Oof I got you mixed up with Logix. That's a bad brain fade late night post sorry. I'll make it worse by saying all you deep elves look alike.
I rolled a smith for laughs with the master artisan trait, which means I couldn't pick ultravision. To even get to my house quest area I had to climb...
We are always behind, preferring to binge, but doing spooky month stuff like Witch Watch. Witch watch has my current waifu I've fallen for, Nemu Miyao.
And 100 girlfriends. Love the outtro for this:
I'm not really sure. I did alot of poverty leveling in keeper's bight, and the ooc was always "upper lower innie outtie sangrels lookin for tank pst" etc. I think I saw a train of them one time and they were some kind of humanoid.
I tried to explore the zone a bit one night. Lots of scary...
I saw a noodlesham or something at the cave myconids last night. Imposter?
BTW that crystal we murdered 3894534579235 deepbutt bandits for (and never got) dropped like candy at the room just on the left as you enter the mines. Before I was always in the room much further in and they just...
Me & Cris were on a new duo Shaman / SK earlier. I haven't looked ahead much to see what kind of tools we get in the future. Hopefully some kind of lull / root / something to fight in dungeons.
I fell asleep most of the day but I flipped back on soda, and the technical stuff is really neat. Like when I played a pali I read the ability descriptions and they made zero sense to me.
Soda's like "The blortus gnobble means he can't stealth and the enemy cooldowns gragle blart by 69...
Woke up right as Ludum starting. Theme is "Old Tech" which is alot like "Ancient Technology" from a few years ago. I'm super addicted to monsters & mems so I might skip this one.
BTW I'm guessing the out of control nodes caused them to roll back the keeper's bight zone. All the extra goodies the animals were dropping there are gone and it is back to poverty mode. Lotsa empty mobs or a 4 cp tooth.
Also, someone invite Megumin. That's my mage.
Yes me too! I loved her as a kid.
I read the vid description a bit, the author invented a proto celtic language. The first few tracks sound more elfy or finnish, but later on it definitely sounds more gaelic.
We found it in a VR chat world that had it streaming as the background music.
All the anims are great, but seems like the channeled ones should use a shooty pose, kinda like arcane missiles from warcraft or or or force powers stuff from old pub.
I wasted a little bit of money on tailor and made a cool pointy hat. Ended up doing the whole set of spidey silk armor. It looks like a witch hat in the icon.
If nvidia drivers weren't such a turd right now on linux I'd AI generate some cool images of witchy creepy halloween gnomes!
If I worked on this game, the 3 things I would fix in order are: Hats working for deep gnomes, cool hand extendy use-the-force pose for channeled spells like the wizard pewpewpepepwepew spell, and human female sounds are ... difficult to describe.
And make the shots fly out of the hand instead...
Telakir is crazytown. People running around lost, trains, madness.
We had a nice hallway with 3 rooms to fight, and a group runs past our fire and into one of the small rooms. Congrats you get like 4 mobs haha.
Underdork! Melons instructions were good. I loved the rope climbing. The namey rat killed us and laughed at us like a korean kekekeekkeekkekeke :emoji_laughing: