Pasteton
Blackwing Lair Raider
- 2,919
- 2,088
What do MMOs really bring to interactive entertainment that makes them unique?
No one is going to remember secret world's or swtor's storyline a few years from now, no matter how good they were. That's because games like The Last of Us make them laughable in comparison.
Point being, individual stories, in single player games will always triumph over what you get in an MMO.
MMOs are memorable for their large scale, community experiences - this is what they offer that makes them any different from any other game.
With that said, with 15 years of MMOs behind us, what were your favorite raids or other large scale combat scenarios in the industry?
Personally, I thought the original sunwell plateau was the pinnacle of mmo raiding. This is after doing most raid content in eq, ffxi, eq2 and wow. (I did not do the last few fights in naxx 1.0 tho)
The best pvp experience I had was in early daoc, with the drama and intensity of relic steals and nations backstabbing each other.
No one is going to remember secret world's or swtor's storyline a few years from now, no matter how good they were. That's because games like The Last of Us make them laughable in comparison.
Point being, individual stories, in single player games will always triumph over what you get in an MMO.
MMOs are memorable for their large scale, community experiences - this is what they offer that makes them any different from any other game.
With that said, with 15 years of MMOs behind us, what were your favorite raids or other large scale combat scenarios in the industry?
Personally, I thought the original sunwell plateau was the pinnacle of mmo raiding. This is after doing most raid content in eq, ffxi, eq2 and wow. (I did not do the last few fights in naxx 1.0 tho)
The best pvp experience I had was in early daoc, with the drama and intensity of relic steals and nations backstabbing each other.