Zero Company - Star Wars XCom

Gavinmad

Mr. Poopybutthole
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57,666
I've watched a bunch of those review videos and the only woke shit mentioned was in one vid where this guy went off on a very long and repetitive rant because the main character (who can be male or female) is referred to in dialogue as they/them. Not enough to bother me in the slightest. I was more annoyed that I wasted my time watching the video.

It's basically X-com with a bit more focus on story. I'm in, but I'm seriously disappointed that it doesn't have mod support, which adds so much replay value.


That dude is a fucking retard and so are his viewers.
 

elidib

SamDaMan's Dungeon Club
3,147
6,888
According to the recent skill-up video, the developers have a system implemented where it takes stock of your team after every battle and customizes a bit of dialogue to fit whoever's survived, and make a few references to whoever died.

I don't think long-term the story will actually change, it'll just be some references to the extras that rotate in and out.
 

Cybsled

Naxxramas 1.0 Raider
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15,480
According to the recent skill-up video, the developers have a system implemented where it takes stock of your team after every battle and customizes a bit of dialogue to fit whoever's survived, and make a few references to whoever died.

I don't think long-term the story will actually change, it'll just be some references to the extras that rotate in and out.

Makes sense - they'll probably have some static characters for story consistency and then you can swap the player controlled shit interchangeably in cutscenes/etc
 

Gavinmad

Mr. Poopybutthole
46,415
57,666
Unless it's some tricky wordplay there's been a strong implication that you only ever get the one force using character which should be interesting.

Of course 'perma-death' means something very different in modern XCom-alikes compared to what it meant in the original games. Even on commander/legendary the only time soldiers are likely to die is during the early game meatgrinder.
 

Droigan

Blackwing Lair Raider
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I don't mind losing "fodder" so to speak, but if there are story based characters they will always survive with the plot armor called save scumming. I'm not missing out on potential story based stuff (and potential missions) in a story heavy game. Especially if the story is good. With September and October being as stacked as they are with new / 1.0 releases I won't have time to play multiple runs. These games usually take quite a while to finish as well due to the nature of the combat.
 

Qhue

Tranny Chaser
7,753
4,732
I don't think I've ever seen a TBS youtuber go 'man this game sucks'.

Yahtzee waaay back in the day was famous for pointing out how much games suck. Though that was 20 years ago now.... Christ I'm old.
 

spronk

FPS noob
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31,639



looks really good, i haven't bought a single new game this year (maybe even last) and would be very tempted by this but i'm on vacation next week out of country so doesn't really make sense. will definitely pick this up on PC when i'm back and it goes on sale and a few patches though
 
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Cybsled

Naxxramas 1.0 Raider
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OG Xcom devs makes me want this. Only thing that will kind of suck is because of EA there is no official mod support. Mods have kept Xcom2 alive for over a decade
 
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Fadaar

That guy
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looks really good, i haven't bought a single new game this year (maybe even last) and would be very tempted by this but i'm on vacation next week out of country so doesn't really make sense. will definitely pick this up on PC when i'm back and it goes on sale and a few patches though


Palworld the only one I've bought. Before that I think it was Expedition 33.
 

Kajiimagi

<Aristocrat╭ರ_•́>
5,816
10,473
I will check here tomorrow and see what you guys think. OG Xcom was mind blowing. This looks like it could be good except for the EA part. I'm mid Lies of P and just picked up Palworld (which is something I've never played) so I'm good for a while.
 

Cybsled

Naxxramas 1.0 Raider
18,959
15,480
A few streamers have early access. Was watching the tutorial mission - between skirmishes you can WASD in third person behind the shoulder to move the squad through the mission at times. Effects seem nice for gunfire/explosions.

Hard to tell from the tutorial alone - I know xcom had pretty big maps to move around in even though you ultimately got bottlenecked to specific spots to fight