Search results

  1. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I leveled a wizard off the metallica barbarians in WK by the water. Not really a secret place, but they were spread out so you could solo each of the three if I remember correctly. The lower level one was in his 20s, and they were a 6 min repop. You could literally solo in that spot using the...
  2. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Strange that people saw empty dungeons. I played on two different servers, and there were always people in the old world dungeons. Even after Velious all of the best item and xp spots usually had people. Of course, on rallos people were always looking for spots off the beaten path, and Tarew...
  3. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Read that the same way, but figured it out before pushing post reply.
  4. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    On p99, LOIO used to be like other zones adjacent to cities and had a bonus. They actually changed it a few years ago. It used to be higher. Not sure if they did that based on some new info or for another reason.
  5. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    it's believed lake of ill omen was good. it was a zone adjacent to city, so should have had newbie modifier. Cannot confirm whether it was especially better, even though I spent a great deal of time leveling there during kunark on live.
  6. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    EQ did an amazing job at slowly scaling itemization up till late raids in Velious. That was why for like what, 4 expansions into EQ, people still leveled in classic content and progressed largely with old world gear. It wasn't perfect, and they definitely could of toned back raid item power in...
  7. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I'd say it's more a combination of storytelling, questing and puzzles. It does create a way to affect the world outside of combat, and in that there are similarities. Pretty big stretch to compare them directly to each other.
  8. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Never understood this philosophy. This is a chicken and the egg argument. You hit both with the hammer. Supply and demand. Even if demand gives rise to more supply, it's a double win to take both down.
  9. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think it's very possible to work to prevent most RMT without anyone feeling like it's a "police state". The only people who should feel policed are the people trying to break the rules. You'll never catch all of it, but I don't think that's important. It's preventing the gross abuse that...
  10. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That's nothing but state sponsored RMT. The better option is to have a team of people that investigate, track em down and drop the hammer. The thing about a game like Pantheon is that it will be painful to lose accounts used for RMT when they take considerable time to level. It's really not...
  11. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yep. This came as a big relief to me. I was starting to get a bit nervous that they were going to be restrictive after recent comments on a variety of topics. Also important was that they clarified some of the comments that seemed to suggest they were favoring the convenience route. Death, for...
  12. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Possibly. If they can buy stuff and simply tweak it, that's probably a faster and more affordable way of doing things. This was actually my feeling about EQ zones down the line as well. Classic EQ had a very real look and feel to it, but zones in expansions after Velious looked very generic and...
  13. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Agree. Feel that way about several things we've seen. Buildings too clean and bright. Need an art pass making things more gritty. Add some fungus, cracks, dirt or other things that make especially structures look less perfect, and they'd be in business on the environment art side of things. I'm...
  14. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Yes to all that. Tho I will say it was more than int not effecting damage, but the melee's ability to produce damage without expending resources. I like seeing abilities from both caster and melee using stamina beyond just jump, but melee need to use mana (or call it energy) if a balance is to...
  15. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    As nice is it is to be able to just avoid the general population at times, if they want to make games more social with "community" that everyone talks about, they have to limit that convenience.
  16. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Mentoring is great when it's necessary, but detrimental when it's not. When there's an adequate supply of people to group with, the world shouldn't bend to accommodate you. If you want to play with a new player, make a new character. However, when there's a shortage of players, especially in a...
  17. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    The perks of PLing were huge in EQ. Should they be? Definitely not. But should it be prevented altogether? Definitely not. If we're going to get down to details, I'm of the opinion that a low level player should be able to benefit from the assistance of a high level player. It just shouldn't...
  18. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Mentoring is worse because it provides the player with all the perks of grouping, without having to be reliant on the broader community. Ideally powerleveling would not. Powerleveling is basically just an enhanced soloing for players who do not want to play with others, for whatever reason that...
  19. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Well, you obviously shouldn't rob group mates to twink an alt. Let's not get distracted here. The fact that the game (in this case EQ) was hard is exactly what made powerleveling so enjoyable. Being able to revisit content where you struggled, with a new-found advantage, is intoxicating. It's...
  20. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    It seems like you're taking everything to extremes to drive home your point. You can have twinking as it existed in early EQ for the most part without completely destroying the game. EQ thrived while this was occurring in the original game, and please don't use the bullshit excuse that "it was...
  21. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This doesn't make sense. If the game is harder, and you've earned rewards, then you deserve to make the experience easier on other characters. You're conflating two things that are mutually exclusive. I'm actually against powerleveling as it existed in EQ because unlike conquering harder...
  22. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Then again, the vast majority of Pantheon fans are for harsher death penalties and eliminating the convenience that limits broader player interaction, community and player reputation, yet VR still has still defended weak death penalties in every stream, and plans to have systems like mentoring...
  23. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I think the point is that the original game did try not to limit you where they could. Obviously having weapons proccing for more damage than a character was capable of dealing with the weapon wasn't intended, so to some degree it could be understood. In the same vein, I can understanding if...
  24. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Precisely. Nothing to add, well said.
  25. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Based on what they've said, they're directly nerfing items. There's no reason to touch items. As long as the formulas which already govern player strength via level, weapon skills, armor proficiencies, and stats do the lifting. The end result may be similar, but reducing stats on an item is a...
  26. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I agree. They're doing that wrong. You can naturally scale items by simply adjusting the benefit of stats based on level. EQ had a natural scaling of items that allowed lower level players to benefit, without them being overpowered. You put an awesome sword on a newbie, he shredded stuff with...
  27. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I really think people get torqued over this without considering that progression always existed in every MMO. You couldn't just walk into the planar regions in classic EQ. You couldn't stroll into Veeshan's peak or Sleeper's Tomb. These restrictions always existed, and they existed to reward the...
  28. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    EQ was the foundation Vanguard lacked. I'd much rather just cherry pick those few improvements, and put it on top of EQ. O/D targeting, casting while moving are both in. Unique classes, slower progression, and longer gear grinds were inherited from EQ. The problem with Vanguard was that, until...
  29. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    This is why I've long said Pantheon should not only be hard, it should be harder than EQ. That doesn't mean you have to permanently lose your gear when you die, but it should mean better AI and reactive combat, on top of all the other conveniences of EQ (like a random red con bear/griffon/guard...
  30. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Actually, that's not what really anyone said about vanguard. At any stage.
  31. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I really like climate system, but feel like the direction they're going with itemization for it seems generic. Who knows tho, it was mostly just a demonstration. I'd hope that each piece feels unique and valuable, like any other item would. I'd say my only real complaint so far would be...
  32. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    That out of combat regen destroys most of what made EQ combat exciting. While we can all agree that like dying, resting isn't "fun", but that you had to rest is what made resource management more important, and introduced the never ending battle for greater efficiency that made combat...
  33. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No, permitted they can finish enough of the game to have a viable product. I think that's the fear though. That they won't have the funds to make it to the finish line, and will therefore need a publisher to assist financially. Personally hope that's not the case, because I don't see a...
  34. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    No idea why you would think that. Without factions, you basically remove any semblance of relationships between people's that normally exist in any society. Sure, I agree that an individual shouldn't be stuck with a particular faction permanently, but the ability to change your standing also...
  35. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Rogue One > The Force Awakens at least.
  36. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    I would say while EQ wasn't designed around rivalry, contested content did provide the ability to both reward or punish friends and rivals. Nothing more is really needed in that respect.
  37. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    What is the eta on EQ browser?
  38. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    Nice revisionist history. No, dumbass, the game launched as an unfinished fucking mess. Only now it was an unfinished fucking mess with more content, that played very differently, and which 95% of the people who were looking forward to Vanguard abandoned within 3 months, if they could play it at...
  39. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You couldn't have missed the point any harder if you tried. There's a massive difference between an unfinished game lacking items, mobs, zones, and content, and one that goes through a total paradigm shift into something completely different in the last 6 months. Vanguard before SOE was shaping...
  40. Dullahan

    Pan'Theon: Rise' of th'e Fal'Len - #1 Thread in MMO

    You have a poor memory. The themepark aspects I'm referring to were all post-Microsoft and after SOE got involved. There was no quest progression in the beta even a year prior to launch. I don't think they had even quests past level 20 at launch. There was no weak death penalty. The rifts were...