Recent content by Octave

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    Monsters and Memories (Project_N) - Old School Indie MMO

    That's the problem with EQ-like combat. Spell casting should be differentiated enough from melee to give it a different feeling. If you adopt a spellbook-like style for melee 'arts', you start remaking EQ2. This would be a mistake. Hitting the same melee attack buttons over and over isn't...
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    New World

    Putting animation-base collision checks on the server but, with load, letting some animation collision check fall through the cracks could create something like this. Maybe they'll need to switch to a scene query method to really make it work. I'm just speculating. Unreal engine has similar...
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    New World

    From that video, it looks like they're doing serverside hit detection for melee and maybe were not before? While playing, I very impressed with their hit detection combined with the network performance with large scale battles. Two problem with melee detection are: 1. Small difference in...
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    Path of Exile

    That's like your opinion, man. Zooming doesn't provide varied gameplay. It's just the same over and over. It's a fun over and over but these games can do better. The interesting question is whether POE's non-zoom gameplay can be made as engaging as the zooming. I imagine you don't think so...
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    Path of Exile

    I'd say increasing combat time is a needed change in PoE. Clearing screens is fun for a bit but creates bland gameplay. It also has a chance to solve the one-shot deaths which is probably the worst part of PoE. We'll see if it pans out. Trading still wasn't addressed at all, though. It's been...
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    Ashes of Creation

    What's some good combat that you might expect from this game? Is there an example of an mmo with good combat? What's the best? I really struggle to understand combat that is social, not boring, and not button-mash-all-the-time syndrome. Are there examples? Do you want to adopt from non-mmo?
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    EQ TLP - Mischief (Free Trade / Random Loot)

    So this all surrounds the removal of "NO DROP", right? Did FV server also have this attitude/style - rampant RMT? It's an interesting balance. A unique aspect of EQ is the very lively EC tunnel. It adds a lot to the sense of community. It seems that too much NO DROP would ruin that. But...
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    Mount & Blade II: Bannerlord

    I think Taleworlds' problem is that they decided to make their own new custom engine. It's hard and they don't seem to be particularly good at it. So they're spending the majority of their time focused on things that aren't gameplay. Of course they'll reject speculative online mode. It's not...
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    Ashes of Creation

    Planetside is probably the leader when it comes to large-scale battles in real time. They've done some amazing things, technologically. Still, I never understood how massive battles are actually fun. The larger the group, the more coordinated your efforts must be. Following orders just isn't...
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    Mount & Blade II: Bannerlord

    Apparently, there's a popular MMO mod for bannerlord now. From the twitch streams, it looks like it's a water pouring simulator with some rare combat. Still, it seems to be more complete and less janky that I'd expect for something like this. It's also super unique as a concept somehow.
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    Diablo II - Resurrected

    This is proof that Blizzard is done. They're publicly admitting that all they can do is try to milk their previous successes until they're completely dry. With their last remaster going over like a lead balloon, they're going to continue to rape their IPs until they're worth less than the...
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    2 years later... the almost sad state of MMOs in the new era

    I had the same feeling when trying out SWTOR years after it's prime. Most (all?) MMOs fall into this issue. They stack system upon system. When a new player starts playing, they get a bag full of 'free loot!' that seems completely useless. They're thrown into some random story and not told...
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    Path of Exile

    New league/patch looks awesome. GGG is the only game company that seems to consistently understand it's player base and launch things timely in interesting combinations. Reusing old content in new ways like allowing players to pick and choose which league mechanic they want to focus on is...
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    Looking for a MMORPG like Everquest circa 2000-2002 that is NOT ran by Darybreak Games

    Well aren't we all? I found that survival games have been the most similar in feeling to the original Everquest. Games like Ark: Survival Evolved, Conan Exiles, and Outward are examples that gave me that Everquest feel in a new way. It's a shame they're mostly focused on PvP. If they were...
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    Star Citizen Online - The search for more money

    SOEmote was actually kinda cool. They got experimental about interactions in a virtual world in a novel way. It didn't make EQ2 a better game - it didn't solve the fundamental problems of EQ2. But I'm glad that they took a stab at something new here. I'd like to see more experimentation here...