Search results

  1. O

    Monsters and Memories (Project_N) - Old School Indie MMO

    That's the problem with EQ-like combat. Spell casting should be differentiated enough from melee to give it a different feeling. If you adopt a spellbook-like style for melee 'arts', you start remaking EQ2. This would be a mistake. Hitting the same melee attack buttons over and over isn't...
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    New World

    Putting animation-base collision checks on the server but, with load, letting some animation collision check fall through the cracks could create something like this. Maybe they'll need to switch to a scene query method to really make it work. I'm just speculating. Unreal engine has similar...
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    New World

    From that video, it looks like they're doing serverside hit detection for melee and maybe were not before? While playing, I very impressed with their hit detection combined with the network performance with large scale battles. Two problem with melee detection are: 1. Small difference in...
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    Path of Exile

    That's like your opinion, man. Zooming doesn't provide varied gameplay. It's just the same over and over. It's a fun over and over but these games can do better. The interesting question is whether POE's non-zoom gameplay can be made as engaging as the zooming. I imagine you don't think so...
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    Path of Exile

    I'd say increasing combat time is a needed change in PoE. Clearing screens is fun for a bit but creates bland gameplay. It also has a chance to solve the one-shot deaths which is probably the worst part of PoE. We'll see if it pans out. Trading still wasn't addressed at all, though. It's been...
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    Ashes of Creation

    What's some good combat that you might expect from this game? Is there an example of an mmo with good combat? What's the best? I really struggle to understand combat that is social, not boring, and not button-mash-all-the-time syndrome. Are there examples? Do you want to adopt from non-mmo?
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    EQ TLP - Mischief (Free Trade / Random Loot)

    So this all surrounds the removal of "NO DROP", right? Did FV server also have this attitude/style - rampant RMT? It's an interesting balance. A unique aspect of EQ is the very lively EC tunnel. It adds a lot to the sense of community. It seems that too much NO DROP would ruin that. But...
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    Mount & Blade II: Bannerlord

    I think Taleworlds' problem is that they decided to make their own new custom engine. It's hard and they don't seem to be particularly good at it. So they're spending the majority of their time focused on things that aren't gameplay. Of course they'll reject speculative online mode. It's not...
  9. O

    Ashes of Creation

    Planetside is probably the leader when it comes to large-scale battles in real time. They've done some amazing things, technologically. Still, I never understood how massive battles are actually fun. The larger the group, the more coordinated your efforts must be. Following orders just isn't...
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    Mount & Blade II: Bannerlord

    Apparently, there's a popular MMO mod for bannerlord now. From the twitch streams, it looks like it's a water pouring simulator with some rare combat. Still, it seems to be more complete and less janky that I'd expect for something like this. It's also super unique as a concept somehow.
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    Diablo II - Resurrected

    This is proof that Blizzard is done. They're publicly admitting that all they can do is try to milk their previous successes until they're completely dry. With their last remaster going over like a lead balloon, they're going to continue to rape their IPs until they're worth less than the...
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    2 years later... the almost sad state of MMOs in the new era

    I had the same feeling when trying out SWTOR years after it's prime. Most (all?) MMOs fall into this issue. They stack system upon system. When a new player starts playing, they get a bag full of 'free loot!' that seems completely useless. They're thrown into some random story and not told...
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    Path of Exile

    New league/patch looks awesome. GGG is the only game company that seems to consistently understand it's player base and launch things timely in interesting combinations. Reusing old content in new ways like allowing players to pick and choose which league mechanic they want to focus on is...
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    Looking for a MMORPG like Everquest circa 2000-2002 that is NOT ran by Darybreak Games

    Well aren't we all? I found that survival games have been the most similar in feeling to the original Everquest. Games like Ark: Survival Evolved, Conan Exiles, and Outward are examples that gave me that Everquest feel in a new way. It's a shame they're mostly focused on PvP. If they were...
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    Star Citizen Online - The search for more money

    SOEmote was actually kinda cool. They got experimental about interactions in a virtual world in a novel way. It didn't make EQ2 a better game - it didn't solve the fundamental problems of EQ2. But I'm glad that they took a stab at something new here. I'd like to see more experimentation here...
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    Twitch.tv

    Sounds like you guys were hit by the Gmail bug: https://www.google.com/appsstatus#hl=en&v=issue&sid=1&iid=a8b67908fadee664c68c240ff9f529ab Today Gmail has decided to start giving incoming email a response that tells the provider that your Gmail account doesn't exist. This causes a lot of...
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    World of Warcraft: Current Year

    What works is to add new mechanics and content that provides more choice in power rather than flat increases. Path of Exile is a model for this. They release content updates that introduce new layers of game play while keeping the existing content viable. Imagine if this was WoW's model for all...
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    Genshin Impact

    Can we get a tally of how much everyone spent so far on this free to play game? I'm curious about averages. I don't like the idea of the game adding a kernel module to my PC that loads even when the game isn't running. It does, however, look like a very well-made game.
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    World of Warcraft: Current Year

    @Bondurant My understanding was that you were saying that PvP scaling was only relevant. My argument is that even though your relative power does increase compared to the mobs, level scaling doesn't make sense to me. It over-complicates without adding something interesting. Refactoring the...
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    World of Warcraft: Current Year

    Mob level scaling is not debatable that it's happening in WoW (and most other mainstream MMOs). Maybe the current discussion around it is in PvP but that's not my issue with it. Mob level scaling based on item level is a little more hidden but there as well...
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    World of Warcraft: Current Year

    Level scaling seemed like nonsense ever since it was made popular by the Elder Scrolls series. Why not just flatten the power curve if you want lower power differences between levels? I suppose the answer is that they want to keep the illusion of the power increase intact by increasing numbers...
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    World of Warcraft: Current Year

    I'm not quite understanding the socketed gems thing. Does this have to do with ilevel making mobs harder? Like, as your ilevel increases, so does mob difficulty? So that with a full gems setup, your level scaling is nearly outpacing your power gain?
  23. O

    World of Warcraft: Current Year

    Dailies and mission tables are ideas from mobile game genre. They're not about fun but about creating addiction loops. It's pretty abhorrent to see them continue to use them. It's not worth playing any game using this sort of manipulation let alone pay monthly for the privilege. The industry...
  24. O

    Everquest Mysteries

    Zelda a link to the past and Alanis for me. I got both for my birthday. Then later blink 182 and team fortress classic. Terrific taste ~ They were both my sisters' old tapes and I only had a few so I listened over and over. To this day they are one in the same. Secret of mana and everquest...
  25. O

    Epic Games Storefront - A Good Incentive for Piracy

    You guys are ridiculous. Do you really want the hardware providers to have complete control over the device you own? It's like you've been a prison bitch for so long, you start identifying with your oppressor. Can you imagine if Windows had the same rules? Only Microsoft approved software...
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    World of Warcraft: Current Year

    It's interesting that the banning came at the same time as the shitstorm around blizzard employee salaries. Seems like they wanted to change the narrative. All industries suck where you work in something people dreamed of when they were 14. It especially sucks to work for the company that the...
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    New World

    Infinite money does not make a good game. Look at Star Citizen or Diablo 3. The issue is that it's very hard to make compelling PVE content that is original in the MMO genre. After they bagged the whole PVP sandbox idea, they went back and said 'how do we do compelling PVE?'. No one in the...
  28. O

    New World

    They've turned it into a theme park. Really disappointing because it had a lot of promise as a sandbox. There's just nothing exciting about running from quest to quest like it's a job.
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    Ashes of Creation

    Yep. Focus on balance and large teams requiring standardization of content caused this. Older games like everquest designed items, dungeons, mob, and abilities without much regard to balance or formula. This gave the games character and allowed players to learn to optimize their behavior...
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    The Elder Scrolls Online

    I gave the game a shot a few weeks ago. Combat feels the exact same no matter which npc model you fight. Every class feels very similarly, combat-wise. The solo, world and group dungeons all also feel very same-y to their respective class. Things don't feel very challenging, either. You can...
  31. O

    Albion Online

    I don't hate their anti focus fire code. It's a new solution to an old problem. They wanted to have large engagements but without damage spiking be the meta. It's a pretty good solution for that. AoE friendly fire doesn't solve damage spiking individuals with large groups so that solution is...
  32. O

    Albion Online

    Maybe something concrete would better inform us of what makes the game particularly bad. Which bugs? Why is it a cash grab? What mechanics are awful?
  33. O

    Albion Online

    This game seems to have the best design philosophy of any of the modern mmos. The updates sound solid. It's too bad it's isometric top down and pvp focused. Pvp would be okay if they can somehow get away from the large blob of death style that seems so common place. It's not fun to be on...
  34. O

    Ashes of Creation

    Looks like EQII upgraded. The visual style, particle effects, player animations all seem to have basis there. The combat also feels super similar - especially in terms of pacing and spamming abilities. Not terrible - EQII was fun. I wonder if it'll last beyond the first month of release...
  35. O

    Everquest - Agnarr Server: Sunset Mode

    Those are the same guys that were scamming people on redguide/p99. Hilarious.
  36. O

    Full Static Listing

    I'm putting together a static euro group for agnarr poopsock 2017. I'll play a necro because necros. We can coordinate on discord. Here's a discord thing: Discord - Free voice and text chat for gamers For all you lifeless losers with free healthcare.
  37. O

    TLP Questions & FAQ - Ask away

    Because raids are instanced and have lockout timers (weekly?), I imagine raids with the fewest possible people makes the most sense. How does that work out? Very few wanted classes on raids? Also - with the raid target mob buffs, does it just feel like luclin era - drawn out fights with tons...