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    EQN:Landmark Beta Starts March 26th!

    Yeah, they're definitely switching focus to EQN. From here out, I imagine Landmark will be getting lots of updates that coincide with EQN development, such as EQN armor reskins, EQN build props, textures, random bug fixes to the editor and creation tools, etc.
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    EQ Never

    Think Terraria or Zelda. Expand health/mana through "heart containers" you get from bosses or chests (this is going into Landmark, at least). Expand functionality by finding different tools (hookshot, jumping boots, bombs, etc.), spells, recipes, etc. Expand playstyle by finding new...
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    EQ Never

    This thread is fucking ridiculous. People advocating rushing out WoW clones.
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    SOE Becomes Daybreak / Russian shutdown

    SOE was acquired by an investment firm and is now operating as an independent game development studio, no longer under the "Sony" umbrella. Really.. surprising; it'll be interesting to see what this means for EQN, H1Z1, PS2, etc. In the announcement they said they are no longer restricted to...
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    EQ Never

    Not sure why the sky is falling all of a sudden.. Landmark was never supposed to even include combat and most of the MMO elements it has now. EQNext weapon types are already starting to be added to Landmark, as is the beginning of their scripting and AI. Getting a working voxel building...
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    EQN:Landmark Beta Starts March 26th!

    I believe they removed RNG gear, at least for now. They have an upgrade system, but I believe it's mid-transition to a more robust system.. It's hard to tell what is going to stay or not, at this point, but they seem to have lots of pieces they're still adding in
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    EQN:Landmark Beta Starts March 26th!

    Playing around with the triggering system.. kinda neat. When you click the fireplace the fire and smoke emitters flip on and the candles go out. Click again to put it out and relight the candles. It's surprisingly intuitive and easy to do. Warning: Potato Compression
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    EQN:Landmark Beta Starts March 26th!

    Very first stages of PVE*. Don't set your expectations too high for now, but these NPCs show promise imo. Here's what I liked about them.. Chomper - Growls, faces player when close - Determines attack point and then charges up and releases threeverypowerful projectiles in quick succession...
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    EQN:Landmark Beta Starts March 26th!

    Some segments are pretty large
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    EQN:Landmark Beta Starts March 26th!

    Wow.. I got one for Triple Station Cash. I think they might have sold me. Also, the enemies are suprising in some circumstances. I was in a Tier 1 cave trying to avoid monsters because health regenerates pretty slowly now (using newb armor). I grappled half way up a narrow little opening...
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    EQN:Landmark Beta Starts March 26th!

    I think a lot of the stuff we saw before was placeholder until the other necessary systems were in place
  12. L

    EQN:Landmark Beta Starts March 26th!

    The linking and triggering system is pretty crazy.. I dunno how it'll affect server performance, but I can imagine players doing some crazy shit with it
  13. L

    EQN:Landmark Beta Starts March 26th!

    Gollumconfirmed.
  14. L

    EQN:Landmark Beta Starts March 26th!

    It hurts my brain less if I just think of Landmark as the toolkit for EQN, but without any release content. Once the toolkit is ready for 1.0, they'll use Landmark to create EQN. Which means, we'll see all the systems EQN will use inside Landmark before, including monsters, AI, and probably...
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    EQN:Landmark Beta Starts March 26th!

    yeah I definitely noticed the Foundation Museum island has a really interesting landscape compared to the player islands which are mostly hilly squares. So, at the very least, I think EQNext will have better landscapes, but they probably won't touch the Landmark terrain until Open Beta (if at all).
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    EQN:Landmark Beta Starts March 26th!

    Whoa, really? Did they announce that in Landmark Live? I hadn't heard about them touching the terrain generation, but the game could definitely use that
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    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    What are they making that every other MMO hasn't already done? This looks like a terrible(r) Vanguard.
  18. L

    World of Warcraft: Current Year

    Or actually kill you, if he has your address..
  19. L

    EQ Never

    Nah, just thought there was EQN news /impatient
  20. L

    EQ Never

    </circlejerk>.
  21. L

    EQ Never

    Making an MMO engine is not a trivial thing, especially given every player wants every single feature that has been introduced to MMOs since the very beginning. Most triple-A, single-player games have a very focused experience and still run into difficulties. It's stupid NOT to use pre-existing...
  22. L

    Dragon Age: Inquisition (Plot Details in Spoilers!)

    I feel like they actively tried to reverse what they did with DA2, but they're still not getting pre-order money after the obvious DA2 cashgrab. Wait for reviews or a sale.. though I would say if they actually made a good game, I will pay for it.
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    EQ Never

    Unfortunately I don't have the 8+ hours of free-time, every day, like I used to when I was 14. I definitely feel where you're coming from, because "world feel" is super important for any sandbox, especially one in Norrath. But, I think they can strike a reasonable balance between the two. If...
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    EQ Never

    What about a huge Ogre that bought a wizard-crafted portal shard that can be consumed and teleport him to any wizard spire in the game? I think it partly comes down to presentation; if they make it feel like it's part of the world, it would go a lot further in winning me over, but I think...
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    EQ Never

    I'm kind of curious.. with all the effort they're putting into rigging faces for SOE-Emote and the entire animation system. It's pretty crazy.. you can set your mood mode which effects every single emote in the game; /angry, your face will turn angry, you /wave angrily (literally, a different...
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    EQ Never

    Also, I could see their underground dungeon tech evolving enough to see them making randomly generated keeps, towers, ruins, etc. Random pic of new FV (and most likely Elf model for EQN)
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    EQ Never

    Don't get me wrong; I would prefer real-world movement (horse, boat, carriage, whatever) any day, but if they're insisting that there must be fast travel then it needs restrictions. Those being that a) you've visited those places previously (didn't apply to PoK, IIRC), b) there is a cost and...
  28. L

    EQ Never

    Well.. in Landmark, if you want to teleport somewhere it requires a portal crystal that you have to craft. They're pretty easy to make right now, but if they were a legitimate time sink to make I think people would use them a little more judiciously instead of porting around the world at random...
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    EQ Never

    Is instant fast-travel confirmed? I feel like real-world griffon/horse/boat travel is pretty easy to pull off these days and satisfies all parties
  30. L

    EQ Never

    Related, the new Landmark patch notes include some significant changes to "Heroic Movement" and itemization which is likely going to be EQN's combat system: Update Notes
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    EQ Never

    Apparently the Seraphs "take over" influences, when a Seraph dies. Tunare dying happened in a previous Age (that was very tumultuous, when the Seraphs were "young") and her influence over birth, nature, seasons, and harvest were taken over by Anashti, Karana, and Erollisi. Though, they don't...
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    EQ Never

    I'm going to go out on a limb and say that open world PVP servers are going to be a thing..
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    EQ Never

    Well the EQN Kerrans are digitigrade, have an all-fours sprint, and a roaring animation; I imagine each race will get lots of unique animations this time around (come on, dwarf roll!). Ogres are in their pre-cursed forms; more militaristic, intelligent Iksar concept art looks very...
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    EQN:Landmark Beta Starts March 26th!

    Well we still don't have any NPCs/monsters, armor/itemization, more than 3 weapons, Tier 2 through 5 caves, mounts, crafting 2.0, an acceptable chat system, final UI, character customization 2.0 (interchangeable armor pieces, more customizable player models), multi-threading, nor the rest of...
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    Titan has been cancelled.

    They can sit back and wait til the next generation of MMO comes out, and then copy/polish the shit out of that.. until then, they are sitting on the most successful MMO in the industry.
  36. L

    EQ Never

    To be fair, those effects are generally lightning fast, and don't linger on the screen. Whoever took these shots zeroed in on the split second that they appear. While EverQuest's spell effects weren't as large, they had a ton of particles that stayed on the screen for a significant amount of...
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    EQ Never

    I know a handful of people who won't pay for an MMO but will gladly do FTP with occasional purchases here and there; for people who don't have a ton of disposable income, there's a huge stigma attached to monthly MMO payments.
  38. L

    EQ Never

    Huh? EQNext is resting on Landmark. The better Landmark is the better EQNext can be
  39. L

    EQ Never

    Rosie Rapport is the ART DIRECTOR for Landmark; in a Workshop episode, she noted that many people were hiding props to show only the smoke effects, which isn't something they had originally planned for. She recognized this was happening and said that in the future they'd like to uncouple effects...