Search results

  1. Grim1

    EQ Never

    Yeah, I loved that run. But I never really had to do it again. Even in EQ as you leveled, travel mostly got easier. It wasn't until the world was just too big, and players too spread out, that they had to add the PoK books. What EQ could have done though is provide more tools for fast travel...
  2. Grim1

    EQ Never

    Any game that has tons of instanced dungeons has to have a LFD tool. It's not really an mmo at that point anyways, so they might as well go all the way to crapkingdom (I hate instanced dungeon lobby games). If the game is open world, open dungeon then just some basic LFG tools are needed.
  3. Grim1

    EQ Never

    True, but only if the devs don't take those factors into account. My preference is to have some fast travel in core areas, with slow travel to outlying zones. Spread raid/group/resources out so that you have to chose. The quick travel mob with good loot, or the long travel mob with great...
  4. Grim1

    EQ Never

    The size of the world and how populated it is, really is key. EQ had to go with PoK books when they did because of all the expansions that spread everyone out too much to group effectively.
  5. Grim1

    EQ Never

    Travel in EQ before PoP wasn't that hard, even for tanks. Every tank worth a damn had their OT hammer, gate potions, etc. I loved getting my OT hammer out and then praying for it to proc. It was always fun. One of my fondest EQ memories was traveling with a friend from Qeynos to Freeport as a...
  6. Grim1

    EQ Never

    EVE has slow travel and it works for them. I don't care one way or the other, as long as it works within the game world created by the devs. The main issue with current fast travel games is that so much of their other systems are also the same. Fast travel by itself isn't bad, but when...
  7. Grim1

    EQ Never

    Obviously, the devs involved would have restrictions in the tools that prevented that. EQN isn't the minecraft mmo, Smed only uses that as an example because there isn't anything else to reference at this point. EQN will have some sort of world building tools apparently, but they will be very...
  8. Grim1

    EQ Never

    Hell, just changing some simple things in mmos would make them drastically different then the drivel we have now. Vary leash ranges and mob speeds... bingo you have a totally different game, and have reintroduced a little bit of danger. The fact that in every mmo, all mobs have the same leash...
  9. Grim1

    38 Studios

    Lol, if every game since WoW was really a failure then they would have stopped making them years ago. The fact that new mmos are launched every month just goes to show that they are still cash cows, and quite successful from a business standpoint. They very rarely shut down because they MAKE...
  10. Grim1

    EQ Never

    Hopefully, EQN really is the sandbox game Smed is promising. The style of game Kreugan loves so much is very old, and very tired. Most mmos are just a rehash of EQ / WoW with prettier graphics. We really need new blood and a total rethink of the genre.
  11. Grim1

    EQ Never

    I can agree with that. For a time, my guild had most of the server firsts in EQ and a couple of minor world firsts. We tried for more world firsts and were very close, and we worked it out on our own. That was fun. But that happened after we took over the server and left the other guilds behind...
  12. Grim1

    EQ Never

    Lol, right. 99.9999999999999 percent of the guilds just watch the video. And even if you do try to figure it out yourself, it's all just a matter of memorizing the script and kicking out the dorks without rythym. Boooooooring. Boring encounter design isn't relegated to just instanced games...
  13. Grim1

    EQ Never

    Vanguard isn't what I'm looking for, if that's what you are referring too. It's not a reboot, and more of a EQ2 clone. And according to Smed, EQ3 is the next coming of Jesus.... don't you believe him?
  14. Grim1

    EQ Never

    There are ways to spread people out that don't require instances. But some competition is fine. I prefer that over over some idiot hoop jumping contest memorized by watching a youtube video. Which, is the point isn't it? There is room for both types of games in the marketplace. You can play...
  15. Grim1

    EQ Never

    That is your opinion. And I'm not asking for a EQ classic clone. Although, I would play that game and I think it would be successful. What I would rather see is a total reboot of EQ that takes the best of EQ1 (a little from EQ2) and current mmos, while bringing something new to the table. The...
  16. Grim1

    EQ Never

    Rift did a lot of things right and it is one of the better games. Been meaning to go back and play it some more. Personally, don't like instancing or that particular style of raiding (youtube heroes), it works for them though. Think the rep stuff came after I quit. The rest of the game is cool.
  17. Grim1

    EQ Never

    Well, your argument is the same as saying that only WoW's style of gaming will sell and don't bother building anything else.
  18. Grim1

    EQ Never

    I'm not against decent LFG tools, WoW did right with that. Games that force players to play the same instanced dungeons over and over while ignoring the rest of the world, and other paths to advance characters is the issue. Lobby is just a convenient term for the limiting style of play that...
  19. Grim1

    EQ Never

    GW2 forces everyone to play FoTM to advance their toon. They are introducing other paths, but that isn't implemented yet. And your claim about what players want is just another WoW fanboi ploy. If you like WoW clones then that's cool. There is room for games other than WoW clones though.
  20. Grim1

    EQ Never

    Yeah, I played TSW. It's a good game, but it doesn't go far enough. And this isn't about forcing you to replay a zone, it's about giving players options. Right now, most mmo endgames are more limiting than the leveling experience. It should be the other way around. As a player gets more powerful...
  21. Grim1

    EQ Never

    GW2's deleveling system could advantage of their world and give players endless options. But they threw it out and decided to go the lobby route. It's not impossible to do, it just requires devs to stop copying the existing lobby endgame.
  22. Grim1

    EQ Never

    Personally, I don't care how people play their game. What bothers me is the huge amount of time and money wasted by devs creating worlds and encounters that are rarely used. And then those devs funneling everyone into a lobby where we all have to do dailies of the same dungeons over and over to...
  23. Grim1

    EQ Never

    Easy there cowboy, you misread my post and where I am coming from. I was responding to the general tone of the last few pages and telling people what would have to be done (imo) to accomplish this "enjoy the journey" they have been discussing. "Rushing to the endgame" has become the norm in...
  24. Grim1

    EQ Never

    As long as levels are tied to character advancement then it will be next to impossible to convince players to enjoy the journey. The vast majority of the mmos produced have conditioned players to "rush to the endgame", that isn't going to change even if you make every level take a month to get...
  25. Grim1

    38 Studios

    Lotro is a decent game (that also is profitable) that does a pretty good job of telling stories and tying it to the existing lore. I'm not even a Tolkien fan and I enjoy it. WAR's lore was one of it's best points, loved the orcs and goblins, it was the game itself that screwed up. Same with...
  26. Grim1

    Camelot Unchained MMO

    I know people who loved EC, but they were the minority in my experience. I hated it. But as Lithose brought up, if the game has player vendors / shops then I suppose it wouldn't be so bad. The bazaar was a huge update in EQ. If Mark has something like that in the game but with also offline...
  27. Grim1

    EQ Never

    There are ways to deal with it with simple changes by the devs. Random spawn timers is one of the most important, along with lockout timers that overlap multiple spawns. That way everyone has a reasonable chance to kill the mob, not have to be online 24/7, and without one group cockblocking it...
  28. Grim1

    Camelot Unchained MMO

    Well that's unfortunate. Not being able to move while casting, etc, is really boring imo. More active abilities should be added to mmo's. Casting and shooting on the run, fighting on mounts and running dismounts, etc. There are ways to keep the old EQ / DAoC feel while updating the action.
  29. Grim1

    EQ Never

    See, for my guild, EQ boss mobs were just loot pinata's, they were the reward for fucking over the other guilds fighting for the same mob in the same zone. We used every tactic we could get away with to steal the mob and out dps the others. Training the zone and other guilds, saving your ht and...
  30. Grim1

    EQ Never

    Much of the challenge to EQ came from the metagame, not the raid itself. Most final bosses were fairly simple. It was the act of getting a raid geared up, keyed up, and big enough to kill the boss, that was the challenge. And even more fun was the challenge of racing other guilds in open...
  31. Grim1

    EQ Never

    Yep, very true. I think for many people it isn't the raiding that they are talking about but just the general everyday gameplay. For many of us it is WoW's style of basic everyday gameplay that is boring, raiding isn't even a part of the equation. The quest hub, lack of danger / challenge in...
  32. Grim1

    EQ Never

    Defining what is hard and what isn't is really a pointless exercise. And reminds me of superman vs hulk arguments, only retards care. WoW, EQ and other games require different skill sets to succeed. Being good at one doesn't always translate to the other. If all games and their playstyles...
  33. Grim1

    Camelot Unchained MMO

    The 1.2 patch that came out about 5 months after release is the one that made BW's unbearable for most players. 1.2 is the patch that pretty much killed the game, because of BW's and for a number of other reasons also. The mass exodus that left because of that patch I hope is a lesson to Mark...
  34. Grim1

    EQ Never

    You guys throwing a tantrum about it really doesn't help your case. And it is a great illustration of why devs don't come to boards like this anymore.
  35. Grim1

    EQ Never

    I'm fine with the info given. He might have said too much already. Obviously he can't give it all away or he will be shut out. Be reasonable and use a little common sense.
  36. Grim1

    EQ Never

    I haven't played Mount and Blade yet. My example is just one obvious way to change the archaic aggro model most mmos still cling to. There are any number of ways to change it. The point is that the existing trinity aggro model is old, stale and extremely limiting. Almost every mmorpg is a...
  37. Grim1

    EQ Never

    Sure, if they made that game I would play it, and have fun. But even better would be a total redesign. Like they did with Battlestar Galactica and Star Trek. Just throw out all of the old boring bullshit, and start again. While taking advantage of the new hardware, new software and all the...
  38. Grim1

    EQ Never

    GW2 fails imo. Their aggro model doesn't work for PvE. It becomes the exact issue that supertouch brings up. It is a kiting game and that is never fun. GW2's WvW does have potential and is a lot of fun at first. But it doesn't have any depth, nor does it represent their PvE and GW2's PvE is...
  39. Grim1

    Camelot Unchained MMO

    He doesn't say no respecs, just limited access to them. Until the game is actually released it's hard to say whether or not this is a bad idea. Easy respecs are important in combo PvE / PvP games where the two require vastly different capabilities. Since this is just PvP game at this point...
  40. Grim1

    EQ Never

    Well, it doesn't have to be ultra realistic, that isn't fun for most players. But the trinity as it exists is already boring and extremely jarring to the fourth wall. The goal is to create a fresh, new, and engagingly immersive experience that the player enjoys. One obvious path is to have...