Recent content by darksensei_foh

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    Green Monster Games - Curt Schilling

    I"m not sure if we provided a valuable beta experience, or served as a marketing gimmick, perhaps both. That said, trying to recruit the top guilds seems like a strategy worth replicating.
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    Green Monster Games - Curt Schilling

    TLDR: Don"t ask for player feedback on an issue and then do nothing. Other than that, players shouldn"t expect anything other than legitimate bugs being fixed. I agree that beta testers should be there primarily to report bugs, and they should not be designing the game. So, here is the best...
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    Green Monster Games - Curt Schilling

    Just like athletics where a runner trains daily, you need to work to be become better. And with this industry, there should never be a shortage of things one could learn. A 2d artist can learn 3d skills, a quest designer can learn level design, etc. The combination of art, programming, and math...
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    Green Monster Games - Curt Schilling

    We still use the same dkp system, and for those in the guild it"s not a huge deal. Loot in WoW, as Genjiro said, is a joke. We run two raids to help lower DKP members get items such as BoH, or Illustration of the Dragon Soul.
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    Green Monster Games - Curt Schilling

    We"ll see, 1 has definitely been proven true, but it can be improved upon. WoTLK is still pretty fresh so we"ll see about #2, but Blizzard is trying to have it both ways right now. I suspect Algannon will be a successful model for hardcore players, but hard modes just don"t offer the same...
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    Green Monster Games - Curt Schilling

    I think this about sums it up. A random player can show bias to their class, inability to see the bigger picture etc. Certain players have distinguished themselves in being able to make very reasonable suggestions. There can also be a lot of miscommunication, such as the developers thinking...
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    Green Monster Games - Curt Schilling

    I agree, good QA is really important. From my experience working on mods, the skills a good QA person have are organization, writing, and an overall feel for gameplay. The organization comes into play regarding how they test, as well as how they report the bugs. On one project, we had a guy who...
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    Green Monster Games - Curt Schilling

    In the opposite direction, every character is named Dritzzt!
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    Green Monster Games - Curt Schilling

    Very valid point. I was thinking more of the stuff from Omens of War up.
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    Green Monster Games - Curt Schilling

    If you"re the ogre shadowknight I"m thinking of, weren"t you in Blood of Ro ?. Bull shit BoR couldn"t handle SSC, there were easily enough skilled people in the guild to field 25 top raiders required for playing WoW. WoW is honestly not that difficult, at all. Threat cycles for tanks are mind...
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    Green Monster Games - Curt Schilling

    Alactene Arazanos What are those two names? They are the enchanter and bard that I trusted to lock down anything when I (monk) got lazy or fucked up. I could single pull anything, but with these guys we could actually just run into rooms. I definitely miss that feeling in WoW were you are...
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    Green Monster Games - Curt Schilling

    I haven"t played TR yet, but watching the hotkeys instead of the game definitely is a problem with some recent games.
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    Green Monster Games - Curt Schilling

    It"s like Spaceballs: Just now.
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    Green Monster Games - Curt Schilling

    The single current trend I hate is the use of quests for filler. Fed ex quests, kill x of y mob quests, etc. They obscure the quality quests and kill the feel of a story. I don"t mind quests that say go kill named mob because he ate my village, if there is a ruined village in the zone. That type...