Search results

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    Bitcoins/Litecoins/Virtual Currencies

    The DeFi contracts they made do actually work: you can use them permissionlessly. You don't actually need Uniswap's website to exist to use the contracts and exchange tokens, it's just that it takes some technical ability to do so. Uniswap in fact banned some tokens from their frontend website...
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    Project Quarm - 1 Box Planes of Power

    It's always amusing when people tell me I'm wrong about something I wrote
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    Project Quarm - 1 Box Planes of Power

    Dex does increase wizard innate crit chance, but not AA crits. Dex and Int both increase wizard innate crit chance by an equal amount. Dual wield chance is entirely skill and level based.
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Some observations (these are not necessarily intended to be complaints or suggestions) after playing today: * Melee hits can stun, which make your character turn. In EQ this only occurred (not always) from a bash (or an attack from behind if moving), and turning you only if your character was...
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    Project Quarm - 1 Box Planes of Power

    Give everybody a 10x exp bonus then. It's quality of life!!! And yes rangers are considerably stronger than classic warriors. My groups have a ranger tank and he's got more AC than the paladin right now and aggros better than anybody. Our wizard can quickly delete the first mob in a large...
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    Project Quarm - 1 Box Planes of Power

    When people say "QoL" I read it as "EZ mode". WTB a server without EZ mode. Pets taking exp and class exp penalties were there for a reason: because those classes were OP. That's how games were designed back then, they 'balanced' classes with these kinds of penalties instead of making...
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    Project Quarm - 1 Box Planes of Power

    Assuming the code is working as intended, the rule works like this: a SINGLE pet must outdamage EVERY OTHER ENTITY combined to take an exp share. If the mage and necro are tossing in a few nukes then this is unlikely to occur as the higher damage pet would need to out damage the lower damage...
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    Project Quarm - 1 Box Planes of Power

    I can't tell what is a parody or not anymore
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    Project Quarm - 1 Box Planes of Power

    Exp on Quarm is faster than what it was in 1999 with the removal of class penalties and the quests I investigated are using the higher end of my estimates for what they were, and some of the quests gave higher exp than they should have (Kelethin mail gave 2x what it should have before the nerf)...
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    Project Quarm - 1 Box Planes of Power

    Whites grant a ton more exp than blues, so max your defense skill by having level 1s beat on you and buy all the armor you can so you can kill whites, then leveling won't feel bad
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    Project Quarm - 1 Box Planes of Power

    Actually here's a video I made 12 years ago on P99 using the view instead of mousewheel cam
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    Project Quarm - 1 Box Planes of Power

    It merely puts the camera directly above your head instead of at your eyeballs. The only annoying thing about it is the up/down speed is a bit slow, otherwise it works quite well. I use this view like 90% of the time. It's particularly nice for small races, which can have a harder time seeing...
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    Project Quarm - 1 Box Planes of Power

    In Velious I started using the top down view (F9 once, then alt+up arrow to raise the camera) and I used that camera up until GoD when I quit. Then I played on p99 a decade ago and used that view because it didn't even occur to me that mousewheel camera existed. I'll typically use the...
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    Project Quarm - 1 Box Planes of Power

    for the love of god do not include the clip plane cheat in the DLL
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    Diablo 4 / IV / IIII / Fore / Cope / Seethe

    play on hardcore mode in game full of CC, get predicted result
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    Diablo 4 / IV / IIII / Fore / Cope / Seethe

    I did stronghold runs to level to 50 this season. It's funny but not surprising that the best and funnest way to level in the game is probably unintended and mimics older Diablo games. It's far more satisfying than horsing to dungeons where you then spend even more time backtracking in the...
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    Diablo 4 / IV / IIII / Fore / Cope / Seethe

    I quite enjoyed making a non-trivial amount of money from D3's AH for a few months before it got too flooded with gear and buyers quitting to be worth the time to farm for it anymore. I consider it a worthy experiment and I don't fault them for trying it nor removing it. I think it was rather...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Did they make killing mobs easier? It felt significantly easier however I switched classes, although the class I switched to should melee worse. I got to level 2 quickly but utterly failed to obtain my starter tunic (again) which required seeking out half a dozen NPCs and putting return items...
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    Diablo 4 / IV / IIII / Fore / Cope / Seethe

    The game is a 5. It's not abjectly terrible. They've copied enough stuff from better games to have something playable. It's perhaps the most average game I've ever seen. However compared to previous entries in the series I have to say that it's a failure in terms of design (not sales)...
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    Diablo 4 / IV / IIII / Fore / Cope / Seethe

    The MMOification of this game is a big failure, IMO. The world map adds nothing and just forces players to backtrack all the time. It's so uninteresting that I couldn't even tell if it was randomly generated or not at first. Other players are just NPCs as that dude says. World bosses and...
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    Diablo 4 / IV / IIII / Fore / Cope / Seethe

    D4 very much feels like it was made by people who were there for a paycheck and not by people who are passionate about the game/IP and clearly not involved with D2. Blizzard has been this way for awhile now: they think they are smarter than they are. They 'know better' than the old Blizzard...
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    Diablo 4 / IV / IIII / Fore / Cope / Seethe

    My first day take is: playing this game feels like an AI designed it. It's remarkably generic and uninspired
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    Monsters and Memories (Project_N) - Old School Indie MMO

    The prices on items suggests that they are replicating an issue that I feel is a design flaw (I could be wrong) that EQ and WoW made which is that the coin denominations under platinum (and gold for WoW) are very quickly made irrelevant because the valuation curve is so steep and level 1 items...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    I say this as somebody who both loves this project and what they're trying to build and never had an issue navigating in EQ: This city is STUPIDLY ABSURDLY too large and this is a very bad idea in a game without navigation aids. It's a gigantic maze. I've spent 2 and a half hours trying to...
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    Star Trek: Picard

    S1-2: 1/10 S3: 4/10 TNG is my favorite show of all time, not that I watch much television anymore
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    Bitcoins/Litecoins/Virtual Currencies

    eunuchoin
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    Bitcoins/Litecoins/Virtual Currencies

    BRICS is making a basket currency. Will be interesting buying stablecoins of that
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Some quick feedback regarding the merchants: I actually very much like the idea of merchants only buying certain items *IF* the merchants were using the items to craft items or otherwise used them as a part of some smart economic model that players could interact with and influence by selling to...
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    Star Trek: Picard

    My Eskimo pal in northern Canada lives in a larger universe than this. Jack had time to go to become a medical expert and notorious smuggler ('medicine isn't free' in a universe with replicators) while being barely 20 years old. He's quite the savant. If ships can travel to all the places...
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    Star Trek: Picard

    gonna be awkward when Shaw has to host a Borg because they're good guys now after that two minute conversation the Borg queen had with the boyfriend murderer. I loled at "life deck"; "independent holodeck power source to relieve stress in a crisis"; "Diana hates me because I didn't say the...
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Katta Castellum is the first example in my head. Katta was so dumb that the zone acted like a barrier in that if you wanted to access the zones on either side then you would not consider taking a route which had you run through the city. The aesthetic was fine but the size was ridiculous.
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    Star Trek: Picard

    the stars did her and us a favor
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    Monsters and Memories (Project_N) - Old School Indie MMO

    Ridiculously large buildings is a pet peeve of mine as well. I liked classic EQ's more cramped cities, which were more immersive, realistic and charming to me. Also it forces players to be closer together which makes the game feel more multiplayer. I understand that third person cameras sort...
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    Star Trek: Picard

    Agree that DS9 deviated from the 'Trek vision'. Also agree that DS9 was so good that I can't hate on it. Remember when starships had spouses and children? And Picard was telling bad guys how good it was to bring them along? I do. Which makes Beverly's excuse in Picard S3 extra retarded.
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    Star Trek: Picard

    Watched first 3 eps because youtubers said it was good, and now I have less respect for said youtubers. It's retarded to deviate from the 90s formula that propelled the series to legendary status, but that's what they keep doing. In the movies as jayrebb says but in nuTrek it's worse. Nobody...
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    The Al`kabor Project (EQMac) - PoP 1/5

    PEQ already has much of my NPC data. I found some of my parse results on the p99 wiki a few months ago by chance because the wiki people pulled numbers from Project EQ which got them from my work.
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    The Al`kabor Project (EQMac) - PoP 1/5

    funny thing to say considering why he left
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    The Al`kabor Project (EQMac) - PoP 1/5

    It's really all of the reasons I mentioned combined. A lot of the inherited PEQ quests had made-up text in them and omissions. I noticed that when I implemented some of our quests but apparently it's a larger problem than I realized. That's what Elroz has been fixing. He's been going through...
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    The Al`kabor Project (EQMac) - PoP 1/5

    I spoke to the guys today. The short answer is that a release date has been pushed back to an unknown time. I apologize if this makes me a liar but I will try to explain the reasons. In Spring last year developer morale was low when Haynar left, and Rob started talking to me about opening the...
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    Project 99 - Green Server announcement

    EQ is interesting in that the early game is so much different than the late game. Stats actually do a lot at early levels. Agility provides a large avoidance bonus and particularly at the 75th point. Ogres and Trolls have a massive starting game advantage from strength, and Erudites kind of...