Zero Company - Star Wars XCom

Raes

Vyemm Raider
3,291
2,731
One thing that would be nice would being able to recon missions ahead of time so you know layout and rough enemy comp. Some setups where you can use environment kills are super powerful while being complete duds without said environment kills, some setups favor aoe clear, etc etc, good against droidekas, good against coil. Just tons of prep you could do if you knew what you were getting into.

Almost like the RNG is selecting your setup before you go. Although tbf I haven't run into a mission that couldn't be won due to setup so far.

Right now rocking 2 snipers with overwatch talents, the mando, a couple scouts to farm adv and just use mando going around doing tons of damage. 4th slot is flex but ususally run jai for execute but really anyone could work here. Honestly might just put another overwatch character here, like make trick soldier/scout and have him clear aoe.

Yeah, I was thinking the same thing. The only downside would be the annoyance of switching out mods/utilities. This could be alleviated if they were just tech you researched that everyone had access to, instead of limited rng items.

I'm running Hawks as scout/scoundrel, recruit as sharpshooter/gunslinger (for extra crit mainly), Jae as medic/sharpshooter w/blaster rifle, and Tel-Rea. Works really well, but I feel the lack of aoe at times.
 

Penance

Naxxramas 1.0 Raider
10,683
20,432
Ran into my first frustrating bug. At first the enemy turn ended and then it just sat there for minutes. I tried pressing every button combo I could think of, but its like the camera got stuck and wouldn't pan to the next step or whatever. Had to reload.

After that, got to the boss portion of the mission and game crashed.

Cool, cool
 
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