT_BASE=50
BLEEDOUT_SIGHT_RADIUS=3
BLEEDOUT_ROLL=100
BLEEDOUT_BONUS_ROLL=50
BURNING_TURNS=2
ACID_BURNING_TURNS=2
CONFUSED_MOBILITY_ADJUST=-5
CONFUSED_WILL_ADJUST=-3
DISORIENTED_TURNS=2
DISORIENTED_MOBILITY_ADJUST=-6
DISORIENTED_AIM_ADJUST=-25
DISORIENTED_WILL_ADJUST=-30

POISONED_TURNS=5
POISONED_MOBILITY_ADJUST=-4
POISONED_AIM_ADJUST=-30
POISONED_INITIAL_SHED=0
POISONED_PER_TURN_SHED=20
POISONED_DAMAGE=1
POISONED_INFECT_DISTANCE=1
POISONED_INFECT_PERCENTAGE=100

BOUND_MOBILITY_ADJUST=0
PANIC_WILL_ADJUST=-2
STUNNED_WILL_ADJUST=-40
PANICKED_TURNS=2; 1 more than intended as its removed on Begin turn, so 2 results in 1 turn of panick
PANICKED_AIM_ADJUST=-25
PANIC_SUCCESS_WILL_MOD=30

On the higher difficulties, for the first dozen missions, I brought 2 nades and 2 flash bangs. As you can see from the disoriented stats, flash bangs are pretty essential. (Someone mentioned them earlier and was spot on.) -25 Aim, but more importantly it halves their blue line mobility, making it very difficult for them to flank you unless they are already on your dick, it also makes lancers have a much rougher time meleeing you. This is really important because you don't have to waste an overwatch to keep them pinned, instead you can flash and you get the extra defense from the aim penalty and effectively get the effect you want from overwatch (Except for the rare instance overwatch does damage early game.) Best part is flash bang radius is massive and it doesn't affect your own troops.

That said, poison is also awesome. -30 aim and -4 mobility, for 5 full turns, as well as 1 damage per turn. So actually more powerful defensively than flash, but it's got a tiny radius so I think flash wins.


Also, the overwatch penalty is -30%, not -30, but a straight 30% drop like deadeye's 25%. So if you overwatch with 100 aim, you get a 70% chance to hit. If you overwatch with 50, you get a 35% chance to hit. So it scales down with shitty aim and scales up with better. Overall, the whole concept of overwatch ambushes unless you have the time to do them on the enemies turn should probably be avoided by your high hit (Sniper) characters, and your lower hit characters are probably better off flanking unless you're really being cautious about extra pod activation.
 
Ha that last mission map has some sort of memory leak or something that made my graphics card go ballistic and it turned into a rave and got so damn laggy , the aliens were doing some funky shit as well like moving one square at a time and just ending their turns. Had to restart game and it was fine after that and they did their moves normally and the ending was interesting to say the least. Not sure how i feel about that but hey more X Com is good X Com and it could just be DLC which i would be fine with , but with their last DLC i guess that was a hint at what X Com 3 would be. Oh and the mission name is a dead give away as well. I just hope its DLC though =(.
 

Gavinmad

Mr. Poopybutthole
42,544
50,793
Burning says it prevents some abilities from being used, but I assume you'd have to look at the text for each ability to see exactly what it prevents.
 

Lithose

Buzzfeed Editor
25,946
113,035
Burning says it prevents some abilities from being used, but I assume you'd have to look at the text for each ability to see exactly what it prevents.
As far as I know it prevents all except movement and basic fire. Another big thing is aiming angles are in, too. Not sure if they were in the base game EW, I know there was an option for them in second wave (But was unsure if that was elevation angles). In any case, depending on the angle of the enemy, they can reduce your cover by between 0 and 50%. The angles being between 0 and 80 (So right before it is considered a flank). It does help, in other words, to move even if you don't get a flank.
 

hodj

Vox Populi Jihadi
<Silver Donator>
31,672
18,377
Veteran must be a bit too easy, I've had Advent on the run for ages, the Avatar project is pushed back to 1 bar currently, I'm trying to figure out what I need to do to activate the ability to research the Avatar in the Shadow Chamber and I found a portal to some place that we've taken back to the ship for analysis as well.

I've basically been curb stomping the aliens like crazy. Next game gonna amp up the difficulty a bit.

The game is like heroin to me right now. I have serious withdrawals when I'm not playing.
 

Gavinmad

Mr. Poopybutthole
42,544
50,793
Just keep doing the story missions.

So I beat it, went to start a new game, and saw that there were no second wave options. Seriously? They decided to just say fuck it and let modders handle it?

TERROR FROM THE DEEP! WOOOOOOOOOOO! Seriously, maybe now a whole new generation of X-Commanders can experience the unmitigated horror of a cruise ship terror mission. I seriously can't believe there wasn't some kind of tie in with Vahlen. I mean they even made a point in the commander's file about her of saying that nobody knows what happened to her, maybe she'll be in the DLC. Or in TFTD, but that wouldn't make much sense, if you were going to find her she'd pop up during the events of this game.

I need to mod me a custom Shaojie and Van Doorn for my next playthrough to go with Annette.
 

Raes

Vyemm Raider
3,264
2,718
Got a voice-over at one point when I was looking at my recruits. Bradford says something like they received some radio transmissions from some guy named Van Doorn who wanted to join, but that he wasn't Xcom material. Made me chuckle, I hated that whiny fuck.
 

Gavinmad

Mr. Poopybutthole
42,544
50,793
So right after the Van Doorn mission, Beagle had a crop of recruits show up and he named one after Van Doorn. Long story short, the RNG gods smiled upon Van Doorn. He survived certain death, made impossible shots, and in general just saved the fucking day whenever it needed saved. He was epic. So the Long War folks made Van Doorn a reward for that council mission, with his rank scaled to how far you were in the game when that council mission popped. Later they added Private Friendly to represent the guy who yells 'Friendly over here!' when you're first moving up in the mission also joining up.