Recent content by Ninjarr_foh

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    Seriously just fix fucking site already

    Wow, leave for a month and come back to this. About time... lol. WTB account approval, pst.
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    Would you hate your life, if you were this ugly, and your GF was this ugly and fat?

    godDAMN that timeline Phoenix drew up made this shit so much easier to understand, and HOLY SHIT THESE CLOWNS ARE FUCKED UP.
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    FOHSS consider following

    amazing
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    Green Monster Games - Curt Schilling

    In absolutely no way would this be more random. By doing a good job in the encounter, you eliminate the probability of getting shitty items and increase the odds of getting good items. Look at my example above, notice how in the extremely well performing instance I said that the "decent item""s...
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    Green Monster Games - Curt Schilling

    Yes, exactly like that, but I am suggesting you can do it without having to design 5 independent difficulty versions of the same content by having variables alter the reward probabilities based on how well the players do.
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    Green Monster Games - Curt Schilling

    Yes, but you need to make the "hard mode" more continuous and allow players the ability to control how difficult an encounter is (to a limit, of course)
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    Green Monster Games - Curt Schilling

    This is only true if you remove dungeon lock-outs, which you cannot do without shooting yourself in the foot. Why should a group that stumbles through an encounter get the same reward as a group that blows it to pieces? The reward for doing the encounter "poorly" will still be worthwhile to...
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    Green Monster Games - Curt Schilling

    Tweaking loot table probabilities based on group size, casualties and time (and any other factor you can think of that is skill-based) is a nice way of changing the focus of killing bosses from zerg to strategy. It also helps to defeat websites like wowhead which give precise drop chances of...
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    Green Monster Games - Curt Schilling

    Its more about the caliber of the item that is BOE/BOP than whether or not everything is. The real issue I (and others) have is when level-up gear is BOE/BOP--that is silly. Raid gear and epic quest rewards should either not be tradeable at all (except in the rarest of occasions) or be bound...
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    Green Monster Games - Curt Schilling

    With regard to "Why?" can"t it be an end-game activity? Because not enough players find crafting to be end-game amounts of fun. It may be true, or it may just be a social barrier, but in either case it must be overcome and to do so would require a hefty sum of money and production time for...
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    Green Monster Games - Curt Schilling

    I would say yes, at least initially, and due to the robustness of the skill selection list, that openness lasted a decent amount of time. Like any system with finite parts, eventually people will determine (most of) the best sets. The task is to make the system complicated/balanced enough...
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    Green Monster Games - Curt Schilling

    It really depends on the size of the game (how many players it attracts). Shadowbane, for instance, had huge class customizability and a majority of the players took their own creativity to meet their playstyle. On the other hand, WoW and AC had similar customizability yet most of the...
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    Green Monster Games - Curt Schilling

    For those of you in favor of tanking but not of healing, what is it about the whack-a-mole game of healing health bars that is so terrible compared to the build-up-threat game of watching threat meters? Not meant to be pedantic, just trying to instill creativity to theft from one and add to...
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    Green Monster Games - Curt Schilling

    It replaces the mindless DPS role with one that is more dynamic, relying on other players rather than strict gameplay mechanics which are predictable (which the DPS role does). Like was said, DPS would no longer be a role as it would be an aspect of all classes equally. No, not quite, at least...
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    Green Monster Games - Curt Schilling

    Could you elaborate a bit more, I don"t understand what you"re trying to get at with your question.