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  1. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    First of all, Agnarr had way more people than a normal EQ server. The game was like 2k max capacity, and Agnar was probably at 5x that (dunno about now). The issues you are describing were way less prominent on live. The reason being, only a small fraction usually 5-10% of the playerbase of any...
  2. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The problem with Agnar stemmed from funneling a massive population into one server when they would have normally filled 3 or more, then failing to instance the ground spawn zones. Par for the course for windbreak games.
  3. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    There's really no reason to change it though because it's self regulating. As new content is introduced, older content becomes less contested and general player power increases as older top end gear is redistributed.
  4. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Resist requirements were not a thing with everyone. I played on a blue and red server. Blue server had a lot of people, and it was a suggestion not a requirement. On blue servers, people even at max level didn't seem to understand how important resists were. On the red server it was imperative...
  5. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Level is the measurement because little else has ever mattered. Imagine if a player who rushed straight to cap was left ill-equipped to even consider attacking Lady Vox, if they were able to survive long enough to see her lair at all. That would flip the model on it's head. For instance, beyond...
  6. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I agree that people won't grind hell levels in a game devoid of content. If that occurs, it would undoubtedly bring your predictions to pass. For the time being, that's just a straw man. With no publisher breathing down their neck, we have no reason to believe they have any desire or need to...
  7. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yet those things didn't prevent EQ from remaining popular, even when there was over a dozen alternatives. This argument has no basis in reality, nor does that 20k player threshold. If anything it's been the opposite for a while: the struggle to gain and retain players is hardest when people...
  8. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I see no reason why we should hope to achieve a level in a single night. If the process is fun, why do we have to set a limitation on how long it lasts? People need to train themselves out of thinking that max level is the end all be all of the mmorpg experience.
  9. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You never had to do it that way in the first place though. I never spent much time in the same place leveling, and due to school and jobs, I seldom spent ridiculously long sessions in the same spot. Those are choices we make. What they could do to discourage grinding a single spot, if they...
  10. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The key is variety. If someone wants to grind bear asses because they have a personal beef with bears that terrorized them at level 5, then go for it. Everyone else should be able to change scenery on a regular basis and have alternatives to any one item so they're not sitting around waiting for...
  11. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Progression is what games are about, and progression in an online world has to take time if anyone is to play long enough to get attached. I found "the grind" in a lot of mmos fun because the process was rewarding and enjoyable (especially when highly cooperative). BDO grind was horrible...
  12. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If the options are for the game to be quick and short-lived versus long and have some people botting, the latter is better any way you slice it. MMORPGs were never meant to be a brief endeavor.
  13. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    250 hours is on the low side, but you can only make it as long as the amount of content you can provide, so that may be a realistic number. I'd hope for closer to 500 without excessive grinding. The longer, the better. That will discourage some players, but it gives players time to become...
  14. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    ^^^ Probably most here have a somewhat skewed perspective as present or former mmo hardcores, but it doesn't represent the average player. Even if Pantheon does attract a higher than normal amount of that sort of player, they will still be a small segment of the playerbase. The goal should be...
  15. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Vanguard spent way too much time on solo and quest advancement. Leveling is too important to advancement in an mmo, and every other form of advancement (item, skill) can be trivialized by it. Opportunities to safely solo should be few and far between, and soloing to cap should have never been a...
  16. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Not sure how much you can really hold Silius accountable for SOE's misdeeds. Fixing problems takes people, people take money, and SOE always treated Vanguard like the red-headed step-child lest it outshine their inferior flagship turd, EQ2. Not sure how anyone could conclude that it was Silius'...
  17. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The idea that a game like EQ updated will not attract a sizeable new audience 20 years later is silly. Very few people play mmos in the grand scheme of things, and why would they? Those people probably represent about 1% of the people who enjoy fantasy.
  18. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If Pantheon tried to be a mainstream game, it couldn't be the game they're proposing. Mainstream games means flashy graphics and good marketing to hook enough people to pay your bills before switching to f2p and milking people for a few years. It's a dying model. Even if Pantheon is wildly...
  19. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Even if it's just like EQ, it will have more depth than current MMOs. Logging into games today and following the sparkles or minimap indicators from hub to hub or going into a lobby to queue up an instance is the epitome of shallow. Just having to interact with other people, needing others to...
  20. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Couldn't care less if it shipped in the graphical condition of last update. My only concern was animations. Now we need the content necessary for moving to alpha, beta and launch. Everything else is fine, and honestly has been fine for a while.
  21. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Dunno if they've changed it, but pvp used to be activated in streams. Sometimes you might see them hit or root each other, so they could pvp at any time.
  22. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think they have a pretty balanced approach. EQ Next basically wanted to do away with the mmorpg as we knew it. The biggest mistake being trying to revolutionize (or dispose of) the already amazing EQ faction system to make everything dynamic. VR is just taking what we know already worked and...
  23. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Pretty sure they've been trying to launch pre-alpha for the last 2 years. I think the reason they've pushed it off was because they were successful in funding the game which meant they could fix it up and build it out more. Just guessing, but if I had the resources to improve something before...
  24. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You seem oblivious to the fact that this threads size is just as much a testament to Pantheon's potential popularity as anything else. If if truly didn't matter, it would have died years ago. You'll be playing it just like everyone else here.
  25. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    When I played EQ (early on before it sucked), the mystery was cool, but 99% of what you achieved had already been done. It wasn't about epic strategies; it was about putting in the time, getting the necessary levels, items and players together in order to progress. It was the process of...
  26. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Mobs don't need any kind of advanced AI to make combat enjoyable. There was already an abundance of variables that kept EQ combat fun and exciting, and that set it apart from what passes as mmorpg combat today. Resists, roamers, repops, offset spawn timers, threat and resource management, random...
  27. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Most popular fps game right now is PlayerUnknown Battleground, and it looks and plays like it was created by 1 person using an Unreal engine fps starter kit. Anyone who has played the indie mmo project gorgon, actually created by one person, would be ashamed. Movement is stiff and unnatural...
  28. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Took the words out of my mouth. At this point, EQ is a very different animal. If Pantheon is like current EQ, I will not be playing it. I want something much closer to the original experience, and that is something that cannot even be found on their TLP servers. If anything, project1999 should...
  29. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Not to mention sharing bathhouses and being "not gay".
  30. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't think Pantheon will have anywhere near those numbers with box+sub model, but considering they've run sales with the game costing next to nothing (it was like $5 or $10 on steam last week), those numbers don't mean much. If Pantheon had 200k with box + sub, it would easily make them more...
  31. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    WoW? No. BDO? Pantheon could easily surpass BDO. When I last played BDO a few months in, people in my guild were already starting to quit and the servers that were once overloaded were low population. That's the problem with a game with crappy character progression that relies heavily on item shops.
  32. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Even if Pantheon is everything EQ with a lot more, it will never be the next big thing. These days, a lot of people don't want risk with their reward. If they have to devote real time to a game and can potentially lose time in failure, that's more than some can bear. That's okay though. Others...
  33. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Oh that's shards? Thought it read like shards. It's cool in concept, but the fact that you can just tweak servers to your liking rubs me the wrong way. What ever happened to "You're in our world now!"? It's like mmos are designed around as much convenience, concession and accessibility as they...
  34. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    An EQ emu called Shards of Dalaya had something like this, and it's been one of the more memorable things I've encountered in an mmorpg. Not only was it something you could do throughout the leveling process, there were also multiple paths to achieve it. Everything in the game had classic...
  35. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Personally think they need to throw in some other variables to make FD more fun and challenging. It's a novel concept, but as it existed in EQ, rather primitive to be imported into Pantheon verbatim. They could actually add gameplay like timing the ability after being hit to increase chance of...
  36. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    By flawed and experimental, I take it you mean the intentionally unsanitized design meant to offer players more ways to play the game.
  37. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Luclin models were so bad they were comical, and the only thing worse was how they were animated.
  38. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    They want at least a year of testing. I'm not sure if that means all testing or beta testing specifically. Either way, I'd guess launch no earlier than Q4 2018. My personal guess would be 2019 though. Hard to predict because the rate of development in a project like this has and will continue to...
  39. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Dunno about this furry talk, but I hated EQs vah shir but not just because they had fur. They just looked ridiculous to me and I always thought they'd have been better off using the old kerrans. I also liked my raki in vanguard.
  40. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Consider that they could leave off classes and races to be released in later expansions and to make the initial game more manageable. I'm sure they'd love to have multiple elves. For that matter, I really think humans should be broken up into two factions/deities based on classes. Having all the...