Zero Company - Star Wars XCom

Seananigans

Honorary Shit-PhD
<Gold Donor>
16,179
38,115
Saw a guy in preview miss 99% up close shot. I lol'd

I've never quite understood the rage on this stuff. I guess people think anything with a 9 at the front should never miss?

I mean if somehow you shoot 1000 times and more than 50 of the 95%+ shots miss then I guess you can start to complain and wonder if the RNG is fucked, but hi this is how probabilities work, if it's not 100% it can still miss.
 
  • 1Like
Reactions: 1 user

Gavinmad

Mr. Poopybutthole
46,474
57,780
I've never quite understood the rage on this stuff. I guess people think anything with a 9 at the front should never miss?

I mean if somehow you shoot 1000 times and more than 50 of the 95%+ shots miss then I guess you can start to complain and wonder if the RNG is fucked, but hi this is how probabilities work, if it's not 100% it can still miss.
just a reminder that I'm the e-celeb who created this meme

1786569980940.png
 
  • 8Worf
  • 3Like
Reactions: 10 users

Sludig

Potato del Grande
12,154
13,328
I've never quite understood the rage on this stuff. I guess people think anything with a 9 at the front should never miss?

I mean if somehow you shoot 1000 times and more than 50 of the 95%+ shots miss then I guess you can start to complain and wonder if the RNG is fucked, but hi this is how probabilities work, if it's not 100% it can still miss.
A miss here and there sure, xcom was notorious for a very high miss rate at 99% and you'd do whatever it took to get the 100.
Been to long but iirc there was some behind the scenes math uncovered to show why it was happening and basically the percentages were often way off.
 

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Gold Donor>
16,885
38,369
Any long term veteran of tactical strategy games knows those percentages are a complete fucking lie. Real odds are subtract 90 and multiply by ten in my personal experience. Anything below 90 percent in Tactics Ogre or an XCom game is a waste of an action for a prayer. I don't think the game is cheating, per se, but it sure as shit is not giving accurate chance information. Newer games have gotten less obnoxious about it, but it still happens. I can tell you rogue trader is rampant with it in both directions (burst shots hit way more than the suggested odds) and even Fallout in both its turn based and live shooter forms in VATs gave odds with no relationship to reality.

As for the game of the topic? I will wait for what the autists of our board say. The woke comments are a bit disconcerting because games are coming out that are directly telling Woke to fuck off and doing well (Lords of the Fallen 2 is one I am looking forward to). And there have been rumblings that the blue hairs are working themselves into a lather to refight Gamergate again as part of the kickoff to Woke 2.0 they are planning, but I think just waiting a week for the semi trustworthy takes of this board is the best approach.
 

Gavinmad

Mr. Poopybutthole
46,474
57,780
Hit rates on rookie and normal are actually significantly higher than the displayed % chance, not lower. On legendary the percentage you see is your chance to hit. There's an old interview with Jake Solomon explaining it a bit but fuck if I can find a working link to it.
 
  • 1Solidarity
Reactions: 1 user

Cybsled

Naxxramas 1.0 Raider
19,008
15,516
I've never quite understood the rage on this stuff. I guess people think anything with a 9 at the front should never miss?

I mean if somehow you shoot 1000 times and more than 50 of the 95%+ shots miss then I guess you can start to complain and wonder if the RNG is fucked, but hi this is how probabilities work, if it's not 100% it can still miss.

It was mostly because it felt like the player would miss shot with a 90% chance to land and the enemies would crit you with a 10% chance to hit behind cover
 

goishen

Macho Ma'am
3,989
16,261
And plus, the first XCOM game that Firaxis did was based off of a random seed generator, that came up with the seeds before you even went on the mission. That means that you could go on a mission, move your soldiers to the exact same positions, and get the exact same outcome. So, that means that if you had 95% chance to hit, you shot and missed. Then you save scummed. It would miss again. It didn't matter how many times you save scummed, it would always miss.

Firaxis won our trust with XCOM 2 / WOTC, but it was a difficult time for Firaxis.
 
Last edited:
  • 1Solidarity
  • 1Worf
Reactions: 1 users

Penance

Naxxramas 1.0 Raider
10,727
20,519
And plus, the first XCOM game that Firaxis did was based off of a random seed generator, that came up with the seeds before you even went on the mission. That means that you could go on a mission, move your soldiers to the exact same positions, and get the exact same outcome. So, that means that if you had 95% chance to hit, you shot and missed. Then you save scummed. It would miss again. It didn't matter how many times you save scummed, it would always miss.

Firaxis won our trust with XCOM 2 / WOTC, but it was a difficult time for Firaxis.
Wait so the only people that was a problem for were save scummers? Lol... That's fucking amazing I never knew that.
 

...

Goonsquad Officer
8,521
20,695
you could just re-do the order of actions on the turn and get diferent results.
 

goishen

Macho Ma'am
3,989
16,261
Wait so the only people that was a problem for were save scummers? Lol... That's fucking amazing I never knew that.

No, but that's how they discovered that the seed that they were using was pre-generated.
 
  • 1Like
Reactions: 1 user

Phazael

Confirmed Beta Shitlord, Fat Bastard
<Gold Donor>
16,885
38,369
The Bloodbowl computer games rather infamously had a pregenerated seed as well that modders were able to figure out the AI was reading and adjusting to. Of course Cyanide's AI was so bad that no amount of it cheating could make it challenging, so it did not matter for single player. But there were people using mods to read the seed and base their in game action selections off of it, which was a problem for a while.
 

Vorph

Silver Baronet of the Realm
12,274
6,012
Firaxis won our trust with XCOM 2 / WOTC, but it was a difficult time for Firaxis.
All they needed to do was show the rolls. When you hide the dice, people are always going to assume there's some sort of tomfuckery going on behind the scenes. Nobody complains about games like BG3 for that reason.

Personally I always suspected that the game sometimes rolls against the actual hit chance instead of the 'game is cheating in your favor' percentage and that's why there was so much '95%=50%' talk.
 
  • 1Like
Reactions: 1 user

Fadaar

That guy
11,978
13,513
always wanted an Xcom game with a Star Wars skin, so unless it's getting absolutely buttfucked in the reviews i'll be getting it
 
  • 1Like
Reactions: 1 user

goishen

Macho Ma'am
3,989
16,261
Well, I'm starting at Amazon on the 17th, so we'll see. Agreed, it is just a data center (*cough*parts swapper*cough*) position, but the pay is nice. So, we'll see.
 
  • 1Like
Reactions: 1 user

Raes

Vyemm Raider
3,318
2,752
I've watched a bunch of those review videos and the only woke shit mentioned was in one vid where this guy went off on a very long and repetitive rant because the main character (who can be male or female) is referred to in dialogue as they/them. Not enough to bother me in the slightest. I was more annoyed that I wasted my time watching the video.

It's basically X-com with a bit more focus on story. I'm in, but I'm seriously disappointed that it doesn't have mod support, which adds so much replay value.

 
  • 1Like
Reactions: 1 user