Raes
Vyemm Raider
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WTF you lose Jae and Trick? They were main team and maxxed their bond.![]()
Not for long, just a few cycles.
- 1
WTF you lose Jae and Trick? They were main team and maxxed their bond.![]()
Jesus that's one of his best roles ever in the movie still pretty hilarious. The screw that thing is like you posted that gif, and I can hear his voice in my head from that scene. It's good stuff.
Unfortunately the second one was really bad.
It sucks that the company is having all the monetary issues, because this is the best Star Wars game in a long while. Probably since KotOR 2.
I usually don't mod but the 6 characters mod seems pretty cool. Might do a second max difficulty run with that.
I wish it had some actual Star Wars music as well. It reminds me of rogue one movie or outlaws game where it sounds like Star Wars but doesn’t have any of the famous songs.One thing I am really missing with this is a traditional Star Wars soundtrack. I am not familiar enough with the clone wars era to know if this soundtrack is inspired by that or if it is just generic sci-fi music. Either way, it could be better. The hard part is getting the Star Wars license, and they got that. So why not embrace it and give us some John Williams bangers? Or even themes from the Andor OST?
I wish it had some actual Star Wars music as well. It reminds me of rogue one movie or outlaws game where it sounds like Star Wars but doesn’t have any of the famous songs.
Yep finally got Cly online and damn should have done it way earlier.Game is a solid 7/10 after beating it.
The story felt rushed at the end (for obvious reasons it seems) and the tactical gameplay devolves to buff Cly. I think a solid expac could push this game to an easy 9.
Yeah, having leveling be through bonds with other characters is a VERY weird way to handle skill progression. It's strange that they made the focus points part of that instead of just the cross training (which is neat).
I can't get a straight answer online. Utility slots, I see you can get an upgrade at Den level 5 to get a second utility slot. Third slot appears to be from an operation reward? But it's mutually exclusive with another weapon mod slot?
So your "maxed out" campaign will either have 3 utility 3 mod, or 2 utility 4 mod? The help tip on weapon mods says the 3 additional mod slots come from Upgrade Facility, Holotable Influence Tab, and "Campaign Rewards." While the helper for utility says Upgrade Facility, and "Operations." So given they're different, I wanted to confirm if indeed this 4th mod slot is mutually exclusive with the 3rd utility slot. If so, that's fucking gay.
Also, the reason I say I can't get a straight answer is because all of the online shit said if you want to run astromech you should pick the utility slot reward. Except the astromech I was gifted came with 3 utility slots. So... what's the deal? Do all astromechs always have 3 utility slots? Or is this first one just magical?
Yeah, it's exclusive and yeah, it's definitely gay. It's possible the choice was supposed to be which one you get first, and the second reward didn't make the cut? It's really fucking stupid otherwise. And yes, the droid comes with 3 base. Utility slot is always better on your ops too IMO, more useful than a 4th weapon slot.
