Recent content by Torrid

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    Everquest Legends

    Everybody knows about Befallan for motes but I was actually getting more motes from gukbottom with my Paladin leveling up classes in my 30s. Admittedly I had full AAs and a +10 Sky weapon. Paladin + ranked up cleric undead nukes was a shooting gallery. [Mon Aug 17 20:24:28 2026] You have...
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    Everquest Legends

    This. I did Nag at 40 fairly easily and I wasn't even AC capped because I rushed levels and didn't go for much gear. (had a bit over 300 AC if I recall) Canni AA is extremely good in this game and you should get it before most other AAs.
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    Everquest Legends

    Complete and utter waste of time to do Sky on anything other than d0. For lulz I did Sky on higher difficulties today. On D2 every boss was double class, meaning their HP was about 1.7x. I was getting moon and triangle motes. On Sky D4 the bosses are mostly tri-class, and their HP is about...
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    Everquest Legends

    They really need to fix the aggro through walls and pets calling for help bullshit. I just had the ritualist aggro on me from next to the cavalier room and bring the entire tower on me
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    Everquest Legends

    Who names a sword after a fat women's lingerie store?
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    Everquest Legends

    I accounted for this. I parsed their unslowed attack delays in each difficulty. D0 unslowed delay for a Kiraikuei is 2.6. On d4 it's ~2.17. Togor'ed delays are 6.5 and 4.333.
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    Everquest Legends

    Also evasive stance is super good. I can kill Eye and Hand well before it runs out. Sometimes they don't even hit me once. Also rank up Togor's to level 5 at the bare minimum, ideally 7
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    Everquest Legends

    Cannibalization AA is key to the build. Use it when your mana first hits about 60% from full then always on cooldown. Sync it with LoH to make managing the cooldowns easier. (i.e. stop healing to reach about 40% life when Canni is up, swap to Mage Hunter then hit Canni + LoH immediately after)...
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    Everquest Legends

    Just a FYI: I did some parsing and discovered that slows are mitigated on higher difficulties. Level 50 Togor's on D0 does 60%, which is the expected amount. On D2 it did about 55% and on D4 it did 50%. D0 Tagar's did 45%, D4 did 37.5%. I think this mitigation might have been in during beta...
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    Everquest Legends

    Motes. It's how you upgrade Sky stuff. Getting an item to +5 doesn't require that many, really, so it's a waste of time to do epic quests more than once. The best mote farm is the real end game goal. That's the big question. It might be D4 sky bosses with a top tier build or AoEing crap in...
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    Everquest Legends

    Well that's good but from parses I've seen, smite and reave damage is honestly kind of trivial at end game. The real value of them comes from recycling the long cooldown skills. If they didn't do that then smite (not sure about reave) just wouldn't be worth keeping on for any fight where...
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    Everquest Legends

    Smite and Reave being percent based is problematic. The skills get worse the better your gear. This is particularly true if stats don't improve the damage. The min/max play for paladin is to swap to gear without wisdom or +mana on it (assuming the same AC) after your remaining mana in combat...
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    Everquest Legends

    Halfling is the master race so why would I need unlocks anyway
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    Everquest Legends

    I don't know if this has been posted somewhere before but I did some parsing to try and figure out how difficulty levels modify NPCs. Hp scaling seems to work like this: for every difficulty level tier, NPCs gain 15% more hp. So D3 mobs have 145% baseline hp. However on top of this, when NPCs...
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    Everquest Legends

    Crits look flashy because they're 300% here. But if your crit rate is 1 in 10, you could realistically go an entire boss fight without seeing one. I think Reave should leech mana. That would help SK sustain and let them try to keep up with paladin. I dunno what warriors are gonna do. They...