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  1. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Cool story bro. Sigil just up and decided at the last minute to change their game to a themepark, and that had nothing to do with trying to appeal to or negotiate with SOE and/or other investors. Right.
  2. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Nope. Their original involvement, even before the deal, was most definitely contingent upon Sigil shifting their design to line up with SOE's. If you don't realize that, you clearly did not play the early game or it's beta phases. The idea that they independently abandoned their original vision...
  3. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    False. Anyone who played the game in beta before SOE and then at launch can see how drastically it changed to be more about accessibility, in line with EQ2/WoW (the stated Smedley mmo philosophy of the time). A few months in, it was converted into a full blown themepark with quest progression, a...
  4. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Unity is fine. You have to build onto it, but you have to build onto any engine. Who used an unmodified Unreal to make an mmo? Nobody. Both are better today than doing it all yourself. As to the death penalty, there has to be danger. It's essential and one of the biggest reasons new MMOs have...
  5. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I can already hear the distant sound of rocking.
  6. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't think they should go so far in the opposite direction that they entirely neglect raiding. Just because it's a group-focused game, doesn't mean raiding doesn't serve it's purpose. EQ had the model right, imo. That model was, for the most part, that things got progressively harder and...
  7. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Just to clarify, I'm not even saying every game should be made like EQ! I think it's fine there there's games that appeal to a different audience. Some people truly do not have the time or desire to compete over contested content. However, I think people underestimate just how engaging and...
  8. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't think people have changed at all, even if the expectation has become instant gratification. That kind of design has not done well though outside of one game, and one game alone. There just isn't anyone making games like that anymore, not because it's not what people want or it "wouldn't...
  9. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This is right. If the game was being designed primarily for raiding, I'd say they need to make it so everyone can access everything. In a game not designed for raiding, you have to create it in such a way that it can't be easily completed. Making it contested is the solution to that problem...
  10. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd argue that there were more people engaged by the competition of contested content, than there have been since they went with instancing. Everything should be open and contested. If they cave by instancing raids, dungeons and group content will follow.
  11. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I don't think we'll see mob instancing (aka lockouts) in Pantheon unless it's a last resort. Afaic, if you're creating instances of mobs, it's still instanced, even if the world is opened. It sucks for all the same reasons as normal instancing.
  12. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    WoW was more enjoyable than EQ at that point, but that's not saying much. EQ thru Velious was vastly superior, and having gone back and played Vanilla WoW and classic EQ, EQ wins hands down - lacking polish, crusty graphics and all.
  13. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Old EQ particle effects were amazing, especially for the time. To this day it remains the most magical looking magic.
  14. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The quality I'm talking about is in line with both the things I've seen in the gameplay streams, and heard them say. Maybe to you, outside of the box is some "innovation" people drone on about that really means a new way to skin the same cat. What I'm referring to is less of a thing and more of...
  15. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    How exactly they will do it remains to be seen, but a design that isn't entirely sanitized. Mechanics that promote creative solutions. Having mobs that seem like they don't belong or on unpredictable timers. Encounters that aren't designed for standardized group or raid compositions, or that...
  16. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The mystery created by being a total newb can never be recreated. Still, that shared experience of absolutely needing other people and then getting stuff done, can be. You can also create new mysteries. New unexpected mechanics, forms of progression, things to see, whacky and seemingly...
  17. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Part of the appeal of downtime is the challenge to play efficiently and eliminate it. It should be a goal achieved through class interdependence and smart cooperative play. It should not be the standard experience or allowed to any person soloing by chugging consumables.
  18. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    They could, and probably should, do away with combat meditation for the most part. There can be downtime without having casters sitting during combat. Could give them combat related abilities to restore mana, autoattack with wands, or any number of other options to discourage sitting. For that...
  19. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The environment and character models look solid. The only thing keeping it looking dated in my eyes is the things they haven't fully upgraded, like animations, fx, sounds etc. Also, without some downtime and death penalties, Pantheon would just be another shitty mainstream game that people will...
  20. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    If there was such extreme downtime between pulls, you must have played with shitty pullers or people incapable of understanding the nuance of resource management and combat efficiency. Which I guess wouldn't be a surprising outcome for people who view combat merely as a glorified chatroom. A...
  21. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    As I said, the only incentive would be to make rares spawn randomly or at least in different locales. If rares/phs are static, the only incentive would be a change of scenery, which probably wouldn't be enough. And this is really just to entertain the idea, because it's something people talk...
  22. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Even in EQ you could always go to an easier area of the dungeon, so I'm not sure how that would differ. Making it bigger would just be the same thing ... except bigger with more mobs. They could always sprinkle in mobs from higher level areas, kind of like the Krups in Seb that roamed all the...
  23. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I could see crawling in EQ if the dungeons were bigger. If you stretched and branched each section, you could have more of the same level mobs in an area. Honestly though, the only way to make crawling a thing in open world dungeons is by removing most of the static placeholders. If a named had...
  24. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    +1 WoW dungeons being lifeless, by and large. Yes, Strat and Scholo, both better than par for WoW, but still behind EQ's dungeons imo. Despite the grind and bugs that people carry on about so, EQ's world and dungeons were much more interesting and felt much more alive. Sorry, you just can't...
  25. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Looks like they've never heard of a clipping plane, render distance or mipmaps. No way you can render every light, parking meter and tree at once.
  26. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think it's been established that it was bad for most. I also built a new system to play it and had an 8800gtx, and it ran decently, but I didn't actually start playing until 3 months in following significant stability patches. Even then, there were CTDs, falling thru world and having to /flush...
  27. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    And that's on a site where the every day community is almost entirely hostile to EQ.
  28. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Allowing players to pause the server seems to be the logical solution.
  29. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well at least this time we can actually see that things are working, and as early as pre-alpha stage. Now it's up to them to keep it that way till launch.
  30. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Think yall misunderstood. It's the widespread triggering and conciliatory wagon-circling I'm laughing about.
  31. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Impressed by the amount of nerdrage Laura and Qwert have produced in this thread as of late.
  32. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Some aspects of EQ were more prototype than others. In the early days, they had a handle on what it was supposed to be content wise. It was a group game with some raiding and limited soloing. Being an online game used to mean something. Mainly, the focus was creating ways to play a game with...
  33. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Like EQ. Epic quests not limited to just weapons though. No talent trees of any kind.
  34. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Your perception of what's goin on over at Pantheon forums is pretty out of touch. No, Brad isn't promising everything. He is actually pretty reasonable and has made it clear a lot of things won't make it to game or at least at launch. There is also a very wide range of opinions over there. Half...
  35. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    To a degree, a_skeleton_02 is right. Not everyone should get a ticket to raid content. That's the exact problem with MMOs post-EQ. When everyone gets everything, nothing feels worthwhile. However, I believe there are ways to spread the love a little bit. My theory is you must make it impossible...
  36. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I too hope they will reconsider the item scaling. If they do skills and caps like EQ, weapons scale naturally. Basically any overpowered ability or item can be controlled through a skill system. Even something like a fungi tunic could be throttled by a "recovery" skill if they wanted to reduce...
  37. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The current combat is in a very basic state and the characters they're playing are only level 13. Personally, it already looks fun but when they continue to add more abilities for players and mobs with better AI or "mob dispositions", I can see combat being surprisingly addictive to even those...
  38. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Think the poster child, or at least the average backer, is cautiously optimistic and willing to throw a few bucks on a game because there isn't a single mmo alternative currently available or even in production that looks appealing.
  39. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    New model looks great. It fits the realistic look of the world. You can't just drop stylized characters into a game world that was created to be mostly realistic. It won't mesh. The real challenge is getting all the animations looking natural and flowing. Also offering variety in character...