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    Green Monster Games - Curt Schilling

    Copy/Pasted from Curt"s blog:
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    Green Monster Games - Curt Schilling

    I am, literally, asleep right now, so sorry for typos/lack of questions. Q-Most MMORPGs only focus on combat on foot, largely ignoring mounted, aerial, and seafaring battle mechanics. Have you discussed the viability of such additions to the game? Q-Is there any interest in bringing 38...
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    Green Monster Games - Curt Schilling

    I really appreciate the answers, Curt. I"m especially grateful for how you responded to the question about the structure of the CS department. I think you misunderstood what I was asking when I talked about the number of polygons in a game. I was insinuating that just because a game needs a...
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    Green Monster Games - Curt Schilling

    Q-What kind of audience are you seeking to grab with GMG"s game? The casual (5-10 hrs/wk playtime), the moderate (11-20 hrs/wk), the hardcore (21+ hrs/wk), and/or are you focusing more on play styles (soloers vs. small groups vs. raiders) and/or the type of play (PvE vs. PvP)? Q-Any word on...
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    Crazy Neighbor Need Advice

    What"s her proof that the computer is doing it? If it came along suddenly, you"ve already moved the system, and there"s a foam pad underneath it I"d say she"s full of crap. I"d be willing to guess either the building"s utilities are causing it, she"s ill, or someone else is guilty of these...
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    Green Monster Games - Curt Schilling

    I second this sentiment. It"s not often a public figure voices their opinion with such candor, and it"s refreshing to say the least. I may not agree with everything he says (sorry, Curt!) but it"s damn nice to hear someone speak their mind.
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    Green Monster Games - Curt Schilling

    I"d buy a shirt with a smaller 38 Studios logo over the heart. The big logo and URL on front is just a little too "in your face" for my tastes, I guess. As for the hats, I look as good in a hat as Christopher Walken would in a man thong, so I defer to anyone else on that topic. Also, how many...
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    Green Monster Games - Curt Schilling

    Well, since 38 is a reference to Curt, I"d wager somewhere in the millions.
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    Green Monster Games - Curt Schilling

    Did this "confusion" prompt the creation of your company"snew name?
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    Green Monster Games - Curt Schilling

    Aside from a few bad apples, I think most people were on Brad"s side during Vanguard"s development. For those select few folks whose metaphorical dog Brad ran over, it didn"t matter what he did or wanted to do, they were embittered to the end. However, most folks on this forum, as far as I can...
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    Green Monster Games - Curt Schilling

    As long as Curt doesn"t go to the Yankees I"ll buy his game.
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    Green Monster Games - Curt Schilling

    No, it"s part of the concept design; they"re building a MMOSMG (Massively Multiplayer Online Spam Mail Game). (DING! You"ve learned new skill "Enzyte"!)
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    Green Monster Games - Curt Schilling

    I was under the impression that "core" meant the big boys running everything. That"s what I get for assuming. It"s good to hear that I was wrong this time; things reallyaremoving damn swift. If there isn"t a whip-wielding mob in the game named after her I will be severely disappointed.
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    Green Monster Games - Curt Schilling

    Compared to Minnesota, this must be like the Bahamas; double-digit days, above-zero nights. More on-topic, with the core team nearing full assembly (I see you"re still looking for a Sr. Game Designer), how much longer do you expect it to be before GMG starts hiring the guys and gals for the...
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    Green Monster Games - Curt Schilling

    First off, the baseball season is coming up fast, which means lots of time training, coupled with the task of getting GMG up and running full-steam. That Curt even bothers to come hereat allshows his dedication to the gamer fanbase. He may not have big bombshells like R.A Salvatore and Todd...
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    Green Monster Games - Curt Schilling

    Curt had aninterview with GameDaily.comthat was released today. While most of the interview is stuff we"ve heard before, the bolded part below was new to me. This is about the same budget WoW had. I don"t mean to draw unfounded parallels, but itdoesmean the financial backing for something...
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    Green Monster Games - Curt Schilling

    Windows Vista has been released to a rather small degree of accolade, and a far greater amount of dissent (hi2u DRM!). While the OS doesn"t offer a whole lot in terms of gaming, the exclusivity of DX10 may end up playing a large role in the future of PC gaming. Assuming, of course, an open...
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    Green Monster Games - Curt Schilling

    While this thread is primarily about Curt"s new company, other MMOs and events within the industry can have an effect on how he goes about running GMG. While it may seem like a trivial question to many, gaining an insight into how gamers perceive Vanguard"s launch (in terms of numbers and...
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    Green Monster Games - Curt Schilling

    Depending upon how their servers hold up, whether they can keep the game fresh and interesting, and the average system of MMO players, it could range anywhere from ~100k to ~750k. If I had to give a single estimate, though, I"d put them at around 300k subscribers at the end of one year.
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    Green Monster Games - Curt Schilling

    I"m holding out for a drumming game on the Wii. The Rayman Raving Rabbids rhythm dance mini-game is superb.
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    Green Monster Games - Curt Schilling

    As others have said, paying attention to the engine and other middleware being used in an upcoming title can give hints about how the game will look, the physics element, how it will run, and so forth. So yes, it does play a small role in how interested I am in a title. More generally (and...
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    Green Monster Games - Curt Schilling

    All those former SoE employees but still no Gallenite. Regardless, that"s some pretty impressive talent. It"s really great to see that things are continuing to move forward as such a fast pace, instead of fizzling out after the first round of hires. You"re also batting 1.000 with the proper...
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    Green Monster Games - Curt Schilling

    It goes without saying that playing the role of broken record in any industry will get you nowhere. Innovation and fresh views, backed by experienced talent, is the only way to reinvigorate any industry that strays toward the path of "been tehre, done that". This doesnotmean that the...
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    Green Monster Games - Curt Schilling

    Not to digress from your attempt at reasoning with why experts are chosen over the "unproven" (for lack of a better word), but is GMG seeking to license an engine, or planning on creating one from scratch? If youarelooking at licensing an engine, are there any ones in particular that strike your...
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    Green Monster Games - Curt Schilling

    Then you have those people with the unenviable job of PR spokesperson. They"re usually hired because they"ve earned the respect of the player base and are articulate. But once onboard, they"re generally not given much respect by the dev team (or even disliked by team members before they were...
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    Green Monster Games - Curt Schilling

    Personally, I look forward to clubbing a mockingly-derived avatar of A-Rod/Jeter into an alternate dimension known as "Sronim Eht".
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    Green Monster Games - Curt Schilling

    Can we expect anyone other than close friends and SoE employees to join the GMG team? Call me paranoid, but a full SoE team making another MMO with promises of it being "Totally awesome!" has me more than a little wary. EQ2 has come a long way from where it was at release, but it"s the release...
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    Green Monster Games - Curt Schilling

    No, not yet, hopefully not ever. If you manage to pull off what you"ve been discussing maybe you can spearhead a new stereotype: MMO developers that know how to treat their fans with respect and deliver a quality product.
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    Green Monster Games - Curt Schilling

    Oh sweet Jebus, not "soon". After all the times I"ve heard "soon" only to be waiting for the news 6+ months later I think I"d rather just be smashed in the head with a brick and told to wait. No offense, Curt, but unless "soon" can mean "within the next 1 or 2 months" it might be better to...
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    Green Monster Games - Curt Schilling

    Not to de-rail, but I just had an overwhelming sense of deja-vu. I swear I"ve heard thisexactargument on these boards before. Also, the 50-50 profit sharing business model would be a HUGE leap forwards for the game industry. I always wanted to be a Game Designer, but between the bad pay...
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    Green Monster Games - Curt Schilling

    Are you referring to purely financial areas of development, or are you seeking to have key parts of your game (be it servers, game mechanics, the engine, something else entirely) developed/maintained by a secondary company? I just hope that whatever the case may be you don"t allow another...
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    Green Monster Games - Curt Schilling

    Well, companies haven"t been able to introduce a balance of instanced content vs. non-instanced content so far. It seems like it"s either a game well-designed to accommodate one or the other. Like you"ve said time and time again, though, GMG is looking to shake things up a bit in the MMO genre...
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    Green Monster Games - Curt Schilling

    No matter what engine you decide to go with, high-res and oodles of polygons does not a pretty game make. It"s all aboutstyle.
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    Green Monster Games - Curt Schilling

    He was just trying to express how much he loved his team with some red socks.
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    Green Monster Games - Curt Schilling

    Yes, I was asking about the website"s unveiling. If you guys managed to release a well-polishedgamebefore 2010 I"d be very impressed. Thanks for the linkage.
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    Green Monster Games - Curt Schilling

    So, Curt, when can we expect a GMG website about your current project to surface? Is before 2008plausible?
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    Green Monster Games - Curt Schilling

    Bingo. There are some big names in the game industry that, while well-known, have either recently been screwing up bigtime, or are highly overrated. Sometimes game developers that don"t hold "celeb" status are more valuable and talented than the Wrights and Carmacks. Also, I think he meant...
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    Green Monster Games - Curt Schilling

    Since it was mentioned, I"ll take the opportunity to lay it down as plainly as I can: Donothype the game early. Between Project Offset (working title), Vanguard, and Spore I have become frustrated with the way developers handle their hype machine. If a game is hyped early, followed by 6+...
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    Green Monster Games - Curt Schilling

    Levelling-curve is a totally different issue. Where games have run into trouble is a lack of different things to do. Most games the goal is to hit max-level and then get phat loots. Whether you"re aware of levelling (hi2u EQ hell-levels) or not (WoW quests) makes little difference when the...
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    Green Monster Games - Curt Schilling

    I agree with this sentiment 100%. While I find I have the most fun playing with friends, sometimes they"re busy or I just feel like spending some alone time online. Unfortunately, a lot of games really push the "online community" mantra to the point where they forget some folks may want to enjoy...