Anyone know if they completed the classic quest lines of Bayle and Sir Lucan? Like story wise? As a SK it was like, the thing to get to Lucan and something something soul fire evil something
I looked at a few wikis and nothing really answered it
also classic being like 99% voice acted was cool
the faux animations to attack and defend and mob reactions was cool - at launch I would show it to my friends who were wow converts and swore it was read (example was 1h and shield, sometimes you would slash your sword over the shield to still defend while a mob slashed)
eq2 did so so many things really cool
And so so so SO many things bad
Did you ever play Black Desert Online because it definitely has a system nearly identical to what you are describing where killing mobs allowed you to learn the lore about them and you were given a score (like S Tier, A, b, c, etc) which corresponded to a bonus against that specific mob type. At the start against a mob that you did not have the lore skill for you couldn't even see their health bar progression (it would start to get "darker" as the mobs health approached 0 but you didn't know how much health it had) but once you started unlocking and ranking up the skill with that mob type you would get their health bar % health remaining, see their debuffs, gain dmg bonus against them, etc.I played EQ2 with some friends from launch for a few months until they moved to WoW. Some of it was quite brutal. But I'll always have a fond memory of the varied nature of the quests, where they came form and such, as well as the collections. I still haven't found a game that scratches that itch as well, though WoW did help slightly when they introduced the collection/transmog system so you could farm rare drops and such - but it wasn't quite the same. I loved how you could go and buy quest books that made you go and kill x number of x enemy and you'd learn a bit about them in the process. Lotro had a slightly similar system where if you killed x number of mobs you'd get some bonus, but again, not quite the same.
I think that was around when the Nagafen PvP server released? 2006ish? That was peak EQ2 for meSupposedly they like found a hard drive with files from roughly LU24 or something so it's like that era of patches, plus fixing some things from over the years. Supposed to be like that era balance and everything. I think at that stage of the game the original subclass quests on the isle are gone, crafting subcombines are gone
Supposedly they like found a hard drive with files from roughly LU24 or something so it's like that era of patches, plus fixing some things from over the years. Supposed to be like that era balance and everything. I think at that stage of the game the original subclass quests on the isle are gone, crafting subcombines are gone
The main thing would be like gear and stats and stuff. TLE gear and stats are so vastly different, and they've changed all the encounters so many times.Correct, no crafting subcombines, no class quests, many access quests removed (mostly for overland zones). It's definitely not original EQ2, but I also don't see how that's substantially different from the previous TLEs.
2006 to me is pretty far removed from launch. Not sure how "original launch" it will feel.
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You don't think EQ2 changed any in the ensuing 18 years?oh that is disappointing I guess.
I don't see the difference then between this and previous TLE?
Echoes of Faydwer improved the quality aspect. By The Shadow Odyssey, it was perfected.The quality drop off from vanilla release to the first 'adventure pack' was nuts. Went from dungeons with themes and actual story, to a one color 4 floor 'dungeon' crafted by one intern using Bryce-3d. The questline had you go in to 4 different named dungeons, all the same actual dungeon with just different named mobs placed randomly. It was baaad, killed any love I had for EQ2 then.