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    Green Monster Games - Curt Schilling

    Considering Curt has $40 million to support his company until the perfectly ideal sponsor/publisher/funding body is found, I"d imagine his response would be "The funding isn"t the issue with 38 Studios, it"s the process. That, and keeping all you whiny brats out of our hair." I may have...
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    Green Monster Games - Curt Schilling

    You"ve already killed Danuser in Copernicus? Color me impressed. Not that you killed him (he"s a total sissy) but that the team is so far along in the game "already".
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    Green Monster Games - Curt Schilling

    I never had to wait more than a minute or so, and I"d be enjoying the sample I just got while I waited. It could"ve been done better, but I enjoyed it, and found Coney Island Albino Python from it. So delicious~
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    Green Monster Games - Curt Schilling

    It"s kind of a relief to hear that. It seems like the East Coast has really drawn the short straw when it comes to gaming conventions. On the other hand, we did get the beer convention in Boston. That was a blast.
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    Green Monster Games - Curt Schilling

    So do parents, but at least Devs don"t beat you with a belt.
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    Green Monster Games - Curt Schilling

    Your concept artists need to use more brown. In gnomad"s defense (Oh god, what am I doing?!) I have been incredibly disappointed with every single MMO released since WoW, and even some that have yet to hit store shelves. We"re promised something grand and, instead, get something on the range...
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    Green Monster Games - Curt Schilling

    The "broader audience" is the other 10.5-15.5 million people they"re looking to draw into their game. Curt and company have said on a number of occasions that they"re seeking to be the biggest, best and better than the rest, including Blizzard and WoW. In order to do that, they not only need to...
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    Green Monster Games - Curt Schilling

    Because their aim isn"t to make mincemeat of their announcement; they want to kick it off with a bang, bringing on a whole new deluge of questions and speculation. If they can"t give out the name, the setting, the overall goal and some completed examples of how their game is going to kick other...
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    Green Monster Games - Curt Schilling

    That"s kinda why I had hype in quotations. Every time he"s said something along the lines of "We"ll have a treat for you guys in a few weeks!" or "Keep your eyes open over the next month or two!" there"s been something. It hasn"t been groundbreaking innovations or loads of l33t 4lph4 inf0z, but...
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    Green Monster Games - Curt Schilling

    Except Curt has delivered on his past pieces of "hype" for the most part. I still don"t have that early-Alpha invite he said he"d give me, though.
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    Green Monster Games - Curt Schilling

    I refuse to get giddy with excitement until Copernicus has an official title. I will not be the victim of another Project Offset. ...Yes, it was an awesome sneak peek. I want it now!
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    Green Monster Games - Curt Schilling

    I think the big thing to consider here is how WoW players ended upneedingto use mods because Blizzard couldn"t design their encounters, the base UI, or AI reactions in a way that would give people all the info they needed without it being plastered across the screen or shown in a bar graph. Some...
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    Green Monster Games - Curt Schilling

    Yes, it is. Stop being such a purposefully abrasive jackass. If you"re going to bring "it" to "The Man" at least back it up with some kind of substance. No one here finds your mudslinging bickering impressive or interesting, just obnoxious and childish. Bring the tough questions all you like...
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    Green Monster Games - Curt Schilling

    Great, then we have to wait 2 years for you to balance everything with the Creepy Crawlers expansion pack...
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    Green Monster Games - Curt Schilling

    I"m not sure if anyone else has been to 38 Studios" page lately, but there"s a competition for game artists going on called Dominance War III. Three of 38S"s are in the final stage: Minoh Kim, Billy Ahlswede and Josh Singh. My personal favorite of those three isKim"s "Aphotic...
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    Green Monster Games - Curt Schilling

    The only housing I ever got to experience in-depth was AO; I did the newbie EQ2 housing quests, but aside from that I never bothered with my house. With AO it was kinda fun furnishing my house, buying a better apartment, etc., but I always wished there was some added benefit to having one...
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    Green Monster Games - Curt Schilling

    Really? Where did you read/hear that?
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    Green Monster Games - Curt Schilling

    That interview was supposed to give a glimpse into how a gaming company is built from the ground up. Those were the first words out of their mouths and that is what they came prepared to offer. Naturally people are interested in how they"re going to tackle various obstacles when it comes to...
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    Green Monster Games - Curt Schilling

    I"m surprised no one asked about content updates and what plans there were to keep people satisfied between them. I know with WoW my biggest gripe (pre-Naxx, as I quit before then) was how unbearably slow Blizzard was with new places to explore or dungeons to raid, even if MC had been on farm...
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    Green Monster Games - Curt Schilling

    It"s not leeching off the IP that they (38 Studios) are interested in as much as expanding the game and the world using cellphone technology, books/comics, movies, online video and the like. I wouldn"t be the least bit surprised to find their IP used in an offline gaming format (be it to provide...
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    Green Monster Games - Curt Schilling

    For better or worse, 38 Studios has decided to delve straight into the MMO market, with other game genres relegated to their peripheral vision (no pun intended). I recall Curt (or maybe it was Brett) commenting on how they would offer a prelude to their MMO in the form of novels/comics to help...
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    Green Monster Games - Curt Schilling

    The problem with using an established IP is how critical fans will be with every little change to the world you make. It can make things incredibly difficult for designers because they aren"t allowed to innovate or expand upon the brand as much as they would like to. With a new IP, however...
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    Green Monster Games - Curt Schilling

    Except he really hasn"t been hyping the game all that much. He"s optimistic, certainly, but he hasn"t been coming here out of the blue going "Our game is going to be so awesome God will refurbish Heaven around it!" As someone else said, the majority of his time on these boards is spent seeking...
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    Green Monster Games - Curt Schilling

    Much better.
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    Green Monster Games - Curt Schilling

    A really good interview with Curt popped upherea few days ago. While it doesn"t reveal much of anything new, Curt does expand on some previously-known info. Some choice snippets:
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    Green Monster Games - Curt Schilling

    That would certainly explain why the 38 Studios crew wanted to look at the nitty-gritty of each engine; it sure would suck to have a vision of an underwater dungeon only to find you can"t actually swim underwater. I"d also like to throw in my support for (mostly) free-range choice of...
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    Green Monster Games - Curt Schilling

    And yet, you poor croc-wrestlers will still be stuck with 500ms latency and 20% packet loss.
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    Green Monster Games - Curt Schilling

    Yes, but it doesn"t explain that big "L" onyourforehead. I kid!
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    Can Plane Take Off

    I guess the notion of slower moving (hence, more compact) molecules being the result of colder temperatures (i.e. less energy) and faster moving (hence, more wide-spread) molecules being the result of higher temperatures (i.e. more energy) was out of his grasp during chemistry/physics. It"s...
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    Green Monster Games - Curt Schilling

    Screw baseball, will it stop him from gaming? Talk about a nightmare.
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    Green Monster Games - Curt Schilling

    Yeah, I guess it"s a good thing for the coders and artists you hired Brett.
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    Green Monster Games - Curt Schilling

    I think instancing is a great way to help drive the story lines of a game, but if you"re always locked in your own private sandbox all the time it can detract from the feeling of expansiveness within the world. To use WoW as an example, going from the Human newbie area all the way through...
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    Green Monster Games - Curt Schilling

    Moorgard is already thinking of "My boss is so fat..." jokes, I canfeelit.
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    Green Monster Games - Curt Schilling

    I don"t think people are having a hard time getting to 38pitches.com from 38pitches.com. Also, is there any chance of getting some shots of the art you guys used back at Comicon?
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    Green Monster Games - Curt Schilling

    But what a delicious (albeit cryptic) can of worms it is.
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    Green Monster Games - Curt Schilling

    Nice to put a face to the team... ...but what do airlines have to do with video games or any other entertainment medium?
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    Green Monster Games - Curt Schilling

    I was more referring to Highschool-aged kids and the younger employed crowd that can goof around on the internet weekdays while at school/work. I would think there are a greater number of those than gamer bums and, as a result, a better place to focus on player balance initially. But yes, I...
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    Green Monster Games - Curt Schilling

    Go back and read my post again. I already acknowledged it"s a long-time issue with MMOs. How does giving Timmymorepower make any sense? That"s my argument.
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    Green Monster Games - Curt Schilling

    Again, we"re back to people with no responsibilities having a huge advantage. Timmy the Schoolboy could get into a bidding war at the school library, but a parent chauffeuring their kids around, running errands, only able to play in the evenings would end up getting screwed over on a consistent...
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    Green Monster Games - Curt Schilling

    As if the time investment portion of MMOs weren"t bad enough for busy people, now they"d have to manage their in-game purchases throughout the day. By allowing people to place bids from their cellphones it makes a person with no responsibilities far more effective than a person who can"t check...